[Pochven] Clarity on change to Observatory Flashpoints made in 20.11

The Pochven Krabs are saltier than the Dead Sea :rofl:

+1 CCP. Well played…

logoff maybe? At least you will lose a few ships, because there is always a human factor. And also there is a heavy dictor.

All that needed to be changed in the pochven was to adjust the aggro of the drones.

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Way to take the most exciting area in the game and ruin it CCP!

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true true, I mean that is always where is fun is, PVP becus of PvE

And all the PvP or krabbing that takes place in pochven doesn’t happen anywhere else, this is especially true for the many many nullbloc linemembers that choose to ignore the vast farming spaces and options they hold.
The multiboxers being a thing is just the meta that CCP created, and they don’t want to change it since they take vast amounts of PLEX out of the economy.
Don’t like it ? Try multiboxing that amount of toons yourself, it’s not the free isk button people seem to think it is.

Some groups claimed to go on a campaign against the Ishtar meta, but it never happened.
Fielding the same comps over and over again vs the ishtars that were designed to outrun them and expecting a different result is the definition of insanity.

Only horde ever came up with the vagabons as a counter, kudos for that.

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I wasn’t doing these sites. I know nothing about them.

But reading the CCP statement and some comments, I don’t think this nerf was needed and I don’t think the nerf will make any good.

If the sites were respawning elsewhere in Pohven, then instantaneous respawn wasn’t really a problem, was it? It must have already take tens of minutes for those who finished it to find the new site. Now CCP is making this a content of the hardcore players who can play several hours and denying this content to anyone else.

I will speculate here: if perhaps the Pochven is divided into blue lines each major nullsec alliance holding one line of the triangle and thus there was no fighting over them as the allianced simply farmed them instantly when they spawned in their territory. If this was really the case, and the comments here doesn’t say so, then surely there was better way to solve the issue, wasn’t it?

Anyway, this, just like ganking nerfs, feels like just another proof that CCP doesn’t understand their own game…

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Surprisingly sometimes they do, and they have ingame metrics to to back it up.
Browse to the MER reports of 2022 and in particular the isk generation by region.
The amount generated trough obs was obscene and warping the economy, while other options were being ignored. This is the reason for the nerf.
The triangle was not blue donut at all, and despite some contesting pvp, sites were being ran 24/7 around the clock.
Some timezones had less or even little to no contesting, allowing groups to run 2-3 sites per hour.
Sites respawned instantly and sometimes even in the same system you ran the previous one.

Riskless? Clearly you have no idea what you’re talking about. Pochven has the highest ratio of ISK killed to ISK generated of any region in the game. But sure, just keep talking out your ass, it really makes you look very smart.

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Thanks. That makes sense and yet I expected that some hours will see no contest.

Still if this is the case, I can see better solutions to this issue. The respawn could be based on the other sites. Say each lower tier site will count towards some number and when that number hits specific value, the site will respawn. As long as there are all 3 OBS sites then the acumulating will be stopped and will only start when one of the sites is completed.

They could also nerf profit a bit if it was too profitable.

And definitely make it so that they don’t spawn in same system or even same line - I would divine Pochven into 6 regions for this containing edges, and the lines that connecting them.

The central issue here is not the nerf of the Observatory Flashpoint. It generated a lot of isk (in its current form) for relatively low risk and minimal effort in terms of time. The issue is your chosen route to nerf it reduces content for players. Here are various options which could have been adopted.

  • Reduce OBF payouts
  • Increase site difficulty in terms of enemy types or quantity (make it so a player can’t kite the site for example)
  • Have the sites aggro player drones
  • Make the sites take longer to complete (similar to a World Ark)
  • Don’t change OBFs but reduce the count from 3 to 1, even if it instantly respawns after completion
  • Remove drone assist in Pochven
  • Prevent waterboarding of OBF entry gates with Dictor bubbles

Any of those above would result in some saltiness for sure, but one thing that would not change is access to content (PvP and PvE). Most of Pochven’s PvP content centers on the OBFs. Forcing folks to dock for 90 minutes between spawns is not fun gameplay. The other PvE activities in Pochven being the aforementioned World Ark, Escalating Wormholes, or Mining. And these do not have the cadence of PvP engagement and destruction that the OBFs do.

All you have to do is throttle the isk payout though to get to your daily quota, and leave them spawning three always. They won’t be ‘as’ appealing to some of the area’s residents but they’ll still be worth it for both PvE and PvP groups. Your selected nerf (90 minute spawn cycles) gives people a reason who don’t want to do the other things to just dock up, maybe log off, play another game, etc.

It’s 2022, not 2005. Attention spans among gamers grow shorter and shorter, even among bitter vets. You do yourselves and your game no favors by moving against that grain with this remedy to isk faucets being out of whack.

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The possibility of losing a ship you could replace after one run is, in fact, riskless. I’m glad I triggered you though there snowflake.

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Lol @ calling anyone a snowflake in 2022. Okay Mr Edgelord troll.

Maybe try actually examining the data instead of resorting to namecalling.

More ISK has been destroyed in Pochven per month than any region except The Forge.

Pochven might be “riskless” for those who run sites when everyone else in the game is asleep, but for anyone else, there is a substantial amount of conflict involved and you have more risk of losing your ship than you do with any PvE activity in the game.

If Pochven should be nerfed for being “riskless” when it is literally the most risky PvE activity in the game, then so should missions, nullsec ratting, and mining. This argument is just completely absurd.

As I and many others have mentioned in this thread, it isn’t even the fact that Pochven is being nerfed that we care about, it is the fact that the WAY it has been nerfed will also kill PvP in the region, which was a huge part of the draw.

But obviously you don’t actually are about any of that and are just here to be an edgelord troll, so keep trolling I guess, obviously I can’t stop you.

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“Didn’t read” but still cared enough to reply. LOL. Sure buddy.

lol @ all of the first-time poster Krabs on this thread. Your tears are delicious… :joy:

tenor

Let’s be honest here. You people would have whined no matter what CCP changed. If they nerfed the ISK payout, you’d say it was no longer worth it. If they reduced the fleet size, you’d whine about that. If they only added a 20-minute timer, you’d have whined about that. I mean there’s another thread where players are whining about a free holiday event not lasting long enough for f*cks sake…

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There are some people in EVE who will complain about any change that is made, yes, but I assure you that if CCP had nerfed Pochven in any of the other ways suggested by people in this thread, you would have 90% fewer people in here complaining about it. I literally never even post on these forums and I wouldn’t have bothered to complain if it were just a 50% ISK nerf or they made the sites harder. Instead they made a change that is very likely to kill virtually all PvP in the region, so yes I’m here to complain about this extremely ill-advised change

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What are the blue-trangled turbo grinders supposed to do while they wait ninety minutes for the next jackpot? This is absolutely ridiculous. Boom Chocosomething is finally going to quit EvE because of these outrageous changes.

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Based.

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It takes ice anomalies 6 hours to respawn. Cope harder…