Quantum Cores - Updates begin 8 September

So will the stations and the systems leading to them

ccp like ■■■■■■■ wh peeps, fw peeps, and small group with huge ass dildo wrappedin barb wire

In the same way this doesn’t make it impossible to run a small corp with a structure. Just more expensive and riskier.

The change is hilariously similar.

Yes, it hurts all smaller entities.

If i got 1isk for every time someone said that in this thread.

CCP choked the game years ago almost to death. This is literally breathing life back into it.

I’m in the same boat as you. My income could be seriously diminished if the structures i use are targeted. But this game isn’t an isk/hour simulator is it?

Edit- maybe this will be a good reason to Ally with them if they get decced.

Not at all…/sarcasm off

It may be a possible faucet if CCP decides one day in the future to claim a high sec vendor shortage is bottle-necking the production of NPC Extra-Large Quantum Cores for various reasons. At which point, for example, the only way to obtain new extra-large cores are from existing Keepstars or NPC structures, like Sotiyos. This NPC content already shifts around the map, potentially spurring content drives.

Basic concept is cores give CCP a lot of options for altering the long term amount of structures in the game.

-Quantum cores have mass premiums and CCP may want to disincentivize fully operational Keepstars (or even Fortizars down the line by raising the mass of cores so they can’t fit into orca haulers) in C1-C3 wormholes (potentially Triglavian zones if they eventually go to wormhole only) having basic service benefits.
-Quantum cores may degrade over time if kept stockpiled in storage.
-Hauling cores through certain regions or abyssal weather may invoke Drifter or Triglavian incursions on the hauler pilot due to their helium-4 energy signature and integration into FTL communications.

So, I only have a year in playing EVE. When I started playing I loved it. I’ve seen my enjoyment dramatically decrease month by month by terrible choices made in the name of fixing a broken end game economy. I’ve got over 20 years in playing mmo’s and I finally decided to get hooked on Eve. Great in the beginning) I’m not someone goes all drama queen about game changes, but I BOGGLE ever time I read another new features/nerf/rework coming from CCP. I’m in a small Hi-Sec crop that is primarily mining and manufacturing with a couple stations that we put up from the demise of my last corp. Moon mining was destroyed with no announced plan for its restructuring, resists decreased (which i’m ok with), forcing short range gameplay with over-powered short range ammo, nuking of old empty stations (with i’m ok with), turned high sec into LS / NS and finally this new mechanic that will basically wipe us from the area we have chosen to experience EVE in. I thought this game was supposed to be the one great Sand-box, but I now see that I’m being told my game play choice doesn’t matter. I’m going to be forced into a NS corp which I don’t want. HS players should have a place in this game too. I’m ok with risk/reward but this is like pouring salt in my coffee.
The stuff we (HS corps) create and add to the markets supplies new players to the game. You’re making it superbly hard for new wealth creation month by month. If your just going to focus on EVE Mobile, then I can take my multiple Omega accounts and go do something else with my time and money.

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How is this going to breath life back into it? please explain this. I wish to try to understand your logic behind this statement. Furthermore, player count would have actually decreased if you were to ignore the new player increases because of new geo areas allowing play on tranquility (talking about China geo here) and to lesser extent Korean. So if anything the changes CCP has made since 2015 have caused more long time players to exit the game. I’ve no wish to argue this though, I am more interested in why you think this change is positive for the game.

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Please allow the structure hacking mini-game to display whether an existing structure has a Quantum core installed.

As I understand it, the lack of a Quantum Core in an existing structure does ‘not’ place the structure into a ‘low powered’ vulnerability mode (even after January 2021). Some structure owners will not see the need the install a core into an existing structure if all it is doing is providing basic (not Upwell Standup module) services (ship repair, ship tether, ship fitting).

This also hurts structure manufacturers, fuel block manufacturers and PI income. Once these cores are fully required, structure prices and subsequent building materials (PI) will tank due to added set up cost and increased risk of getting popped. CCP just doesn’t get it.

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I’ve been playing EVE since 2009 and have never seen such a needless change. You took away Small POSes as staging towers or as an entry level structures for tiny WH corps like my own, but no big deal we put down the smallest Upwells! And now those Upwells are doubling in cost??

Great, just brilliant. Have to nerf the entire game to keep the big thousands-man alliances in check as usual? How many years in a row are you going to screw over small groups and solo players? Not all of us want to be in these huge alliances with their constant politics, drama, and F1 wars. Some of us formed our own small enclaves due to being ethnic, religious, or gender minorities.

Still waiting on habitable Small Upwells that were mentioned at EVE Vegas.

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developers love to put a
balk, in the wheel

I don’t think it’s a great update.

Basically, a flat isk increase to the owner’s cost of setting up a structure which gets transferred to a flat isk payout for destroying a station.

For the giant alliances spamming structures this just doubles the isk cost where isk already wasn’t an issue.

For everyone else: if you’re not allied or affiliated with giant corps and alliances theeeen every online structure is a guaranteed loot pinata

I guess we’re going back to the age of extreme hisec war-spamming… all hisec structures will be destroyed on sight, or at a rate that’s completely unsustainable except for those with bottomless pockets… By the end of the year they’ll all be gone.

GG independant industry and trade corps. Farewell ‘my little piece of space’ … truly it is time for smaller corps to give up those dreams once and for all.

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yes it does.
Before, structures were supposed to bring something. Now they just paint a target on your corp.

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@CCP_Dopamine At the bottom of the flowchart there is a 1+ Hours between hull reinforcement and the hull timer starting, but on the non-flex line. This has been interpreted as a change of the minimum hull reinforcement time to 1 hour from the current 1.5 / 2.5 / 4.5 days for all structures. Is this accurate?

It’s ok guys! You all have credit card right! :joy:

Except for the one they announced right?

Everyone is talking about how the wardeccers are going to come knocking. That is life coming back to the game.

Citation needed.

In the same way it did wardecs.

Come on. You thought surgical strike was the end of pve!

yeah more off-topic BS when you are out of argument.

Quantum Cores should have a 72 hour expiration window from time of purchase from NPC vendor to the time a player plugs into a structure.
The reverse should also apply. Once it drops from a structure kill, 72 hours to bring it to market for profit or plug it into another structure.

Otherwise, players are just going to stockpile these things and it limits a lot of creative options for what the devs can do.

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Guess I should have done my homework before replying to you. You are a forum troll and I am wasting my time. Thanks for the conversation, despite your intentions.

I don’t actually see anyone discussing the only aspect of this that seems relevant. There’s a whole lot of talk about the up-front costs, effect on small corps, etc. But really none of that is what CCP is targeting here.

They key part CCP is going for is when Bloc A is fighting Bloc B and Bloc A decides to drop 100 structures in Bloc B’s system to harass them, Bloc A has effectively just transfered 60B+ ISK to Bloc B.

I get that in the general sense 60B ISK is small beans for a bloc, but is it truly a non-issue to be dropping that much ISK into the wallet of your enemy for every system you want to harass?