Quantum Cores - Updates begin 8 September

Yea, why apply rules to all of the game instead of making arbitrary rules that hit the other guys only?

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did you miss the bit about spamming them to frustrate an enemy? that screams null

Because they will have different and adverse effects when applied to areas without the same problems as your target audience/ fix…?

“Henceforth, any nullsec system without an active quantum core will have delayed local (aka blackout).”

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Please no. It would mean blackout in all the null systems except the ones that actually need a blackout: the places where people are farming. :stuck_out_tongue:

You have a valid point.

As the CEO of a bashing corp, I’d like to take a minute to talk to all the small to medium sized corps that are worried about their structures.

Yes…we’re gonna come for you, and if my corp doesn’t, some other corp will…and thats okay. Its not the end of the world for you. You can still go out and mine or rat to your hearts content, you can even still own structures…it just means you have to actually think about it when you put down a structure.

All you really have to do is make yourself more effort than you’re worth. Here is how you do it:

Step 1. Make friends that can come to your aid. This doesn’t mean you have to join an alliance, if 20 small mining corps come together and agree to mutually defend each other timers by joining as allies in any wardecs…we’re probably gonna just shrug our shoulders at you and move on, there will be other juicy targets elsewhere that are less effort.

Step 2. ARM YOUR STRUCTURES! A properly fit and manned structure will be able to run off the smallest bashing corps on its own, and gives you significant teeth to add to the fight if it comes to timers where you bring in the friends from step 1

Step 3. Have at least SOME pvp ships laying around. I dont care if its rapid light caracals, suicide catalysts…if you want bring battle skiffs and orcas! Just have something…anything …that you can actually fight in! Have the friends from step 1 sitting in these ships, and someone manning the armed structure from step 2 and again, we’ll probably just shrug at you and move on.

Step 4. If you can t be bothered to do any of that. Yes…hire mercs. I have no doubt that aside from the groups already in game there will be a good number of small merc corps that pop up just to offer this kind of defense service, or for more isk, will go after the war HQ of the attacker. Yeah, it’ll cost isk, but if you cant be bothered to do steps 1-3, you have to pay someone else to do the work. Bring in an actually capable merc corp and again, we probably shrug and walk away.

Step 5. If all else fails, try to deny the loot. There are mechanics in game that allow this to be done at minimal cost…take advantage of them.

If you cant be bothered to do any of this…I got nothing for you and you really should be afraid.

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It wont just double the start up cost, it will mean small corps cant anchor structures as larger groups will take them away for the payout (which is more than the actual value of the structure)

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if the “problem” is in null, why apply the “fix” where it’s not an issue? you don’t replace intact pipes, you replace leaky ones.

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Yep, bashing corps just hate it when you bring out the battle skiffs and orcas, juicy killmails always get me to walk away :wink:

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Hey…my main has a lossmail to battle skiffs and an orca…get enough of them and they’re pretty tough to crack.

the merc corps will be the one deccing, I almost guarantee it. Small corps wont be able to defend against the 20+ man leshak fleets running round high sec removing everything in sight. Basically the only groups that will hold high sec structures after this change will likely be large high sec pvp groups, or large null sec alliances.

Hell I do war decs too, so normally love these types of changes, but this totally screws the little guy.

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I’m sure Tranquility Trading Tower will be fine.

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I’m open to seeing where this takes the environment for sure. I’m not stoked about the extra spend or expansion of operations to balance it; however, it’ll cut down on structure bloat no doubt. I’d like to think that it will also allow for better organic growth of my chosen markets in my area over time as other structures disappear. Hopefully I remain. I do believe it will make structures the use of profitable corps and successful solo entrepreneurs primarily versus random small gang corps camping a system which is also a potential goodness. I have nothing against the small gang corps but if they want to own structures they need to have infrastructure to support them, not just have them as a convenience.

Realistically structures should be considerable investments and require effort to maintain them . Anything of great value (even if only potential value) should both be a target and require effort to get and maintain. If properly fit/defended they should also be hard to destroy and this change feels like it puts things more toward the destroyers side while making new structures more appropriately difficult to establish. If the balance is found I think it goodness but this doesn’t complete that job.

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What does this add ? or in what way does it improve the gameplay?

… Yet another useless addition and isk drain.

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A guaranteed loot drop from killing structures.

Gives a hefty financial incentive for people to attack and destroyed structures.

EVE Online actually needs more of these right now, so it’s a good thing.

Citadels and most of the mechanics introduced with them were a mistake imo.

This bandaid change is largely an attempt at more of an isk sink due to CCP’s inability to control years of botting in the largely unpopulated and inaccessible regions of New Eden.

In Conclusion this looks like more of an annoyance for everyone involved than actual content or content generation.

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The reason there is structure spamming is down to the fact they are far far too cheap. A fully operational space station is the same price as a decent fitted tengu! I mean ccp can you not see how ridiculous that is?

Citadels should be 10x the cost they are now. I remember an egg for the old basic stations was like 30b! And now you can anchor one for 600m. This is the problem!

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Can someone please explain me? What the ■■■■ does this change for Null Sec or big power blocks? From what I read this doesn’t change ■■■■ for null or power blocks.

CCP the ■■■■ is this?

This would objectively be worse, since it would mean all existing structures get the benefit of being grandfathered in, while all new structures would suddenly cost 10x more.

Imagine trying to catch up with the number of Keepstars Goons have when your first one now costs 10x more than any one of the ones already anchored.