Value is relative, which is why we spend so much of our time arguing over what is of value. Take the universe and remove all the life from it and there’s nothing left to value anything. Value is just in our heads.
That said, this is a question I can answer according to what I value. I dislike ‘grinding’, and the presence of gankers makes grinding less appealing. Firstly, they make grinding more difficult by forcing people to pay more attention, or by destroying ships and decreasing the profitability of grinding for people who don’t pay attention. Secondly, by destroying expensive advanced gear or making people reconsider the use of that gear they lower the bar required to be competitive and make less grinding necessary to reach that bar.
Of course, there are also people who just grind harder or people who quit when ganked. There are people who simply prefer grinding in a safe and stable universe. These people hate ganking because they value the opposite of what I do. Does that make them wrong for having those values? No, it does not. I would, however, question the wisdom of putting so much effort into changing a game that does not conform to the qualities you enjoy while continuing to spend your time and money to play and support the game it already is and be miserable in it.
This is awesome, it’s interesting to imagine these ships being piloted by non-capsule citizens of New Eden!
Maybe someday we can hire crew members, train them, etc --though I imagine some might hate the idea of that, it could be cool I think.
Look, this is a spaceship sim game sandbox thing. We already have a very rapidly responding police system. And vast areas of non-policed space that is so empty you won’t see another player for hours and hours. in nearly 20 years of playing eve I have never ever lost a ship to gankers.
Why? because I take very simple steps to avoid it. Move expensive big stuff just before Downtime.
Use a scout, Use a covert industrial with a mwd, Use a luxury yacht, don’t run missions in empire in unneeded blingy ships, and don’t do stuff in busy systems. Use insta warps and docks in jita. use a blops. Use secure cans in cargo.
99% of issues with gankers are laziness from those who get ganked. Too lazy to move 3 systems out, too lazy to split a cargo into more than 1 run.
And you know this by how? I highly doubt you have inside info that confirms this, especially after what CCP posted in their recent ‘Changes to Security Status & Abyssal Filaments’ update blog.
Now if you’re just hypothesizing by looking at KB records, then you obviously aren’t seeing the complete picture.
You realize what CCP would have to do to balance this right? Gut HS profitability. So sure, remove it, but be prepared to make pennies compared to what you currently do. Funny thing is, then yall would have to go to null sec or low sec to make money. Then what? Would you be happy having to go to null or low to make isk? I’d be fine with that obviously because I could just hunt you there. You, however, would be back on the forums crying for more safety in null and low.
Just play a different game man. If you don’t like PvP, don’t play a PvP game. If you insist on playing the PvP game anyways, don’t bother coming here to ■■■■■ about more safety cause we’ve heard it all and it’s all entitled ■■■■■■■■.
You quite simply cannot have a player driven economy AND imbalanced risk vs reward. It doesn’t work. Try to find me an example if you want but you wont find one. Albion has exactly what you want and guess what? You’d go straight to the black zone because the safe zone makes literal pocket change. You’d spend weeks in their “high sec” to make what you’d make in a day in “null sec”.
If you want to be a PvEer that’s fine, but don’t come here bitching about stuff you don’t understand. The only reason your PvE has any value is because there are people out PvPing driving demand. You might not understand this, but you’d be doing yourself a favor by just accepting it because if any of the changes carebears like you cry about ACTUALLY went through Eve would DIAF REAL quick.
Eve rarely gets new players, and it’s even rarer we retain them. This fact alone is proof that very few newbros are getting ganked because there are very few legit newbros. Furthermore, contrary to popular belief, most gankers shoot for profit. Newbros aren’t profitable. And if you needed any more proof you could simply ASK the gankers and they will confirm what I’m saying (I actually gank for profit. What newbro do you know doing burner missions in a vigilant? If the answer is 0 then that’s how many newbros I killed with my last ganking setup hellokittyonline | Character | zKillboard).
You have to understand that if you heard it from a PvEer, then they probably heard it from a PvEer, who also heard it from a PvEer. All the while, none of that matters because none of them have the first ■■■■■■■ clue what they’re talking about. Remember, these are the same guys that have died the EXACT same ways for 10+ years and would STILL rather complain on the forums then learn the absurdly easy evasion tactics. Do you really think someone that stubborn is going to have any real grasp on the game? Nope.
You also have to understand that PvPers by and large have vastly more game knowledge than someone who only PvEs. Most if not all PvPers also PvE and if they don’t that’s only because they shoot for profit, which means they’re shooting PvEers, which means they have to know at least as much as you do about PvE to be successful.
I say all this to say, if someone who only PvEs and NEVER PvPs tells you something about this game, it is almost always incorrect to some degree, if not entirely and is most certainly biased beyond belief.
My thoughts immediately turned to, in high sec anyone can PvP another so long as certain conditions exist, there is a duel option, there are war deccs, there is the milita, there is RvB, there is dropping cans so others can go criminal, there is catching someone coming out of a filament with a criminal flag, etc, etc.
The thing that astonishes me is how people worry about an average high sec player just existing in high sec and the inability to simply just kill everything in sight freely while that area(s) already exist but they don’t take full advantage of it, no, instead they enjoy that inability to be attacked while expressing their woes of inability to do that to others.
So this is disingenuous. Most of the games profitable PvP activity is in High Sec. If it were in low or null we would be there. That’s the thing yall always miss. You take it personal, like we’re griefing when we just shot you for a profit. Then you come on the forums and twist the story to fit the “griefer” narrative. Afterall, that’s really all you can come up with since you only PvE and don’t even fully understand the mechanics used to kill you.
We don’t care if you die or not. We care if it’s POSSIBLE for you to die or not. We care about your risk vs reward. Not like we REALLY care but we HAVE to because if we don’t you will whine the game into the gutter because you only understand your half of the game. We understand both halves because we participate in both.
You do not have the perspective required to offer any valuable insight on PvP topics and even here are only presenting lies and misinformation that fit your narrative (you conveniently fail to distinguish between for-profit and for-fun PvP and instead rope it all into one even though they have completely different motives and are looking for completely different types of targets).
Furthermore, a PvP free high sec would just mean CCP would have to nerf your income into oblivion sending you to low or null to make any meaningful amount of isk. With no HS PvP though, where do you think all the for-profit PvPers will be? That’s right, hunting you WITHOUT concord intervention.
Also you fail to realize I used to stream as a neutral in faction warfare space, flying solo with no alts looking for 1v1s. I didn’t hide my system so that people would know where I was. You really don’t have the first clue about what I do in this game.
I’ve also spent a stent of time backpacking in WH with a combat pilot and an orca alt. I’ve spent time solo and small gang blopsing since this character can fly a Sin. Oh yea, and triple boxing 100mn drone fleets in the ESS when they first came out. Ect ect ect I could go on and on.
The point though? None of this content was nearly as profitable or as fun as HS PvP. Not because of the effectiveness of my strategy or even the type of content but simply because there aren’t enough targets in Null or Low sec for it to be fun or profitable.
Hell, even when I’m baiting in HS I’m suspect in a 1bil isk frigate that can receive exactly 0 remote support lol. So yea, you can spare me the “risk averse ganker” bit.
the man have a point
even with LP in FW one can make more money getting blings doing suspect baiting in HS
wardeck much more …those null sec guys have some spare cash
i never pick fights for money , PVP is the last thing left that i really love in eve
but the meta is changing so much with the new generation that one have to get some loot to live from PVP
i sold 20 green blings this week , still have about 10 here and there
i don’t use bling
that means a lot to me because sometimes with 1 kill you can buy 2 ships
edit:
btw i loot even trash loot , sometimes i save 300 million in t2 modules , ammo ,drones ,paste and stuff , carry all to a trade hub and buy new ships
edit2:
people have to understand that NOT ALL PVP people have a easy life , , being alone and risk hundreds of millions after hundreds of millions from my own pocket month after month , i do it because i love EVE not because its easy