QoL feature proposal: Hotkey for locking mutiple ratts at once

Hotkey to target all ratts in your overview tab, within your ship maximum amount of locks and range of course.

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There is a feature in the game called target back, and you can select how many to target back, depending on your targeting skill lvl, but up to 8 ships I think.

press esc, to get to settings, then go to the gameplay tab, and at the top you will see an option to set target back. default is 0 I think.

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Hold control and click the mouse 5 6 7 times whatever is needed.

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Because doing one click and doing 5 6 7 is the same of course.

I think most people are aware.
It does not provide the same thing though

  1. does not do anything after the first rats of the wave are dead
  2. needs the first rats to target you first.

exactly there is no reason to not have a “target all hostiles” button that can automatically lock up targets that are closest to our ships, would be nice to have the ability to set how many it locks up so say i just want to lock the five closest targets, and have a few locks available, and unlock all button would be nice and maybe a window where we can configure it to lock only wrecks or just pve targets or just drones some more options and controls for locking would be cool because these are technologically advanced ships that also have ai working in conjunction with the pilot and should be able to asses and lock priority targets, locking needs much love as its been neglected while other ui aspects have evolved. lets make targeting a cooler and more advanced part of the game.

what would be ideal is set hot keys for locking up certain types of targets like press “X” and lock on max amount of wrecks that are closest, or press “X” to lock 5 closet ships over 50 km, press “X” to lock all drons under 10 km. give us the ability to get really specific with some filters and options.

how about an option to auto lock friendly targets on our watch list that are broadcasting for reps or cap,

with the multitude of sensors, ai and tech on our ships we should have simple QoL things like this that add some forms of automation and enhanced threat detections for targeting.

This is EVE. You know the deal. Someone would figure out a way to use it for automated drone mining in the first 5 minutes…

you still have to press a button to lock and a button to order drones to mine, so no, that’s unlikely.

Macros and auto-hotkeys exist…

and they can be detected.

Third party external ones maybe, but not the ones that are built-in to pretty much every mouse and keyboard these days.

yes actually, ccp have the ability to see that your R.A.T MMO mouse or Logitech g13 macro board is pressing the same combo of buttons every x amount of seconds. they are what i have and yes i could set a macro to auto jump gates for me but i live 5 jumps from jita and all my play is stuff that a macro like that would be usless for, as i am usualy doing deds and anoms in hs or shoot trigs or doing pi

They already exist and therefore this would not change a thing.

On the opposite, this would make non macro user on par with macro users.

some automation would make most users less likely to want to use bots and macros, simply due to lack of a need for it, why use a third party app or device when the game can do it? imagine if we still needed to move each probe individually while scanning!?.. is moving all probes simultaneously game breaking?

Those people believe that training yourself to do stupid tedious tasks is what makes you strong.
It makes you a slave.

EVE needs to be more interactive, not less. If everything is automated, you might as well not even play…

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Pushing several buttons to get beacon is not interaction.
It’s tedious.

Like orbiting ? Like shooting the next salvo ?

Yes, everything that is tedious should be automated.

Making the game require more actions for the same result is a bad design.
Reducing the number of actions mandatory for a result is a good design.
It allows the players to focus on WHAT they want to do, not HOW they are supposed to interact with the UI. This is the difference between a game and a chore.

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you seem like the guy that says no to everything just for the sake of saying no to piss people of and shoot their ideas down cause you cant stand that some one came up with something that you didn’t.

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Interesting comment, Xer.

Most ordinary gamers would probably not consider using bots. The tipping point might come if they were significantly, meaningfully disadvantaged by the presence of this scourge. At that point, it might well be Game Over anyway.

True botters - as opposed to multi-boxers - are interested in only one thing; money. They bot not primarily because it saves them a bit of time, but in order to maximise their income while minimising their interaction with the game (here, @QuakeGod is perfectly correct in summarising the context).

A well-written bot script can manage multiple instances of an activity, including interruptions, from Downtime to Downtime, without pause. No human gamer is likely to find such a prospect attractive. Also, thankfully, most of us are simply not that greedy!

The danger - if one exists - is of Death by a Thousand Cuts. A creeping reliance on automated or semi-automated interactions with the game may in fact lead to the very same boredom which it is intended to relieve.

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you can still manually select what targets you want to lock obviously no one is trying to take that way from you nor would they, your point about wanting to select specific targets in an irrelevant argument against it. no one would probably wanna hold your hand anyway :rofl:

your right about why most people would run bots, income and the all mighty isk per hour, they are also usually involved in rmt something that ccp has ways of detecting too, ccps bot detection is quite good now, try running one and see how fast your ip is perma banned, i predict less than 24hrs. also if a botter is running sites from down time to down time for a few days in a row that’s a dead give away.