Nice graph.
I’m with you, I think the first two days are still people going there, trying to test it out, move ships, or doing fire sales.
Day 3 and beyond are going to be the real numbers, and even those numbers will drop off a little more as those who are trying to run sites quickly get frustrated by just how bad this new system is. You essentially have to have a fleet formed, scouts in every system, and fleet undocked and ready to move the moment it spawns to have any chance of getting to it. A little waterboarding prevents fleets from being able to quickly move, so it comes down to a lot of luck as well.
But yea, the pre-patch daily kills versus what will become the new daily kills will far exceed 48%, and that’s not even talking about the value of the kills. There will be less and less marauder/blingy fleets, and more ishtar/fast moving fleets because speed is so important.
Also, food for thought:
Last month Pochven generated 15.4 trillion isk per economic report. With the new system, the absolute max payout from Pochven, under perfect conditions/instant running OFS when they spawn, is now 4.7 trillion isk.
16 sites per day per site for 48 sites a day, 3.28 billion per site, 30 days a month.
I think everyone can agree that Pochven OFS’s were generating too much isk. Nerf drone multiboxing, cut the payout in half, keep the timers away, and I think you have a solid fix that you can test out and make adjustments to.
Cutting the payout in half drops it from 15 trillion isk to 7.5 trillion isk. Nerfing drone multiboxing should shave another couple trillion off, which would put it close to the theoretical max that they have currently set.
Again, make these adjustments and test it out, see how things go for 30 days, then make a few more changes if needed.