decreasing multi-accounting.
Show unique population numbers vs non-unique population numbers. So far the whining I see is from multi-accounters.
1 player with 10+ accounts doesn’t make that a population of 10+.
decreasing multi-accounting.
Show unique population numbers vs non-unique population numbers. So far the whining I see is from multi-accounters.
1 player with 10+ accounts doesn’t make that a population of 10+.
You would pay for a dead game?
Because thats what you would get, nobody wants to find 10 people to go mining anymore, thats why people use alts to do it
It’s like you have no idea what’s really going on with this game.
When you’ve been bleeding players for years due to bad decisions, raising the prices when they have been leaving in droves is probably the worst idea they’ve ever had…
And your logic regarding hot and popular games would get you tossed out of an economic class.
Divide that by two as on average people have 1.7 (2) accounts.
It’s worse than it shows.
CCP is doing everything right, raising prices while the population declines! Excellent job. I see a mass migration from other games to Eve.
No. It’s not that people don’t want to find buddies to mine with.
They want to maximize their isk/hr and the best way to do that is use alts.
And that imo is when the game stops becoming a game of fun and more a chore of job.
Getting boring, mate. A 14 year old pilot with no kill history. Do you even undock or just ship toast on the forums?
Oh i’m well aware
I’ve been here since 2004, i remember when 50 man fights broke nodes entirely, i remember when expansions used to take 24 hours to deploy, i remember EVE literally at its worst
Going to have to agree to disagree, the numbers fit just fine, when you have millions of players with active subscriptions you don’t really need to charge the same as a smaller game with rather impressive operating costs, lets face it, WoW servers don’t take up much in terms of resources and with each realm imposing a maximum number of logged in characters they are much more easily able to allocate hardware resources, their load is known ahead of time, EVE being a single sharded universe requires far more to run as every system and every item needs to be available at a moments notice without any kind of login cap
They are very different beasts
Yes and no, as someone who has mined far more than they wish to ever admit on a public forum, its an amazingly boring activity, i can do it if i’m in the mood but i don’t do it to support anything major
And i remember from the days of living in null where lots of people always seemed to suddenly disappear anytime a mining fleet was mentioned
I definitely agree, i remember when i used to pay with PLEX exclusively for my two accounts, it always felt like i had to be doing something productive in order to pay the bills and then have ISK to spend on things, greatest thing i ever did was just bite the bullet and pay for my subscription, then i could do things for fun instead of because i needed ISK
I enjoy boring you.
Since the beginning Eve championed and pushed player backstabbing. Prosperity came through PvP and this company gave you all the possibility to increase mining, build more and bigger just it could get shot to ■■■■. You cheered upon destruction and revelled in the grieving of rival cooperation’s/factions… now CCP turned the tables and they will show you what RL PvP is. Strap in or get out, because if you pay these subscription fees you will see that other developers will follow and this price will become the new standard.
We have to agree there were some graths and figures talked about on the live stream, wasn’t that enough to show reason for the increase?
I’m much more concerned about my rent getting jacked up by $1,300 and eggs tripling in price than MMO companies asking for an extra 5 bucks a month.
All protests starts with using fireworks so…
I was sold a Highsec fireworks permit.
I would be ok with the price increase if there was more PVE content. I mean other MMO’s have great and added on PVE content why can’t eve?
HINT HINT HINT
Well, if you watched they keynote, they do plan on expanding the pve aspect. Quite a bit, actually. It’ll take some time to put the systems in place, but after they re-work the career agent missions, I imagine they’ll start doing the other missions as well.
As one of the presenters stated, they have thousands of individual dungeons, and hundreds of individual missions. I really wish they had done it sooner, but they are finally getting around to working of pve.
Was something mentioned about less griefing of new pilots?
Define “New pilot”
Because if a 2 day old pilot wanders into low sec, I don’t consider them “new” anymore and I treat them with the same voidy goodness as I would anyone else.
EVE is an MMO that is much more focused on PvP than other MMOs I’ve played.
I mean, more PvE content is nice, but comparing worth of a MMO based on only the PvE content is a bit skewed.
Even if one considers them new which they are still the best practice is to treat them as anyone else who enters an open war zone and put their expectations in place instead of making them think they will get special treatment simply due to their character age and inexperience. They either learn and adapt or will face the consequences of their poor decisions, just as anywhere else in EVE, which is how it should be.