[Pochven] Clarity on change to Observatory Flashpoints made in 20.11

Pochven zKillboard numbers (Active PvP (last 7 days)):

December 13, 2022, @ 2050 Eve time
Characters 2,081
Corporations 566
Alliances 142
Ships 376
Systems 27
Total Kills 3,331

December 16, 2022, @ 0052 Eve time
Characters 1,856
Corporations 515
Alliances 135
Ships 376
Systems 27
Total Kills 2,795

moving into the weekend

Dec 17, 2022, @0307 Eve time
Characters 1,609
Corporations 469
Alliances 125
Ships 357
Systems 27
Total Kills 2,356

Dec 18, 2022, @0048 Eve time
Characters 1,538
Corporations 456
Alliances 122
Ships 340
Systems 27
Total Kills 2,100

Not bad. There are as many players in Pochven as Jita. That’s still quite a few…

Pochven zKillboard numbers (Active PvP (last 7 days)):

It’s the previous 7 days worth of data, not current. I should have pulled numbers from dotlan about number of jumps each day, etc. Would have been interesting to see. Maybe filament trends on market to see how many less people are going to Pochven.

Without fear of loosing them when you say this do you mean already replaced or I wont die?

If you will see economic statistic for each region and compare with pochven - you will see at least 2-3 trill in pochven so it is kinda a lot for small group of ppl … 1 Ishtar fleet in pochven did at least 4-5 Obs in a day it is 40-50bil for 1 player. Last week there was at least 6 ishtar fleets… And it all is a drop in the ocean compared with stribog farming … Stribog ali doing at least 1.5-2 trill isk in a month so yeah it will hit economic for RMT in eve … And of course it will hit pvp and salvagers/looters in pochven newbie characters and other. I saw many of stribog already cryed here in post … Well anyway thise “ali” is protected by Goons and others will do what they did not because pvp here cool, cos this is only what they can do … If someone watching for this ali he can see they do activity only in this region, when they do roam or something they suck … So yeah region dead will remain only strong rmt groups like ishtars and stribogs others will leave … No sens to stay, as someone here said - big reward - is motivation for pvp…
Good chance to check for something new for eachone who sit in Pochven. Don’ worry, skill is what coming to you with time, not with isk :slight_smile:
Fly safe

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Dec 19, 2022, @0000 Eve Time
Characters 1,387
Corporations 428
Alliances 119
Ships 332
Systems 27
Total Kills 1,735

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Pochven zKillboard numbers (Active PvP (last 7 days)):

December 13, 2022, @ 2050 Eve time
Characters 2,081
Corporations 566
Alliances 142
Ships 376
Systems 27
Total Kills 3,331

Dec 19, 2022, @0043 Eve time
Characters 1,387
Corporations 428
Alliances 119
Ships 332
Systems 27
Total Kills 1,733

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Good riddance

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Please keep posting the statistics, it is very helpful and informative.

Imagine if CCP had implemented any of the well thought out changes posted in this thread. The “vibrant ecosystem” would still be thriving. Or spun up, OF-like sites in other parts of space expanding that ecosystem.

Now though, it’s a crater.

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to add a little more context to this instead of using 7 day moving average, i’ve made a chart showing daily kills between now and the start of november, with a 6 day moving average so that the final average figure comprises just the kills post-change

after the first 2 days of people deciding if they are going to stay in pochven or not, you can clearly see that the average kills settles at roughly 161 per day, compared to roughly 500-540 per day before the changes, its far more than a 48% reduction in kills

3 Likes

Nice graph.

I’m with you, I think the first two days are still people going there, trying to test it out, move ships, or doing fire sales.

Day 3 and beyond are going to be the real numbers, and even those numbers will drop off a little more as those who are trying to run sites quickly get frustrated by just how bad this new system is. You essentially have to have a fleet formed, scouts in every system, and fleet undocked and ready to move the moment it spawns to have any chance of getting to it. A little waterboarding prevents fleets from being able to quickly move, so it comes down to a lot of luck as well.

But yea, the pre-patch daily kills versus what will become the new daily kills will far exceed 48%, and that’s not even talking about the value of the kills. There will be less and less marauder/blingy fleets, and more ishtar/fast moving fleets because speed is so important.

Also, food for thought:

Last month Pochven generated 15.4 trillion isk per economic report. With the new system, the absolute max payout from Pochven, under perfect conditions/instant running OFS when they spawn, is now 4.7 trillion isk.

16 sites per day per site for 48 sites a day, 3.28 billion per site, 30 days a month.

I think everyone can agree that Pochven OFS’s were generating too much isk. Nerf drone multiboxing, cut the payout in half, keep the timers away, and I think you have a solid fix that you can test out and make adjustments to.

Cutting the payout in half drops it from 15 trillion isk to 7.5 trillion isk. Nerfing drone multiboxing should shave another couple trillion off, which would put it close to the theoretical max that they have currently set.

Again, make these adjustments and test it out, see how things go for 30 days, then make a few more changes if needed.

2 Likes

Why was this hidden :rofl:.

Amen!

I’m kind of feeling the same way. The only issue is I just renewed for 2 more years. After playing in Poch and loving it. Not sure how much uses I will get out of the sub now.

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the sites are a bit higher than that, its 3.54b per site but you also need to take into account that the respawn timer only kicks in after the site is finished, a marauder fleet with perfect intel would lets say take 2 mins to get to the site and open the gate, 8 mins to clear, in total its 100 mins per 3 sites, so slightly over 1.8 sites an hour average

over 365 days that comes to 4.652t a month assuming perfect intel, no contests, no downtime. Just as a comparison prenerf that sort of perfect outcome would have equated to 46.52t per month

I don’t think nerfing the payout alone would really fix the problem, the main issue right now which is causing the eco system to deteriorate so quickly is the fact that the respawn time for sites is so much higher than the average player would be expected to wait for the sites (especially if you dont have perfect spawn timer intel when you start a fleet)

A better option would be a middle ground of what we have been given already, a 30 min respawn timer with an assumed perfect clear speed of 10 mins would result in 11.63t a month as a maximum, the money would be there and people contesting the sites would not need to wait as long, thus increasing the amount of people willing to expend the effort into running and contesting them, the net result would be destruction would return to a reasonably close amount compared to pre-patch, the increased risk of being pushed off would discourage pussy kite comps like you see with the ishtars (they are counterable with a single alt, you push a single button and you win the site if they are being lazy)

setting it to that for a few months to see where the ecosystem settles would be far better than outright strangling the ecosystem and removing reasons for people to play

1 Like

Pochven zKillboard numbers (Active PvP (last 7 days)):

December 13, 2022, @ 2050 Eve time
Characters 2,081
Corporations 566
Alliances 142
Ships 376
Systems 27
Total Kills 3,331

December 20, 2022, @ 0033 Eve time
Characters 1,184
Corporations 387
Alliances 108
Ships 314
Systems 27
Total Kills 1406

1 Like

This is extremely optimistic and wholly unrealistic. Even if it spawns in the same system with you I’m pretty sure it would take an absolute minimum of 2 minutes to get to the site, spawn the gate, activate it, and warp into the site. Sites will spawn, on average, 6 jumps from any given system in Pochven, so those jumps need to be taken into account too. With Marauders and the warp speed penalty in Pochven, that’s easily another 12 minutes just to get to the site on average. That means 22 minutes per site on average at a minimum for marauders. Ishtars can get to sites faster but will take longer to clear them, so I think they would be a bit slower than this on average.

realistically, can just say that these sites are respawning every 2 hours for math purposes. 1.5 hour respawn + 30 minutes to get there/run it. Call it 2 hours, which puts us at 36 sites a day times 3.5 billion, 30 days, for a grand total of 3.78 trillion isk generated in pochven each month, and with low three figure billions being destroyed.

from 15.4 trillion isk generated to 3.8 trillion isk generated monthly.

from 1.718 trillion isk destroyed to my guesstimate of low three figures, maybe 200 billion a month, if that. Hard to get that number up if blingy ships aren’t running. I Pochven will fall to the bottom two rows for the month of January. December will probably be around 1 trillion isk.

A few rogue drone kills gets you enough to move everywhere but the home systems (the corners of the triangle). I don’t know how much PvP actually occurs in those systems - the times I’ve been in them (via wormholes), I’ve not seen any, but I’d hardly call my experience in the home systems a conclusive summary.

So because you dislike it, those who do like it can’t have their fun?

Much like your hatred of Pochven, you’re entitled to your opinion, and can easily simply avoid both. That doesn’t mean everyone else should, of course.

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Noting that Pochven is 27 systems, and Jita is just one…

I believe there was quite a bit of sarcasm in his post…

That’s very short. Consider 3 sites at any one time, you’re looking at an average of 9 jumps between sites (they spawn in the home systems too remember). You’re not moving a fleet of marauders across 9 systems in 2 minutes. I’d be putting at least 10 minutes if not 15 minutes into the travel times per site.