No, it wouldn’t.
Got an explaination or just a flat useless no?
There’s no way you’re going to enforce a “40% over the sell value” when the components used in any player-built item can be farmed (like your “mineral sink” suggestion, lmao). But I’m sure you had the braincells to realize that before making your post, right?
You do realise that 40% is just an arbitary value, CCP can make their own figure that would more accurately reflect the costs of minerals, all things need tweeking and I’m surprised you didn’t realise it’s just a suggested benchmark value anyway.
As it stands theres no ISK sink with the current suggested mechanic from CCP and that’s bad as the game needs considerably more isk sinks.
I dont think you were understanding my point. The 600m does affect you and that structure and the risk associated but for larger groups this doesnt effect the average line member. The organization itself is going to take the hit to fit all of these Quantum Cores to their infrastructure.
You do realize that your initial suggestion of making these farmable and buildable by players itself is already a bad idea. You can’t hide your bad idea by just saying “after CCP adopts my bad idea, they can just tweak it!” The idea is already bad to begin with.
You’re just moving goalposts now.
There’s your isk sink.
The idea you suggested wasn’t even an isk sink. You kids need to stop throwing out buzzwords (since it’s clear you don’t know what the words mean) as if you think it’ll help your shitty idea be less ■■■■.
Yeah I agreed with your point and just added that even for a one-man corp the hit shouldn’t be a significant factor.
so much for highsec refineries i guess. you guys plan to make npc stations compress ore?
See you seem to not understand what an ISK Sink is, no where on that post does it state that the Cost of Buying them from NPCs is Greater than the reward for selling them - if its an equal trade then it is by definition, not an ISK SINK, it’s money that doesn’t leave the playerbase.
When a ship dies it’s lost to the player base for the most part, some value is recoverable through salvage and module drops but the majority of the structure is lost, unless the mechanic actually removes money from the economy, it’s not an Isk Sink.
More expensive structure = more people paying mercenaries = less content = more frustrations…
Its nice that you can get 1B drop but now risk increased as well
So after you calculate all the variables
Nothing changed nothing got fixed and CCP proved once again they dont know anything about theyr game.
@CCP_Dopamine Hey
I think the idea is a good way to take ISK out of the game.
But if I can give you the idea it would be better to share it in groups.
Because I don’t think small corps can afford this that easily.
And if you had the idea that it would be divided into high, low sec, and 0.0 and a keepster and a sotiy may be 25% expensive.
This doesn’t remove isk from the game, it at best moves it temporarily.
Fell sorry for the small Hi-Sec guys. People are just gonna set up Citadel Ganking Corps of 20 to 30 Alpha players. With a 100 mil war dec and a payout of 600 to 800 mil , there is profit to be made attacking small corps who have no way to defend. The big guys wont care about the cost.
Some cores will be destroyed when transported in ships - standard 50% loot drop chance.
So, if I want to keep my Fortizar, I need to pay you a one-time fee of $60 USD. And after that my structure is worth $60 to destroy. Essentially.
I can’t tell if your goal is to remove 80% of the structures from the game, to create a massive ISK sink, or both. I can tell you though, with the current strategy taken to its inevitable conclusion, Eve will end up being just large corps of mostly bots and large corps with some bots, and new Alphas who will leave without going Omega unless they bot or join a botting corp.
The good news is that lots of industrial players are going to finally win Eve!
Maybe you could spend your time figuring out what to do about the hundreds of thousands of dead POCs instead? I guess that doesn’t pay the bills though. I mean, there are definitely things that could be improved before introducing a new mechanic nobody asked for.
I think it would be cool, if that when the structure dies, it dropped a Damaged Quantum Core that was worth 50% the cost of the purchase price to the vendor. This would keep them cycling and sink a fair bit of isk.
Here is what Brisc said:

Goons are staring down the nose of a multi-trillion isk price tag to get all their structures cored, and so are all of the largest blocs in the game. There’s a war going on that impacts most of the major nullblocs and their income generation is curtailed while everybody is fighting, so this is going to put pressure on the big guys as much as it does the smaller groups.
We can also ask him directly:
@Brisc_Rubal to what extent will or will this not discourage 69ing? Will the 69ed structures be decommissioned? (I don’t remember which side of the war decided to 69.)
from the blog, this sounds like you’re trying to fix a “problem” in null. why not just make it apply threre? it seems lazy and ill-conceived to apply it generally
Null? Will this even affect null? It seems like this is the final cycle of removing highsec upwell structures.
600kk for raitaru and 800kk for core? Looks not so good.