Quantum Cores - Updates begin 8 September

No, they announced a plan for making a plan. Not the actual plan.

A round of “Large alliance bashes structures while small alliances log off” is not breathing life into the game. It increases wealth disparity most likely, which actually increases how stagnant the game becomes over time.

No longer will happen, because they just won’t do it, because they have to actually move cores to all those structures now through any gate camps, not just drop and let the timers do the tanking for them.
Which is part of CCP’s design that that sort of no fun timer based gameplay actually has an active counter of holding the gate now.

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You are prone to over reacting is all I’m saying.

Yeah you implied that you knew the numbers coming from various countries. I guessed you were making wild speculations based on nothing but ‘feels’, which would be pretty dishonest of you.

I guessed right.

The alternative is what? Not bashing? Whilst bored carebears sleep at the wheel of their orcas?

Such life. Much breathing.

I looked over the Dev blog and I like it. I would make one change however as I think the new mechanic can be abused by N+1 playstyle - Allow only one quantum core to be installed per system per day/24 hour period. This would limit spamming in critical battlefields and make holding on to that last or first foothold sturcture, as the case may be, more important. After a week of grinding 20 structures in a key system gaining half the quantum cores it will make that last battle more crucial. I can see an immediate impact to this change overall with regards to the current war. EVERY structure the goons lose after the 8th will have to have a quantum core as part of it’s anchoring proceedure. These truly are exciting times!

With the lore on these Quantum Cores as the basis of FTL communications technology it wouldn’t surprise me if CCP introduced some mechanic that an overabundance of structures in system with Q-Cores attracts rogue drones or the drifters to initiate incursions and attempt to cull some structures themselves.

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You answered to my argument with a personal attack. That’s all I’m saying.
You just made another one here.

Thats an evil thought! :hear_no_evil: :see_no_evil: :speak_no_evil:

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“limit spamming”

Defensive alliances spams a new Astra each day with a Core in a foothold system to prevent Attacking alliance from setting up a forward beachhead. Because the system is limited to 1 a day, Attacking alliance can never get a structure anchored and must either fight a wholly disadvantageous war that can be bottleneck’d at a single regional gate, or give up.

Friend, do you even think about the things you say before posting them?

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The structure system as it is, is a force multiplier for non-blob folks. Plenty of good fights happen over things like r64 moons, as it is.

Making every single structure a pinata means every structure will get systematically attacked.

It’s bad enough that market hubs are not even viable for small alliances atm.

So much for my solo research raitaru in NPC null, thanks CCP.

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I sure hope so!

Small alliances have no business owning a market hub. You’re not entitled to one. If you think you are, put your money where your mouth is and fight for it.

“Quantum Loot Drop” ™

TLDR:
“By placing an ante in the core of every structure in space, the amount of structure spam will be reduced. The incentive and reward for attacking structures will be increased and the chance of both sides showing up to fight is also increased.”

Daichi, the last update on Moon mining was before Covid flare in March:[https://www.eveonline.com/article/q7v1q4/moon-mineral-distribution-update]

You may have missed: Quantum Cores are a structure bounty with 100% (minus tax) payout.

Your structure(s) will now generate significantly more reward than a wardec cost, so it is inevitable that your structure(s) will be attacked and destroyed.

I too can afford the Quantum Core. That is not a problem at all. I won’t even notice the cost. However, I’ll be decommissioning my two structures (one public, one private that I use because of indicies) with this change. I’ve had a structure for industry since 2009, and it won’t be viable any longer.

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I’m aware.

The purpose of scarcity is to remove many excess materials from the game. The reason it’s taking so long is that we have ridiculous amounts of stock piles and production hasn’t really slowed down.

Ridiculous amounts.

It may be hard to imagine, but look back at the MERs. Production was triple destruction for 5-6 years, maybe longer. And that’s with production being under-represented and destruction over-represented.

So yeah. Could take a while.

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Lol so now as all the small to mid size corps get ground to dust under war decs they will now shift all their stuff over to the triad structures in Perimeter to produce all their goods there thus fueling those guys with more iskies.

Essentially you have effectively turned all small - mid size group structures into loot pinatas if they do not take them down before the final phase.

Lol go ahead and start taking them down now guys because if the war decs don’t get you the merc fees and battles of attrition will.

Oh also expect ice mining to turn to crap because fuel demand is going to drop off.

Cheers, heres to all the small corps who just achored, rigged, and fueled their new structures.

Lol when all the structures are gone the mercs and war decers will have to turn on each other.

I bet within a year legit war decing and merc corps will be out of targets in hi sec other than the null blocs and hauler ganks.

I get why this is being done. I get the direction. I don’t like the mechanic, or at least some of the consequences of it.

It unfairly punishes those who have placed structures with “good intent” in accordance with the game mechanics when they were placed, tying up a lot of ISK in a one-off item just to try stop others who have been abusing the mechanic from continuing to do so or doing so in the future.

This makes life harder for smaller corps. For those saying “if you can’t afford it, don’t put it up” - we put ours up a while ago (carefully considering moon pull changes before putting the Athanors up), and under those mechanics, we COULD afford it. Now we need to sink another several billion isk just to maintain the status quo for ourselves. Why? Because others have abused the mechanic for purposes CCP deem detrimental to the game.

This won’t stop those who can afford it from continuing to spam. What it WILL absolutely do though is push the price of structures through the floor as corps that can’t afford the additional impost decommission and try to sell their structures on the market - and that will only increase the ability for those who can already afford to spam to continue to do so…

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Empire structures should not be required to have one.

The biggest Alliances will just horde these since they have a 100% drop rate. They’ll roll smaller alliances and this won’t stop structure spam at all- in fact, it will just give the alliances with massive resources and ISK even more advantage

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I’ll bet you 5b isk this does not happen.

  1. The cargo size requirements for Quantum Cores will require endangerment of large and vulnerable industrials during on lining and destruction. Within the lowsec environment, this changes is effectively biased toward large entities who can risk this capability on-grid.

  2. The ISK cost of quantum cores represents a large portion of cost of ownership for a station. This puts Large sized stations further from the reach of small operators - as it is a significant increase in the cost of ownership.

  3. Seeing as CCP has already screwed over it’s Citadel owners who might have been away from game, (having lost all of their citadel stowed assets via the abandoned state mechanic), I’d suggest that this change is ill timed. I’d support this change only as an alternative means of achieving those aims - and would prefer that this change also include removal of the ‘abandoned state’.

  4. If indeed CCP is wishing to make Citadels more vulnerable - effectively mitigating the safety blanket which they installed to encourage their use. Then, I would suggest that citadel rigs not be destroyed on un-anchoring. Rigs also represent a significant cost component to a station - and the need to perhaps one-day uproot a citadel is a disincentive to the use of rigs. Especially on Fortizar and Azbel sized structures.

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