Quantum Cores - Updates begin 8 September

Actually they pushed minerals around, god, you are just showing your ignorance now.

Which,… is irrelevant to the part you quoted, which was about why don’t all these separate wardecs team up to fight one cohesive entity… At least try and pretend to be reading my posts, not just posting the same old regurgitated “Highsecers are dumb, get good” rubbish.
And you know, pay attention to the end of the post as well.

But hey, gotta spin your narrative so you are the holy one. Have fun.

1 Like

Not all the time. Standings and refineries.

Alright,

Why don’t they? Why am i so silly to suggest hi-sec players organise themselves with other wartargets?

Literally already answered that question. Go try reading again and actually think for a second.

Obviously brain not working.

Spell it out.

Different war decs against the same target can’t support each other. Because High Sec rules.
As a result it’s not 100 vs 10, it’s 20 groups of 5 vs 10, who can easily be smashed group by group.
You can’t have everyone in the same fleet, or it’s chaos since reps won’t work, so you can’t have effective C3.
Which then means you can’t effectively focus fire, fleet warp, use the same pings or even the same friendly warp ins.
So yeah, it doesn’t work. That’s why they don’t group up like you seem to think.

2 Likes

So why can’t hi-sec corps have their own logi?

This is already happens when groups coordinate or have multiple fleets. They often have separate logi wings for separate fleets.

Aside from that they can join eachothers comms. And they can easily still focus fire.

You understand we used to do this years ago, when allies weren’t even a thing.

Years ago when agro flags were inhereted and you could cross rep. Talking about what you did years ago when the rules were different is irrelevant at best and possibly even malicious.

As for why don’t they have their own logi. They might. duh. Don’t play stupid. You know breaking 2 logi is a hell of a lot easier than breaking 20.

3 Likes

Why? What’s that to you, never mind CCP?

If I want to build a sand castle, it’s my time to waste. It is not as if you don’t know how to use a scanner to work out if it’s later a waste of your time to bash it or not.

That’s fine, as far as it goes. Although, CODE.-clones will always claim, at some point in any ganking discussion, that they individually don’t gank for isk, or kill mail, etc.

Drawing a parallel, it seems as likely to me that grandfathered structures will eventually get bashed by a small “elite”, simply to force any future replacements to have a core. This is EvE. Players will still PvP for no direct benefit other than kudos of inflicting pain/ financial loss/ inconvenience/ whatever bitches. Sure, cores will increase the likelihood of bashing, but also reduce number of structures to be bashed in first place. Whether the subsequent balance between the two will also mean nett conflict (ie active & mutliplayer) will increase is uncertain. See Exhibit A …

Mind you, as a counterpoint, I don’t get this either. Why, when your structures will all be grand-fathered, and do not need cores, would you empty and decommission them? That, I hate to say it, seems like a waste of time to me.

Any one individual deserves to have structures as much as the next gal/ guy. Who cares if you intend to defend them or not? CCP certainly shouldn’t. Bashing is content, whether the owner consequently graces the field of conflict or not. And, if by not gracing the field you cause pain in return to @Daichi_Yamato, then game on, I say. CCP should butt out of this dynamic.

This a more reasonable argument for potentially not deploying new structures. At least on the risks front. As to having “obligations” to defend your own assets? … get stuffed. Technical term, which also fits in nicely as counterpoint to …

Again, that only partly works. Partly, because it also depends on my definition of “worth”. I have found it worth it in the past to fit structure rigs, even knowing their cost would never be paid back by increased recoveries.

But, on the point of it also needing to be worthwhile to defend any structure? Why? What happened to the mantra of “don’t fly what you can’t afford to lose”. Why is “flying” a structure any different? My sand castle. And if I know it can’t withstand the eventual tide of bashers, but build it anyway, why should you care? Which brings this discussion full circle, albeit with no conclusion.

At the moment, my informed guess is HS bashing of fuelled structures has fallen off a cliff. Cores will certainly introduce an incentive for a new PIRAT-model, but I suspect most current structure kills (last 4/5 weeks) are still abandoned structures. Just look at Black Flag. How many of their recent wars finished after a day? Because someone else bashed the target structure first? Or, look where they did have multiple kills but only inside the standard one week wardec - hardly likely thro multiple reinforcements? Will a core be enough to incentize these corps to give up their easy meat and work thro all the cycles? We shall see.

1 Like

hmmm, i guess unless you care to explain time, if you can…

Then i guess you are paying to breathe too??

Because of the services locked to player owned structures. Like Ore compression, lower production costs. Reacations, moon goo and clone swapping, also a place to live out of in low sec and npc null so your not aways camped in a npc stations and systems.

1 Like

It was stated that after January they would be mandatory in pre existing structures.

I guess some people can be bothered cashing in their stations early.

According to the 2020-09-01 dev blog, cores do not become mandatory for pre-existing structures. However, you will lose some existing functionality, namely ship fitting, tethering & repair if you still do not have one.

The announcement on 2020-09-08, that cores had gone live, referred to the same dev blog. I am not aware of any updates that have since changed the proposed grand-fathering which means quality of life will reduce but other functionality (service modules, reinforcements etc) presumably stay the same.

Ok, fair dos.

Though if they changed it from being mandatory (the first dev blog on the subject stated this), then theres no guarantee anything they say wont be be changed.

It is CCP after all.

But anyway, then perhaps theyd rather have the money than lose those services vOv.

I dunno, Im keeping my station fuelled, but am not gonna cry if it gets blown for the non existant core that Im never going to buy.

2 Likes

I hear you on both points, although I do already have cores in my inventory. Just part of the belt and braces approach I take to managing risk in EvE.

This is why I’m interested in the side issue of POS. These were before my time, and have been heavily nerfed, but presumably you can still use them for services like storage and ship fitting etc? It’s not really rational, but if CCP are messing with my structures, including taking away those services, I also want to see POS’s gone.

From the blog linked above:
Once the Quantum Core is installed, the structure will begin the 15 minute repair timer that, when completed, will transition the structure to the shield vulnerable state. If no Quantum Core is installed, the structure will remain in the onlining vulnerable stage where the hull HP layer is exposed and the structure is vulnerable to destruction.

What will happen after January is that your structure will go vulnerable (Offline) because it needs the core to be put online. That means your services will indeed switch off and you will go into hull timer. After 1 week you will then go into abandonment stage.

CCP is basically now giving you 4 months to sort out a core for your structures. Once January comes in you will have a week to sort it and then your structure can still be docked at but will be offline and then abandoned because you cant online it. Even if you have fuel.

The core is like the engine that powers the structure. No engine = No power.

I only even own a station because POSes were being phased out and I wanted to get the replacement early.

Stations are actually too big for my needs but they dragged their feet so long on POS replacements I didnt really feel like there was a viable alternative.

I know POSs are still functional, but I suppose I did what that person did when I heard they were going away and simply sold up.

Now Im kinda thinking if I could just get away with using an Orca and a MFB.

No, you won’t.
All that happens is without a core you don’t get tethering & repair services.
NEW structures need a core to complete the anchoring, existing ones do not revert.

Read through the whole thing, don’t apply a sentence out of context.

1 Like

Quantum Cores will become a necessary item involved in the deployment phase of structures. In order for a structure to fully complete its deployment phase, the Quantum Core must be installed into the structure after the initial 24-hour anchoring phase. Once the structure becomes dockable after this anchoring phase, the Quantum Core will need to be installed into the Core Room in order for the structure to proceed past the initial onlining vulnerable state.

You correct. I misunderstood that part. Sorry and thank you for pointing that out.

2 Likes

If I could use a rorqual in hisec, with its onboard compression, then your basic idea might work for me too.

The alternative I was wondering about was whether resurrecting someone else’ POS might work, and reduce my risks from the new structure cores by going old school instead. Thing is, I don’t know enough about POS - what still works, what doesn’t - and suspect my local ones are truly abandoned anyway. So, where would I buy one/ how do I compare existing Upwell against revamped POS?

1 Like

Yeah thats pretty much where I was when I started thinking I shouldnt have sold up.

Even considered buying up old sticks to try and see if I could make an advantage when they were removed.

But as far as I know, with BPs being removed, there’s little wiggle room.

Opinion only: It would seem they dont/havent/didnt/wont introduce a smaller more mobile structure due to whatever cost per head financial structure the boffins at finance think is a way to get us to spend more. I was and am deeply sus that the cost of a core for Rait is give or take very comparable to a month’s game time in PLEX.

1 Like