lol no its not… if they are following the multiboxing rules then similar to hitting F1 on each client, hitting a hotkey to target automatically is not input broadcasting
Of course it is, Stefnia - we all know that. I think what’s being suggested is no more than what the OP is proposing - the ability to use a single ‘Hotkey’ to engage multiple locks. Or, as an extension, a single Hotkey to enable multiple members of a fleet to lock a single target or targets. That’s one of the reasons why requests for Hotkeys have to be carefully weighed. In my opinion…
So here is a case in point. The OP may not have considered the potential extended application of his/her proposal into other features of the game, which might well be requested (even demanded) by players of all sorts.
It totally is effective, It always fills my available lock slots with something to shoot at, how is that not effective? Just because I can’t add 100 lines of c## for it to lock an exact target automatically doesn’t mean it is useless, and if you gave one a shot you might find it far more useful than you are pretending it is not.
its not about a need, i can lock via many ways but click drag lock is sh!t, so is auto lock back, so is auto targetter, its not about needing it, its an idea to help improve game flow and reduce repetitive clicking that isn’t needed, its about improved user usage, there are no good arguments against improved user interface and reduction of repetitive clicking.
But isn’t “repetitive clicking” exactly what computer games are at their basis? I mean, look at the very first games like Pong, Space Invaders, later StreetFighter, Doom, whatever came later… It’s all about giving the player a scenario that he can “solve/win” by making a number of clicks/moves in more or less rapid succession and reward him for correct timings/orders (aka rewarding a good observation of the scene, good decision making and skillful execution). The more you remove that part, the less room for player decisions you give, the less room for skillful execution you give. It turns the game more into an interactive movie. If the ship keeps locking all NPCs automatically, what does really speak against it firing all the weapons automatically? I mean, it’s tiresome and unnessessary to constantly fire the launchers/guns over and over again, right?
no its shite, and it doesn’t do what I’m proposing in my op, for example, can you use an auto targetter to lock only wrecks? can you use it to only target drones? why do we need to click something on the overview and then click lock? sure i can press ctrl+click to lock up a bunch of stuff but then i gotta click each one anyway so how about i use the ctrl drag to lock to avoid that issue? ok better but actually no just more shite, it locks anything and everything in the box and if you have made a bunch of wrecks , they get lock up first before the rats so its ■■■■ and useless after the “first wave” or in a pvp scenario with a bunch of crap on grid, I’m just asking for smoother gameplay and some Qol improvements and a reduction in repetitive clicking, I’m not asking for a “press x to win” button, I’m not advocating for any sort of click broadcasting any post implying any such nonsense going forward will be flagged off topic.
like the auto locker module. the one we already have in the game. i never asked for it to lock up ships automatically or do you not know what a “hot key” is? its a button you press and it does things… after you press it…
RIght! could you imagine if in eve there was no auto repeat on modules. and you had to click it it every time you wanted to shoot, same logic…
ah i see thanks for clearing that up. maybe i missed that. nothing in my post is about trying to normalize click broadcasting so yeah he can fk right off with that bs.
this is exactly what they are doing, might make a proposal to allow OPs to mod their own threds on the forum. i never seen it this bad on the eve forum before.
some games reward you for less clicks and movement… also some games have a “lock all targets” button.
exactly!
omg CCP killed eve by making playing it better! that’s wild! in all seriousness though, back in the day we had to move all 7 probes individually… lets roll back some of these QoL changes and see how players react
Yes it is. The games that are considered the best in their branch are usually those who offer very high skill ceilings that can only be reached by extreme input speeds. Aka “clicking buttons” at extreme rates with a very high precision, always adapting on the fly to a changing scenario.
They don’t need to be related to be comparable. A game where targeting order matters has more room for player decisions and more room for skillfull execution and mistakes. It’s by all means a better game than one where targeting order doesn’t matter because the game locks random targets by a push of a button and the order you are shooting them is meaningless.
What Sasha was implying (correct me if i’m wrong)
that while Input broadcasting is indeed forbidden… What would stop gankers from switching screens like they already do, and use the ‘hot key’ on each individual screen, like pressing 1 to lock all targets and then cycling back through and hitting F1 to fire at each target…
well if they are suicide gankers its irrelevant as they will only get to shoot one target before concordoken, also lets not forget that there is a weapon like the volton projector that can attack up to 10 target with one lock, also there are auto targeting missiles (which i love) because ya know… I’m lazy…
actually quite on topic as these are all QoL improvements that do some “automation” and are all great comparisons to what I’m proposing, pressing one button to lock up the max amount of targets you can ia no different then the click drag lock in essences just the one I’m proposing would do the same but better as you wouldn’t be accidently locking up space trash and everything else behind your intended lock out to your max lock range, imagine trying to lock up a single pod with the ctrl drag lock but you also boxed their wreck and activated th scram on the wreck as they warp off. or you try and lock up a small gang of ishtars with drones out with the drag lock but all you get is drones that you now need to spend time unlocking, click drag lock great idea, horrible execution.
perhaps but the point i was making is that having the ability to lock up multiple targets with one key press is unlikely to benefit a suicide ganker that might get of a handful of shots in b4 dead.
Just ctrl+click on the exact target(s) you want to attack. Be good at it, be quick, be rewarded. Suck at it, fail. Thats the game. I see no benefit in rewarding bad execution.
Yes, you’re right, suicide gankers are usually focused on a single target, so being able to shoot several would not help.
But that interpretation he made was a new BS added. This is not what was meant in the first place, which was input broadcasting (targeting the same ship by all the members of a fleet with one button).
My guess is that they are abusing the game in a way that would not be doable with such a feature, and therefore can’t accept to lose the imbalance they benefit from.
That’s obvious from all the hypocritical arguments they make.
They have a vested interest in such a proposal not being added, so they are using all the troll they can find.
I don’t know which it is, but I guess that would actually help fight suicide gankers more than the present features do and they can’t accept such a thing.
that is quite possible, with what i propose it would be just as easy to lock up a gang of flashy ganker pods in hs as easily as you can with the drag lock but just on a button press instead, but that’s nothing compared to what a few alts with volton projectors could possibly do to a gang of flashy catalysts.