Dude, you have years of posting history advocating for the pussification of this game.
I really don’t know where you get off claiming otherwise. It’s a matter of public record.
Dude, you have years of posting history advocating for the pussification of this game.
I really don’t know where you get off claiming otherwise. It’s a matter of public record.
Then you went off-topic - shame on you !!
Translation: “I am soo butt hurt I hope this game shuts down just to get even”
Look everyone more of Lucas’ facts.
And as was asked before, how do you stop a veteran from take advantage of this “new approach”?
If CCP listened to Lucas and implemented changes to consistent with his arguments my guess is many veterans would leave the game.
And let us not forget that Lucas is rather blinkered. By breaking up PLEX it actually makes it easier for a newer player to acquire PLEX (for ISK). PLEX also provide a mechanism to shift ISK from veteran players to newer players. Skill extractor/injectors provide a mechanism to shift SP from older players to newer players. Of course none of these things address the issue of player knowledge and skill…which can only really be acquired over time and via a trial-and-error process. And the errors are far more important than the successes. You learn more from an error/mistake than from a success. Trying to short circuit that trial-and-error process will not, in the end, help new players.
Nobody said it was, but you did say the OP is right.
So much for facts. Quotes of what he wrote are not facts. Cripes.
Big deal, few sociopats less in game.
There may very well be no game jackass.
Isn’t this precious. Lucas complains about players leaving, but now they will never leave. Lucas…a person to whom up is also down.
That is because you do not understand risk and that freighter ganks are the result of players taking on massive amounts of risk. If you take on massive risk then you are eventually going to suffer a massive loss. In other words, making something harder because some players are stupid…is itself stupid.
Ignoring the risk factor, there are issues with how ganks go down.
The gameplay is all in the pre gank, almost 0 in the gank now. That gameplay weighting should be moved far more towards the gank time. Which does admittedly involve things like increasing the gank timer to allow more time to respond and make more than just DPS matter on the gank ship.
And giving industrials significant measures of self defense rather than this stupid meta of ‘You have to have an alt or very close friend you can punch in the face if they betray you’ that we currently have. Yes Industrials shouldn’t be true combat ships, but for the purposes of EVE they should be combat vessels, spanish main era or WW2 engineering tanks. (Heck even the Viking longboats were one of the cargo vessels of the day) Rather than based off modern day ships who are designed for a fairly safe era.
N.B. This is not to say less ganking needs to happen, just that what a gank looks like should change.
Ignoring the risk factor is like ignoring 99% of the problem. If players using freighters simply avoided taking such extreme risks the number of ganks would drop precipitously…and at that point, who cares.
You only need those if you need to move 12 billion ISK in cargo value and then that is absolutely not an outlandish requirement. People moving 2-3 billion ISK capitals in NS rely on scouts.
And please lets not get into the empty freighters get ganked. Yes, they do…rarely.
You can already tank freighters. Problem is that most of the ganked freighters are not tanked. If anything they are anti-tanked. This issue is not mechanical it is behavioral.
Whatever you say cupcake.
Okay man, whatever you say. Keep denying what everyone here can independently verify.
You said it yourself, sir; and I quote:
That’s called pussification. Checkmate. I don’t know what else to do for you here.
If this quote doesn’t suffice I would also refer interested parties to every other post you ever made on these forums or the old forums for pages and pages for years and years.
Meh OP, read your massive whine post, and just need to say this.
L2P, or leave, it is EvE, it is ruthless, it is tough, it is amazing, no one cares about sugar coating Eve for you, sink or swim, it it not meant for everyone.
I played it a couple of years ago, and went straight to nullsec, loved it, the danger, and learned fast how to survive, look at the stars dude, do you think the universe out there is for care bears, and a safe zone, it will be like Eve, brutal and ruthless with good and bad.
Defining people as psychopathic is stupid, the weak do not survive, in real life or in game, adapt and grow strong or be crushed.
We are finally saved from the Salvosing of topics, and now Kell is back. Poor forums.
It’s called adversity and this game doesn’t protect you from it, which makes it special.
Sorry you feel different about it. You should just find something more suitable to your mentality. EVE is a game for “die hard” players, hard learners, psychos and anyone willing to put up with it. It’s a game where you can test and improve your mental strength. Or you can complain and wish for something else. The choice is for each player to make, but it wouldn’t be EVE if it didn’t have this choice in the first place.
People are still talking about this, despite it being clear to smart people, and the rest of the world outside of the west, that protecting children/new players like this is absolutely the wrong way to raise them! Keep talking, it’s funny!
Aaaand I’m out of coffee!
(O_o)
Removed some off topic posts. Keep it civil and on topic please. Thank you.
No, I’m not talking out of my backside. EVE is still easy and my own experience is limited even after 9 years. I don’t know everything about EVE and I still find it easy.
No, it was never different. It was just the same for me when I started.
Every game which offers some kind of progression, either with XP gains or just plain wealth, does allow the veteran to do more.
You want a game without progression, then maybe play Rock, Paper & Scissor.
No, it’s not. I lost more ships at start, made mistakes, because I was dumb. I still make mistakes, I’m still being dumb in many ways and I still have to learn. This is what keeps the game interesting for me. You probably haven’t realised what it is that keeps you playing when you want to remove this. My guess is you’ve gotten complacent and seek to get your progress by complaining about the game, have it changed in ways to bring you more success rather than changing and adjusting yourself with each progress you’ve made.
I guess you’re going to tell me again, “That doesn’t make sense”. But you already know what my answer will be.
Even after 9 years do I still get wardecced. And why not? I’ve learned to dodge fights I cannot win. I even use those who wardec me and pay them to wardec my competition. I’ve adjusted and adapted, because this is how it’s played.
You then wanting to talk about CCP’s business and player retention is a sad joke. You just want to see a drama where there isn’t one. The player numbers are increasing when you compare the summer holes of the last few years. We may not be seeing huge spikes around Christmas as we used to, but the numbers are actually getting more solid due to the regular drops being on a higher level. And that’s a good sign.
Ganking isn’t a problem either. I haul and mine myself and haven’t lost a ship in a gank in years (attempts were made, but I prevailed!). I also use Red Frog and while they occasionally fail a contract do they get many to their destination. I don’t expect them to produce a 100% success rate. Why should I? Instead, I expect them to include loss into their price calculation and overall business plan, because that’s how you deal with adversity. Their business is booming and with contract queue sizes hitting 400+.