Since you are going with pedantry : you are wrong. Now there are abandoned structure, before there was none.
I don’t know what “littering” means in that case, except a circular argument : they were bad because they were littering, they are littering because they are bad.
I was talking about abandoned structures in the general sense ‘abandoned’, not the new ‘abandoned’ state that the ‘abandoned’ stations were given. Does that make sense?
Before those stations were given the label ‘abandoned’, they were just as abandoned as after that update.
And they were littering space, because people left those stations behind and nobody looked after them and nobody wanted to waste time taking those stations down. That’s what the abandoned citadels update solved: it created an incentive to remove space trash for loot.
Nobody fueled those citadels, so they were abandoned by their owners who either left EVE, were on a vacation or didn’t care. I’d call that ‘abandoned’, even if the game didn’t give that label before the update.
And then came the update that accurately labeled those abandoned citadels as literally ‘abandoned’.
I will repeat and simplify a lot for you. I remove structure, you have no structure to bash. You have structure, but to bash structure you would have to destroy your own, what you do then? Obviously you will have to resort to some lucrative PvE untill completely bored.
But it’s getting confusing to have two discussions of both the quantum cores and abandoned citadels in this thread, let’s go back to the topic of quantum cores?
One day you have allies, another you have enemies. What if allies will start shooting your structure to kill boredom? I think They will be glad the core was inside.
Whatever you do now, the game will be more boring, more blue donuts, more allies, more stagnation. Everything points towards it, wars will be over and players will completely die of boredom.
CCP added cores because everything in the game that is destroyed drops about 50% of its contents, except citadels, due to asset safety, which is required in order to make citadels remotely attractive and workable, since no one would use these stations/store anything meaningful inside if they could be destroyed. Or at the very least, no one would use public citadels in that capacity, with them being used in the same manner that PoSes were used in earlier times, but that’s not what CCP envisioned for citadels.
There was absolutely no reason, aside from making a point of some sort, to shoot citadels before cores, because all you got in return was some fuel and ammo, which likely wouldn’t even cover the war fee.
Imagine that shooting a ship takes a sunk cost, requires multiple appointments for a group of players over the course of a week, and then whatever loot was inside the ship is teleported to the original owner’s hangar. Would that be a good system for PvP in EVE? Well, that’s how pre-core citadels were like.