Yes I would very much like to see how much Plex skill extractors consume. More demand = higher prices
2nd reason for high plex prices are carrier ratting isk faucets. CCP IS working to reduce this however.
3rd reason is the hoarding and speculation caused by the change to miniplex and the rising prices themselves. There is definitely a bubble component to this (PLEX only going up, if I buy it now I will be rich!).
CONCORD bounties on pirates, [sic] Pirate bounties [taxless?] on ratter accounts? Itād be cyclic and any gain from the pirate bounties plus the loot would be offset by what gets lost in ship destruction. Hell, if you open up a pirate-funded bounty pool to offset CONCORD, youād have enough player-pirates that CCP could realistically reduce the bounties provided by NPC pirates.
[quote=āCor_El_Dahken, post:7, topic:4547, full:trueā]It will even out at a point where the majority of people are happy.[/quote]But ratting carriers and supers are not āmajority of the peopleā.
low effort farms that can easily be scaled to multiple accounts definitely suck up plex⦠worse if the farmer sets up multiple things at once
It is not that hard to, say, set up 6 accounts, train them up for a gila or mining missions and from that point on just extract any further skills, log them all in with minimum size eve windows at low graphics settings, and pay the bare minimum amount of attention necessary to keep their isk coming in slowly but steadily while you watch Netflix
I have 14 characters running extractor farms, so I know. Even without doing anything to supplement income like ratting or PI, with +4s youāre pulling easy isk for nothing really. Especially since you can buy all the plex on your market alt and gift game time and then contract all the extractors over⦠maybe an hour a month.
I just know from personal experience with setting up buy orders in the Perimeter market forts⦠my buy orders get filled so quick itās scary. Not babysitting either.
Personally I donāt like skillpoint farms, because itās essentially an out-of-game income. CCP has some measures (if they want) to counter, e.g. selling extractors for $$$ only, reducing demand for skillpoints by easing the skill point loss or other mechanics.
Personally I donāt like skillpoint farms, because itās essentially an out-of-game income. CCP has some measures (if they want) to counter, e.g. selling extractors for $$$ only, reducing demand for skillpoints by easing the skill point loss or other mechanics.
Counter measures? CCP is promoting SP farms by making sales for MCT tokens and extractors.
A SP farm account pays 3 times more than a regular account. (948 PLEX vs ~300 PLEX)
The problem we have is they are losing active subs to SP farms in the trade off. While they make money, they are doing it at the expense of content and PR. Even if CCP is making more, active numbers very likely mean more to them than just pure cash at some point. What that point is I have no idea.
Bottom line is, people will always come and go. But when they feel pushed out due to pricing they will call the game too expensive or P2W. That news gets out there and mingles with all the other crap said about EVE and it makes it even harder to attract new players. Which is bad in all regards for CCP, theyāve now lost a player, and made it more difficult to attract new players. And if the prices do get much higher, it will be much harder to keep those āconsumerā players around (those without excess funds IRL).
As for Tipaās counter measures. Easing skillpoint loss (assuming you mean DR on injectors) would increase demand, therefore increase desire to run an SP farm. They would have to severely restrict what injector SP could be used for. Or change the mechanic into a non-stacking booster, such that it increases train rate rather than grants SP.
I think Tipa is referring to the use of injectors to replace the SP lost when dying in a strategic cruiser, which is now pretty much just viewed as an additional isk cost of using one. Hull + subsystems + mods, + a skill injector to restore your subsystem skills when you eventually die
Iām referring to the diminishing return of skill injectors. Whether this increases demand (because more will inject) or decreases demand (because less injectors are needed) is not decided.
BTW, a strategic cruiser lvl5 skill loss cost 2 injectors if you are above 80M.
[quote=āSgt_Ocker, post:124, topic:4547ā]Capital ships, Supers, titans are in abundance all over TQ but due to the difficulty of moving them to somewhere they can be used, they sit in Keepstars gathering dust or are used for ratting to build ever larger wallets that most will never spend.
[/quote]
I agree with you, though it hasnāt really impacted the destruction of capitals.
Not including Rorquals, hereās the destruction of capitals (includes carriers, fax, supers and titans) by week since the start of 2014:
Aside from B-R5RB in the start of February, 2014 was pretty flat overall. After Phoebe was released, destruction started to climb significantly.
CCP Quant released some graphs in 2015 (around Fanfest if I remember correctly) and a lot of the discussion at the time to explain the increase then, was that people felt safer undocking their capitals because they didnāt have to worry about being hotdropped from a group that is normally on the other side of New Eden.
But the rate has continued to rise since. Itās probably too early to say whether the recent nerfs to fighters will have any impact, but it seems that despite the relative peace in null, capitals are being undocked and are dying regularly.
With 200-300 dying each week, the destruction rate is a lot higher than I thought it was going to be.
Except that players always use the online player count as the yardstick (since we can see that), and therefore most of the noise out there is about the online player count.
The simple reality about skill injectors is that they are a more efficient version of character trading, with much smaller price of entry and gains on the character which you have emotional connection to, which is why this aspect of the game is in more demand.
CCP has also basically iterated the game since I was last playing, such that capitals now have a module selection far more like battleships do, sub roles more like subcaps do, and the slow addition of capital relevant pve content, which rescales the game overall to deal with the expectation that a regular sub will gain more SP than it used to in the same lifespan, and the understanding that gamers are no longer as averse to wallet speeding.
It may be just that capitals became more prevalent in fleet fights because there is a lot of them around and more people can fly them. And of course capital is more stronk than subcapital so why not fly it? I wonder how this could look without phoebe changes.
Probably several reasons contributing together. Just not a case of capitals gathering dust because they are hard to move. They are getting used plenty.
Well the rising Plex prices are entirely the āfaultā of the community.
There are many things driving up prices, here are a few:
Multi-acc mining. As long as adding another Skiff to your mining fleets nets you more income at the end of the month as a plex costs it is profitable. And since there is almost no limit to this, one player having 10+ accs mining all being plexed are not that rare. You can see how this is not sustainable.
Impatience/greed. I have never understood how people pay so much just to get a skill a few weeks earlier. If you wait, there is more time for you to look forward to flying whatever you want to fly. Obviously this previous point comes in here, where people just skill up mining alts.
Speculation. I bet a large proportion of Plex sold recently has not actually been used, but is hoarded instead. After all prices only go up, so it seems like a good investment. This is a self-sustaining mechanism, especially in an economy with too much money.
If scaling of mining were not possible and if it would not be possible to sell Plex after you bought it with ISK, the prices would be A LOT lower. It would be lower still if the awful skill injectors were never added to the game. I really hate those.
But I donāt expect that anything will change, so prices will go up even further, up to a point where several activities currently fueled by Plex become no longer profitable.
well its not really much
its really cheap which is why people do it
1 day of training = 100m isk for me i get 400k sp per injector
so essentially it turns the game into grinding for exp to level
you grind pve
get isk
spend isk on skills
hey presto you are now grinding up levels like in wow
But it is not like WOW. There you can grind and get your XP, irrespective of what other people do. But here you are exchanging your ISK for someone else SP.
That means for your character to train at ~10x normal speed (assuming you can make 1bil/day) there need to be 10 more characters around training at normal speed and someone needs to buy the extractors. So in that example you alone would use >13(x500)Plex per month where before injectors it was limited to one(500).