Protection for newbies required

Sooo … what was your original point? eg …

Yet meanwhile, you continue to play on your own? And are also top of the pile? Kudos to you; sincerely, but … I don’t get it.

Let’s take you at your word, that you care that newbies should not be used as cannon fodder, and that you belive “toxic players are average performers at best”. To paraphrase myself:

Evidence? :rofl:
You mean how can i validate myself and my opinions… i don’t need to :wink:
Also we don’t have here a scientific forum to present some paperwork who comply with scientific standards and some kind of methodology.
If you are some kind of certainty freak, then i am wrong person were you can come for that, i provide just doubts this days :smiling_imp:

About changing this game i don’t care to much, everything is going in wrong direction, so will be just a waste of time to look for a salvation of something so deeply broken.
As i said, just a replacement of almost all player base will may help, and that will be just one first small step.

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Pity. I thought you might have had some ideas. And could have added some value to this thread.

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Welcome to EVE
It’s not a game for the weak or people expecting fairness

Also, HTFU

uhm, the game is easier than ever these days, what are you smoking?

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It was never easier to understand and actually see what happens especially with highsec mechanics. Yes they are complicated, but they are largely the same since crimewatch 2.0 which did away with a lot of complicated edge cases and zero visibility. Remind you back then there wasn’t even a safety switch and you could easily CONCIRDOKEN yourself by accidentally hitting the wrong button or targeting the wrong ship.

To say it is more complicated today because of game mechanics is plain and simply wrong.

The tactics may have evolved, but suicide ganking was always part of highsec. All statistics I have seen so far clearly show that suicide ganking is at an all time low. It doesn’t matter if the tactics change if lesser ships explode.

Apart from that there are a lot of ship options that make hauling and mining more secure than ever even for new players.

The only thing that actually changed and is not a complete fabrication is the autopilot. Yes you can’t autopilot securely from one edge of highsec to the other end anymore? Is that a requirement for new players to flourish? I highly doubt that.

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  1. “don’t be afk on AP” doesn’t somehow make the game difficult
  2. people got ganked all the time, it just wasn’t advertised as much
  3. back then you had can flipping, the rage and havoc from that was amazing (and hilarious)
  4. there were WAY more loopholes
  5. there wasn’t an overall ban on messing with newbies in starter related systems
  6. no career agents that give you free ships and some 10 mil isk for a few hours of playing.
  7. no overpowered Venture, a frigate with 5K (5K!!!) orehold and 2 WCS
  8. learning skills, “if you don’t waste 4-8 weeks training learning skills right from when you created the character, you’re not doing it right”. Also, attrib remaps: what are those?
  9. had to buy clones, if you forgot you lost SP
  10. these days the game actually works (mostly)
  11. back then the official wiki was CCP’s, good luck
  12. there were way less “newbies are welcome, here’s some ships go have fun” groups
  13. remember the Lofty trick?
  14. no more standing requirements for JC and POS/citadel
  15. no Alpha
  16. WAY back then, T2 cartels. A covert ops cloak cost 95 MIL, which back then was quite a fortune.
  17. aggression rules are more obvious (shittier)
  18. you can now actually SEE your combat timers
  19. various play styles took WAY more knowledge and brain effort. Scanning being the main one, it’s now so hilariously and retardedly simplistic any moron can do it.

And on and on and on. So again, wtf are you smoking?

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So “don’t AP afk” applies, again that doesn’t make the game harder or more newbie unfriendly. It makes it lazy unfriendly, which is compltely fine. Working as intended, the fact that more people do these low effort ganks is thus meaningless. I wouldn’t be surprised if it’s done by a lot of relative newbies

Ganking always happened, can’t really prove it because a) back then there wasn’t a group actively voicing their activity on it and b) there are no really any distinguishable kill logs for them, like there are now. I ganked quite a bit, I lost some ships to ganks myself. It’s exactly the same today, I’m just not part of CODE and don’t use their boring peer pressure LARPING nonsense.

People were dedicated to optimising back then as well, that’s why Concord got buffed year after year, there’s a REASON for that
Mining ships were given way more EHP, there’s a REASON for that
Freighters got EHP increases and configurable low slots, there’s a REASON for that

The reason is that ganking was rampant back then as well, just not as obvious.

I got told HTFU as well, back then. And I told it to others, back then.

I like how you don’t really want to mention other points, as they don’t fit your narrative. EVE, today, for newbies, is easier to get in to than ever for many reasons. “omg ganks” doesn’t hinder that.

Yes, the point you where making is that it was less complicated back then and that is simply not the case as all the timers where there, not documented and not visible at all. It is far easier and actually possible to see what is going on today. I agree that it is still complicated, but it’s not worse than before.

It made a lot if confusing undocumented and silent traps visible. It is far more intuitive now than back then. Again, it is still complicated, but most of the players today can just safety to green and not care about what was before a space full of deathtraps if you where not careful.

And yes highsec agression mechanics are still complicated. I would argue that they are the mist complicated in highsec which is why I say that this is where the high end PvP is. Call it whatever you want. I find using tricky game mechanics to do stuff more interesting and challenging than pressing F1 in sync when someone tells you.

Oh it happened to most new players who where not reading up on mechanics first. It was pretty easy to trigger a CONCORDOKEN. And no that was not the only argument or an excuse. I already said that visibility was improved as well, and the whole mechanics are documented and not the mess it was back then.

That is just a simple lie. There are less suicide gankers today than back then.

Haha, yeah sure feel free to show us some evidence for your claims then or are they all just out of your gut feelings.

The New Order started ganking miners almost from the start. The name comes from James’ bumping adventures when he started with his business, but they pretty much started ganking some weeks later.

And no the safe options today are incredibly more safe than before. The players have the choice if the want high risk high yield and some go for that, but most today don’t.

Ahhhh Lucas Kell citing his opinion as fact. Somethings never change.

Salvoshed, Lucassed. It’s the same thing.

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Well you have become more sensitive.

Noting you are calling your opinion fact is not a personal attack. Maybe you need to stop posting if this kind of things is too rough and tumble for you.

LOL…you are already having one. You have a number of giant posts where you are responding point-by-point.

For a dude, who just discovered this game, you are just too hyperactive in the first week.

Lucas can still bring up good points
points at the Salvos CSM thread

Comparing anyone to Salvos is a a war crime imo :stuck_out_tongue:
Just agree to disagree at this point, no need to turn this into a no u argument

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Wow some impressive “facts” there. :thinking:

Now somebody if somebody actually did look at the facts (e.g. killmails) they’ll see that the procurer is rarely ganked. Most kills are in NS/LS, then war decs, then NPC kills (often in NS).

Now the claim that a procurer can be ganked is true. No ship is ungankable really. But that is such a banal fact and it doesn’t really support the claim that the game is harder today than say 10 years ago.

Yes…you made a claim that is true and incredibly banal. Any ship can be ganked. Thank you for that deep insight the tells us the game is now harder…never mind that this banal insight was true 10 years ago…

:thinking:

Context? No. It is just an example of how you are trying to claim your opinion is fact. Here is another,

This statement is largely devoid of facts relating to the prevalance of ganking. And the facts that are there (e.g. the existence of ganking organizations) do not necessarily support your claim that ganking is more frequent.

Further your response is really a non-sequitur to the previous statement. Markus Reinhart wrote,

Your “logic” is that there could not have been more ganking because there were no large organized groups doing it. But really, the answer is ultimately and empirical one. Was ganking more common then vs. now? Markus also notes the data limitations that really kind of make this answer rather difficult.

Added via edit: Additionally, you have moved the goal posts. Markus’ point was that ganking has always been a thing. And that players always had to be cognizant of it when doing various things. You shifted the goal posts to prevalence as if prevalence makes the game harder…but you really do not support that last part of the argument.

You have always wanted to substitute logic for facts and here you have not even really used logic.

For example, yes there are ganking organizations. Could there be more ganking than before? Maybe. There also could be less. Goon’s MiniLuv gank almost entirely for profit. Last time I checked I didn’t see a freighter gank with less than 6 billion in cargo value. Thus, it is possible that there is actually less ganking since it is a for profit operation and there is no longer insurance payout for ships dying to CONCORD. Your logic is not sound.

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I get the feeling that Lucas isn’t really actually interested in “for the good of the newbies” but rather “AFK AP needs to be safer so I can do it more often”.

Because hinging a statement like “EVE is hard for newbies to get in to” Solely on “ganking happens a lot” is a stretch. Especially when casually discarding all the things that have become easier (that aren’t ganking related), because it doesn’t fit his narrative.

Call it for what it is, be done with it.

Not only that but a gank (at least for freighters) typically starts in station…with the freighter pilot player making a sequence of really bad decisions.

Does this make the game hard to play? I would argue that if you play dumb it was and always will be hard to play.