QoL feature proposal: Hotkey for locking mutiple ratts at once

“hotkey for locking targets”

Suggests it’s just going to lock as many targets as it can, presumably in order of distance.

Correct?

please read my previous post.

programable hot keys for locking types of targets and some configurability

That is wrong.
The goal is to maximimize the income with a BOUNDED amount of interaction.

Minimizing the interaction required to do something is called design.

That goal of maximizing income is exactly the same as other minmaxer - it’s a goal like another in a sandbox.
There are bots that are made for direct profit, but also other that are not, like gate bots, scanner bots.

So minimizing interaction is not a bot-specific concern, nor is maximizing income.

Nope. They can take years to ban one. And bots use dynamic IPs so there is no point banning an IP.

Then instead “try to lock everything in main overview”. It’s important since it allows to select what is lockable or not. Could also be used for secondary overview (another key). Or bind the overview to the key, like we have for brackets.

Auto targeting system module. click it once and it targets all targets

no. It only targets close rats, also starts to target on each cycle end.

On the fit I have one, it’s always passive. The active effect is worthless.

yeah but it doesn’t work with wrecks, and only with hostiles.

Still wouldn’t be as valuable as some of the secret slash commands I have

The way to go is most definitely an auto-targeter. Especially if you’re dropping them fast, it saves a whole lot of faff.

no, it’s not effective. You are faster ctr clicking each target.

auto targetter isn’t very good and only locks rats that are closest to you, I want configurable hot keys for locking different types of targets.

Hot key would still have to be as slow as taegeting each one individually. Not all at once.

why? auto lock back and the auto targeted lock targets all at once, I’m not suggesting that the key also magically reduce lock time, also the click+drag lock locks up all targets at once, the whole issue with the click+drag lock is that after you kill the first wave it also will lock up wrecks and also will lock any LCO in the drag box, id like to use the Click+drag lock to only target certain types of targets with some sort of filter, i could remove everything from “brackets in space” and just leave wrecks or npc entities but the brackets in space is useless and i can only see one type of object brackets in space which could be deadly if you miss something coming on grid.

Some folks identify so closely with their ideas that wholly justified negative comments about them can hit like a five-ton truck. It’s perceived as a personal attack.

Many of what I call the ‘pet projects’ submitted to this sub-forum are poorly thought-through and sometimes not presented very well. This can usually be amended by the poster, but if you point it out, you trigger the defensive response.

I find it useful to use my brain when forming and fool-proofing new ideas; I don’t usually find a role for emotion when doing so.

We’re all different, of course. But if someone presents an idea which isn’t quite water-tight, they had better be prepared to defend it when submitting it here.

Not every negative comment is (or is intended to be) a personal attack. It’s a good idea to take a step back; ask whether The Game needs a ‘Hotkey for locking multiple ratts (sic) at once’, or whether, in fact, it’s just an idle day-dream.

Note: This is not intended as a personal attack.

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I suppose I should be more specific. Thus -

‘Need’ as a personal (and emotional) requisite (i.e. ‘I really need a hug’).
Or ‘Need’ as an operational quality (i.e. ‘This engine needs more oil’).

The poster is welcome to state that he/she feels a need for a Hotkey, because it would make his/her life more convenient.

The poster is unlikely to be successful in arguing that the game needs such an addition.

It seems to be a personal request couched in terms usually reserved for the objective view. Perhaps the OP simply decided not to be objective about it.

Dunno.

Not a wise choice overall because you will want to target certain rats if you are missioning, and if this just chooses at random 7 rats that are close, its not gonna target the ones that i need, or may target the ones that spawn more…

It will target the biggest rats in targeting range, like it does when you ctrl click or ctr box. Because bigger rats = targeted faster.
So if you can target 10 rats, and there are 11 BS and 20 drones, then pressing the hotkey will start to target all the 31, your lock will success on 10BS (and one will fail), and then the server will tell you “you can’t target more than 10”.
Just like when you ctr click, except it won’t target the wrecks in the middle (or your drones if they are here).

That’s why there was also a request to be able to select, to which I proposed to use filters like we use in overview.
This could eg allow you to target only drones & frigates with a key , or target every thing with another.

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so multiple hot keys then?

if i’m running a mission and there’s a BS that spawns more ships, or bunch of ratty lil frigates that are scrambling or damping, i wanna target them first not the BS’s

Nobody talks about removing ctr click.
It’s an addition, not a replacement.

Multiple hot keys was an additional later request, not in the OP.

I agree with this. Certainly in some L4 missions, my Battleship/Marauder will want to get all tackle etc., ships off the grid as early as possible, likewise those dampening cruisers which pop up from time to time. CTRL-Click is fine for this; no need for a Hotkey.

There may be some situations in which a properly defined Hotkey assignment could be popular with some missioners/ratters, but I’m fine at the moment with what we have.

There’s another case where it might be useful. Ganking. If, when landing at the gank site, all my gankers could lock the Procurer with just one keystroke, well, that could help? It’s a fiddly business these days.

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That’s input broadcasting and it’s forbidden.