PvE only systems shouldn't be a thing, but --

amen brother

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Also you can’t do this in Null sec (fancy ransoms)

This was from one of my bait streams back in the day. (If you watch for long enough I’ll drop the overlay from my modules and you’ll see what I mean. If you watch until the end we steal the Kronos).

(the furious typing is me ransoming the guy)
(the overlays are just on my stream not actually what my screen looks like)

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most of my fights are against PVP people or people that shot me first (baiting)
that said i just cant grind anymore
i don’t grind for at least 2 years
i cant even sit in complexes anymore , i liked to do it back them but I’m burned
if i haven’t receive few donations and made the bulk of my money in PVP ill probably wouldn’t be playing the game

to me EVE is about login and PVP

some times i do some hauling and selling , the maintenance job , some times i log and stare at the fitting screen to come with some idea … thats it

look at that , i was fighting the drake , them they came
i changed to the thrasher navy and they neut me , in his last few hull hp my point dropped , he bailed
everybody happy
not me

but previously with the same ship i got some loot
i don’t think will pay for the ship but it helps a lot , the abyssal plate is kinda good lets see

nice hair dude
metal :metal:

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Well, after reading your lengthy reply, my initial statement still stands…

Also most of what you said is -pure bias and more importantly, it’s incorrect…

Getting new players to try Eve is easy, retaining those players is hard. In the past CCP has posted stats showing those figures:



Contrary to what you say, obviously CCP has much more knowledge on that subject. As for the reasons why, not gonna get into a debate about it.

Now about the topic of new players -v- old players and who is getting ganked, CCP basically answered that in the ‘Changes to Security Status & Abyssal Filaments’ update blog.

As part of the Uprising expansion, we are making some important changes that will largely affect players in Highsec. The goal of these designs is to address the following issues:

Griefing of new players and low value targets
Risk vs Reward dynamic of Abyssal Deadspace filaments
Shortage of legitimate player targets in high security space

It’s important to distinguish between Highsec ganking and griefing. Highsec ganking is a valid and necessary playstyle, where players will ‘suicide gank’ high value targets and offset the loss of their ships from the loot and salvage gained from their target.

Griefing, on the other hand, is where players ‘suicide gank’ low value targets (often new players) using relatively cheap ships allowing them to absorb the losses with very few consequences. For new players, ganking is very punishing as they lose their primary tool for making money and often lack the funds to immediately replace their losses.

To ensure that security status is significant and players face proper repercussions for a negative security status, we are making the following changes to docking and tethering for pilots with a low security status.

By introducing these changes, the consequences for ganking have become more severe. To avoid players attempting to work around these new rules using Alpha clones, we are preemptively removing the ability for Alpha clones to disable safety while in high security space.

Obviously CCP thinks there’s an issue and since they monitor pretty much all aspects of this game, I’m gonna go with that.

Your assumption that PvP players have vastly more game knowledge than PvE players is also incorrect. More than that, I also take offence to it. Hell, I’m a PvE player and over 12 years ago I pretty much wrote the book on how to repair negative Faction standings. What’s ironic is even after all this time, I’m still tagged in these forums or eve mailed with questions pertaining to that topic.

Gankers only shoot for profit? My own experiences of having over a dozen failed gank attempts on me within my 14 years of playing this game say’s otherwise. When asked why did they try it, most said they were bored so please spare us that rhetoric.

So to sum it all up, in my opinion what most pro gank players say in these forums is almost always incorrect to some degree, if not entirely and is most certainly biased beyond belief.

if you talking about THE PLAN you are a legendary player … kudos dude , my friend did it and he has positive standing with all the factions

that said most are not legendary as you

i understand @Bladewise point
because i did , exploration , industry , incursions , wh day trips , lvl 4 missions , abyssal , hauling , mining , burners , belt ratting , etc … etc , etc
AND
PVP

most do the ■■■■ we did but no pvp

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:rofl:

So notice how neither of the other 2 were actually achieved. Abyssals are still %100 safe from PvP with proper precautions (and abyssal runners are ironically harder to find when they’re not all running from Jita making it unprofitable to hunt them because there’s no consistent place to hunt). The “shortage of targets” is just plain disingenuous. Sure they’re “legitimate targets” and they’re “in space” but -10s will die to faction police long before a player gets to them.

This all leads me to their final lie which is lip service to HOPEFULLY shut you assholes up if even for a week. It’s the same in every game like this. Yall cry to the point the company (that doesn’t know any better because they dont play their own game) finally just caves, throws you a bone, and tells you what you want to hear so you’ll STFU for the first time in 10 years.

CCP is on maintenance mode and having no spine is way easier than actually explaining the game to raging carebears who will just continue to lie and gaslight and NEVER take no for a answer. Yall seriously act like spoiled children who will not stop pitching a fit until you get EVERYTHING you want. It’s pathetic. To a certain extent I can’t even blame CCP becuase yall are RELENTLESSLY entitled.

As far as the new registrations. That’s still very few. Also here you go putting words in my mouth again. I did not say ALL gankers gank for profit. I said MOST gankers gank for profit. An obvious example of someone who does not would be Aiko and honestly how many other Aiko’s do you know? I mean hell, even Hawk, who yall raged about constantly, only shot for lulz during his orca campaign and then immediately went back to shooting for profit because he has to pay 20 subs.

Face it, by and large, MOST ganking is done for profit and there really isn’t even that much ganking going on anymore meaning there is VERY little actual griefing going on and subsequently even fewer newbros actually getting ganked.

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Actually you can gank the gankers quite handily.

However most denizens of high sec have never actually PvPed or hunted another player before, therefore they lack the skill profile to do so.

However, that isn’t the ganker’s fault. The prey could easily learn how to be predator if they so chose.

No PvP is forced. You consent as soon as you undock.

Don’t wanna PvP? Don’t undock :smiley:

Which was all these peeps real goal. They simply wanna be able to AFK thru HS without worrying. They don’t really care about the nubs, cause it ain’t the nubs getting blapped.

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He has more kills in lowsec than you…

By your own logic, you are a coward.

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Yes, I’m talking about ‘The Plan’…

And thank you very much for the compliment.

Also it’s good to hear ‘The Plan’ helped your friend…

o7

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Andddd there it is. So the first thing carebears do is put words in your mouth or misquote you (as you did before) the second thing they do is cherry-pick the one part of the post that was edgy to start a flame war because attempting to acknowledge any of the relevant information would totally shut down the point you were trying to make.

Nope, the only relevant info that can be halfway trusted is from CCP. You and everybody else here in the forums don’t have any proof to back up any of the many assumptions posted in this thread…

Also I didn’t start with the name calling. You did and if you continue with it, I’ll just start flagging your posts and send complaints to CCP about it…

And now we’re done, next stop is the block…

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Sure, I’ll take the W

vOv

If that happens I’ll bring you a food parcel, then people will know I’m not your alt.

Maybe a cake too :hugs:

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Mostly the fact that there just isn’t anyone there, aside from bots/grinders who tether up instantly the moment you appear in local, and bot/grinder handlers who put together 50-man gangs to chase your single ship away so that their bots/grinders can continue their botting/grinding per schedule.

The null-sec players who were actually interested in bite-sized engagements (the “I call dibs on the target, don’t interfere” people) have all quit the game 10-15 years ago after CCP decided that coalitions and super-capital proliferation would result in great (once-yearly) “big battle” marketing materials for the game. I’d know, because I nearly quit too because of that. Thankfully I was able to find a niche in high-sec (and to a lesser extent, wormholes before those got ruined too), which kept me going as a player this entire time.

Yes, but how many fights can you win? Pick any 10 random people from these forums that you dislike (I’m sure you have a nearly bottomless pool of candidates available), and fight them. If you win even 3 of the 10 fights, we’ll take you seriously. Bragging about your PvE knowledge is meaningless when the knowledge itself is inconsequential because you isolate yourself in your little bubble and don’t interact with the game at even 10% of its developer-intended capacity. Knowledge of static, linear game systems is microscopic by comparison to the overall knowledge a well-rounded player will possess, and includes mathematical/economic skills, negotiation, conflict resolution, management, psychology, writing, and many others. Did any of those skills become bolstered specifically by you learning every mission wave spawn in the game? Highly unlikely; you either acquire those skills from other aspects of the game, or wouldn’t possess them at all.

This is entirely anecdotal. You can receive a much more accurate picture by either looking at the kill board, or actually embedding yourself within the ganking community to find out the motivations and psychology behind its members, which are two things that you haven’t done.

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Actually if you didn’t get triggered and took the time to comprehend no where in the post you are referencing did I mention ganking, ganking even though I don’t want it in high sec myself I accept that it is a mechanic, if there’s any disingenuous push it’s your placing “griefer” into the post when I never mentioned that either.

I simply posted that plenty of PvP exist already in high sec and people are free to partake, if one chooses not too there’s no one’s fault but their own.

Reminds me of that famous Oliver Twist quote “Thanks, sir, I’ve had enough”.

Nice straw man, but no one’s complaining that rewarding PvE is a bad thing; just that rewarding it disproportionately well compared to the risks inherent to the specific activity is. And this began in earnest when CCP first released high-sec incursions, which led to the first major wave of ganking/wardec complaints from the wave of turbo-farmers that infested the game like cockroaches at that time. There were always complains before then, but they were fairly minor and isolated by comparison, and didn’t represent anything close to the anti-PvP social movement that the game started experiencing during that time.

In the argument between what came first, the PvP chicken or its broken egg, it has categorically and historically been the former.

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I think the part you’re missing is that this game barely has any “PvP players” left, and that the ones who still remain don’t feel inclined to fight each other over and over again like EVE is some kind of dead FPS game with a single, half-populated 32-player server remaining.

There were no “PvP players” or “PvE players” fifteen years ago; there were just “players.” These distinctions came later, after people like you lobbied long and hard to gaslight CCP into enabling and enforcing this sort of dichotomy.

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We still have zero actual evidence of either of these two claims being true.

This is an utterly nonsensical argument to make, because players who want to shoot other players are forced to “shoot a rock” all the time, because “PvP players” still need income streams to pay for normal character progression, and to be able to fund at least a portion of their PvP activities (being entirely self-sufficient through PvP alone is 1%er-level gameplay, and would in fact be mathematically impossible in the EVE utopia that you envision, in which PvP players only fight other willing PvP players). Yet these players don’t “ragequit” as you say.

If you’re advocating for a system in which PvE players can perform their activities without being susceptible to unwanted PvP, why aren’t you also advocating for a system in which PvP players can perform their activities without being susceptible to unwanted PvE?

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Still not my main. Your points are baseless and infantile.


Do you think that’s an insult? Who do you think built this game?


Delusional much?


Yup. True story.


Which is it, no one is there OR is there 50-man gangs?


Been there, done that. @DeMichael_Crimson is right.

Yet she complains about how she’s treated in Null. Victims become abusers me thinks…


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