you have that backwards. Isk sinks help to counter inflation from too many faucets.
I disagree with your first point. Being bought and sold by NPCs is important since this both assures the cores have intrinsic value and it doesnât create a price floor on the materials that would be used to make the cores. I also suspect that the buyback price will be lower than the sale price, so there will be a reason to sell the core at a price below NPC sell but above NPC buy. I donât think the NPCs are dominating any part of the economy in this way since citadels are constructed and deployed by players, they just need some ISK paid to an NPC to start them up.
Why isnât the drop rate a 50% chance like the rest of Eve? It seems like that is enough incentive everywhere else.
The game wonât become more expensive, just structures. If your corp is buying PLEX to buy these cores, your corp is mismanaged and you should find a new one.
So at first we had a complete mining overhaul, because Rorqs in sov 0.0 generated ludicrous amounts of ore.
Next, we have an ongoing ISK inflation because of sov 0.0 bounty payments, causing CCP to drop a Chaos Era patches on entire star cluster.
Now, we are going to get Quantum Structure bounty tags, because again sov 0.0 alliances have so many ISK they can spam hundreds of structures all over the place and hardly feel any strain.
Somehow I get the feeling that CCP would fix most of the issues with a one simple solution of dropping a Tsar Bomba on sov 0.0 income potential, to put it in line with the rest of New EdenâŚ
And one more thing CCP⌠donât forget to watch closely the spike of the numbers of destroyed citadel of players on the test server very carefully, which will certainly take place before the announced update comes into force, and which is allegedly not compliant with the rules on the test server.
Unless you donât mind at all repeating the situation that took place before the update introducing the abandonment status in the citadels came into force. No, we players have not yet forgotten the fact that for a month you allowed cunning players to destroy citadels on Sisi, so many knew which citadels to destroy first and get hundreds of BPOs. You did not hold anyone responsible for this, CCP.
Money Sinks Online
As an industrialist since 2009, EVE has continually moved towards making things worse for industrialists.
My corp has lost some 15+ Raitaru, and 4+ Astrahus already to lame mechanics and non-existent structure defenses.
The public Raitaru I run near Jita already doesnât earn enough to pay for fuel. Iâve been operating it as a public courtesy; it is the only survivor of a group of 6, because of stupid rig mechanics, spared because it lacked T2 rigs.
The last two remaining Raitaru my corp maintained wonât be upgraded with a core, and will be allowed to go offline and die.
After losing some 54+ billion ISK to asset safety, I donât see public structures as usable, and NPC stations are pointless.
Without industry, Iâm not sure what else will keep me in EVE.
I hope all the destruction offsets the loss of game-play options, and subs from similar small corps.
Nope. I donât get money from underlings at all. Mostly, I get my ISK through market trading, import/export, FW, and occassionally hauling (mostly in highsec on that last one).
As for âan organization of my manitudeâ, the structures I own are in highsec, have nothing to do w/the Imperium, and in one case, is literally there so my FW altcorp can declare war on âthird partyâ types who come screw around in the warzone. As Brisc says, thereâs a four month lead-time on this. and itâs one-time costs. After that window, itâs basically an increase in the price of the structure.
Now, unlike Brisc, I get why itâs bad to push small corps back to NPC stationsâif theyâre willing to own a station, theyâre willing to be wardecâd, and that means content for everyone involved. If they canât afford the station, then no wardecs, and no content.
Personally, Ithink if CCP wants to use this as a mechanism for pushing destruction, and limiting structure spam via explosions (rather than putting up a roadblock for getting the structure up in the first place), they should lower the material cost of Upwells so the initial outlay isnât increased, but thereâs still a greater payoff for attackers. Maybe they could make this something you need to buy to build the structure in the first place, so itâs baked into the cost of the structure, and then the payout is automatically awarded to everyone on the killmail, via the bounty system. That would also solve the âbut muh j-space structure!â problem.
I mean, itâs not like anyoneâs going to actually get caught hauling these things. Theyâre gonna JF the biggest cores around, so theyâre only ever going to be at-risk when theyâre being installed or pulled out of the wreckage of the destination structure⌠and in both cases, there should be a cover fleet w/logistics to protect the JF in that instance.
So, maybe I missed a point, if I kill this structure and a Core drops, can I sell this to an NPC for the ISK as a direct reward or do I need to try and sell an item, which never gets destroyed which means there will always be a surplus of them on an open market�
Wouldnât this after a few weeks completely crash and be worthless and bring us back to the point of structure spam?
Yes. post must be longer than 5 characters
Why do you think this would be the case?
If you canât sell them to an NPC then there would be no way of getting rid of them, and I donât see it explicitely mentioned in the post from CCP, hence why I asked if I missed something
You can⌠did you read the dev blog?
???
itâs literally the next thing under the NPC seeding section
Ta missed that entirely.
Gosh, itâs a good thing theyâre really living up to that promise to interact with the community here on their actual forums, and stop using reddit as the main means of getting a response, huh?
Probably. Thatâd make it an ISK sink, which is something both CCP and a large number of players seem to think the game needs.
There you go.
Its the sudden one time charge and the lack of a confirmed sink that are my issues.
I operated several stations, now I wont.
Its my fault I cant afford it, but its CCPs for arbitrarily moving the goal posts that affect smaller operators.
Like I said before, if CCP requires a certain size and type of operator, so be it, but it is yanking the rug from under the feet of people who can afford it now.
Im able enough to adapt down to being sub-structure poor again, but I dislike having to go to the effort of scuttling stations on CCPs whim.
Iâm a one-man corp and the additional 600m takes me less than an hour to make, so itâs completely irrelevant as a cost factor. If someone owns a structure and it does not enable them to make 600m in less than, say, five hours, I donât really know what they have that structure for in the first place?
Meaning that this does barely affect people who own one or a few structures that they actually actively utilize to make ISK. It affects people who own a large number of structures for no good reason.
I donât disagree there. Like I said, I think this should be offset with a reduction in set-up cost in some way, like changing the material requirements to include one, and then grandfathering in the payout onto existing structures.
I mean, that seems like it would have achieved the same thing, only with less actual logistical headache for the players, and a somewhat easier code issue. Twist some knobs on the BPC (CCP loves twisting knobs, you know?) and then just add an automatic bounty payout to everyone on the kill, like itâs a rat.
Id not have a problem with that solution.
Wouldnât it make sense to make these buildable for say 40% over the sell value and not let them be sold by NPCs, that way you create a Mineral Sink while still giving players who kill the structures incentive and reward for structure grinding by allowing these to be sold?
Using an Astrahus for example ~ instead of it being ~ 600m to buy it costs closer to 1b in minerals to build so industry people get to make them, allowing this to still be a player driven economy and not an arbitary NPC driven one.