Point and warp idea

Now do the same thing in a major gate system for nul sec in a smart bombimg battleship/cruiser and see how many people make that run in a shuttle.

Something like you are describing happened to me when I took shortcut to jita using low sec route with my shuttle :grin:

So, you are aware of how it works and it’s not just

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So the solar system is divided by grids and they are constantly on , or one enormous 3D environment :thinking:

Sort of, it’s more complicated than that and grids are far more fluid. You used to be able to manipulate there sizes if you knew what you were doing and pull some shenanigans but i think they are so big now that if that exploit still works its not viable.

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Both.
Duh.

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The term “grid” is merely used to define the close objects that are loaded in your client. This is similar to “view distance” in some other games. The overall solar system is a large 3d environment and every object in it has a spatial coordinate.

This isn’t entirely correct grids are far more nuanced than that. There are many gride wide effects the most common one being the inability to warp inter-grid.

That’s not a grid effect, that’s merely a minimum warp distance.

Maybe he was trying to explain deadspace pockets which are special grids where you can’t warp within the same grid.

Space is enormous.

It’s hard enough (but in a balanced way) to find, chase and catch players as it is now, where players are limited by their warp drive to only warp (at range) to existing points like belts, moons, gates, structures, anomalies, but also fleet members, bookmarks and probe results.

Ome of the things players can prepare in systems is a safe bookmark that no other players have. Any time you get chased, you warp to one of those and nobody can touch you, unless they combat probe you down. You can see that coming and if you have enough safe bookmarks prepared you can keep warping off to safety.

Safe bookmarks are very useful but are limited though: they can only be created between existing points (celestials, other bookmarks, etc.) and you need to have prepared them in advance by being there (possibly mid warp).

Your suggestion is like giving players the ability to create safe bookmarks at any time and any range, practically making it impossible to catch ships by chasing.

It also practically makes it impossible to find people doing their abyssal traces as they no longer will be limited in their safe spot choices by the volume between celestials and anomalies, but can pick any random spot far outside dscan range or common combat probe range by doing it all at 100 AU from the sun. Nobody would watch there, because right now, nobody has a way or reason to be there.

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I’m not taking about the minimum warp distance.

There are grids that will block all warping. Just about every acceleration gate has this as well as most dead space pockets. Even some gateless anomalies have this limitation across the entire grid.

This even makes it so that if you warp to someone from off grid you will land relative to a fixed point rather than who you warped to.

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That’s still not a grid effect. What you’re talking about is due to the dead space pocket.

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… a deadspace pocket is just a type of grid, this also happens on fw opens that are not considered dead space.

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Right, but it’s a function of those specialized environments, not the fact that its a “grid.”

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except there is no set range for them, you can sub light out of the grid and warp normally again, manipulating the grid to extend it will also increase the range of the effect to match.

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Each solar system is one enormous 3D space where players can travel anywhere, provided they have the means to get there.

Warping requires coordinates of an object or bookmark and free burning your ship over takes ages.

You say you’ve tried reaching planets or gates by burning towards them, this is possible.

It just takes a lot of time.

You know that close by planet that’s ‘only’ 1 AU away? That’s 1 AU is about 150 million km. If your ship is moving at 5km a second, which is fast for EVE ships, you would take 30 million seconds to get there if you do not warp. That is 57 years.

You’re not going to get there buring over to that ‘room’. But if you did have the time, you would eventually reach that planet.

These distances is why people generally use warp drives in EVE to travel within solar systems from one location to another known coordinate and only use their propmod when they are moving around on grid.

Grid is simply the area of around 8000km around an object or ship in which all objects are visible to players within that grid. Grids can move and new grids are created when players arrive at a coordinate that has no grid and grids can be stretched if players get to the edge of it while other objects are still at the other side.

You are still playing in a 3D solar system with coordinates, grids are simply a way to define what objects and ships are currently close and therefore relevant to you.

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I think @Lugh_Crow-Slave 's point is that while those functions are indeed because of the specialized environment, the effect is tied to that specific grid around that object. Hence 'grid wide effect’.

Notice that he never called it a grid effect, like you do.

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Nice document to read for people who want to know more about how grids work in EVE is linked in this old reddit thread:

Just keep in mind:

  • grids nowadays are much bigger than back then, I think it takes 8000km before things fall off grid rather than 250km back then
  • ignore the goon nonsense at the start
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