Quantum Cores - Updates begin 8 September

Thanks, Brisc. I appreciate you answering.

I would ask you point out to the relevant parties that statements such as:

“All Service Module and Reinforcement timer behaviour remains as before.” can be interpreted as *not mandatory".

Just do what the nullbears did during blackout.

Logout till CCP makes a change. And stop using other player structures…TTT.

Dont forget the pack up your stuff and hide it in a npc station before hand though.

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But only for those anchored before the cores are implemented correct?

100mil barriers for entry are not risks for attacking corps. There is no risk of a big group losing anything when they dec a 1 man corp and rock up in Ikits and Zarms. they pay 100 mil and have a guaranteed payout when they hit a structure.

In WH space, it takes corps to log off there, be careful about how they move etc. In null there is risk of counterdrops . Even low sec you might have someone drop dreads on you from nowhere. There is a risk to both the attackers AND defenders

HS that isnt the case, as a large WD corp you know who can and cant shoot you, there is hardly any risk to the attacker. 100mil is just a deposit they are guaranteed to get from the core dropping. Its no more a barrier to entry than saying the ammo you load on your ship to kill a rat is a barrier. The bounty is almost guaranteed with very little risk.

We will of course wait and see, as CCP never avert course no matter how much of a fuss is kicked up. I do unfortunately think this one is misjudged. I’m not against what they are trying to do, I just disagree with the method.

On a separate note, the whole being seeded with fixed value thing doesn’t sit right with me. They should all be player built imo and value dependent on supply/demand.

Structures are citadels, engineering complex, refinery, upowell Cyno Beacon, Jammer, and jump gate.

Stations are just stations.

Citadels ARE structures but stations are NOT structures.
A fortizar IS a citadel, therefore IS a structure.
(though some stations are called citaldes, eg “Amarr Citadel” is actually a station)

It’s not about being pedantic : it’s about using the correct terms.
Stations are NOT structures.
You are the one not understanding the difference.

That’s not the definition of free. If you need to pay to use something, then it’s not free. So stations having service taxes are not free. The only free thing in them is the docking service and the personal hangar service. Which is also free in structures so… ?

That’s irrelevant. You did not have to compete with people having the advantage of racketer-owned structures.
So yes, remove all the structures from HS. Notice I wrote structures, not stations. Then that would be fairer than this shitshow of an update.

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Structures anchored prior to Sept 8 2020 were specifically what I was asking for clarification on.

Do you even play?

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So as long as you anchor your stuff before the 8th you will have a fully timered citadel with operational slotted functions minus the tethering, reparing, ect?

Well, based on how you defined mandatory, I don’t think they are. I mean, it seems like these structures will still be able to be fitted and their defenses will be active. There’s just no tether/ship fitting and ship/module repair.

At least, that’s how I understand it. I will double check to make sure I’m not missing something.

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Anderson et al are quite obviously speaking about the cost of manufacturing in an NPC station vs an upwell structure from the point of view of the end user and not the owner of an upwell structure.

CCP has designed it so that manufacturing in an upwell structure is significantly cheaper than in a NPC station for the users who aren’t footing the fuel bill.

Anyone on the CSM should know that in the eve community it is a colloquialism to use “Structures” to mean upwell structures and “stations” to mean NPC stations. Further more you are conflating Engineering Complexes and Citadels.

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Right. From October on you’ll need to fit the core to online them at all.

How about you actually pay attention to what’s said: I said that in order to avoid being at a loss, they’ll simply use NPC stations and make less profit, rather than dropping/running their own structures.

And new structures can’t be fitted until they come out of that mode, so they’ll never be able to be fitted. They’ll be useless.

How about you actually pay attention to what I wrote : I wrote than instead of “make less profit” they will be at loss.
What you claim is “eating less benefit” is actually “running at a loss”.

They will go from “being at loss” to “being at loss”.

Will there be a status effect similar to abandoned / low power that will appear on citadels anchored before the implementation date showing that they coreless but functional?

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No, Rattati’s said up-thread that existing structures will not revert that way.

All you’re doing is being pedantic - trying to quibble over the definition of “free” and disputing what isn’t and is a structure. You’re missing my point entirely.

No, it isn’t. Because if the argument is “it’s going to be impossible for these small groups to do X” that’s obviously not true. It will be more difficult, or they’ll have to use somebody else’s freeported structure or a station, but they’ll still be able to do it because they could do it before citadels were a thing.

There have always been public structures in the game, long before POSes and citadels were created, and that’s not changing.

I can’t fly 15 ships at once and I can’t keep paying for mercs to repeatedly defend a structure without increased profit to cover the cost - after 2 or 3 merc hires I would be running at a loss.

No, I just answer dumb questions on the forums.

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If it’s impossible to do any industry at all in NPC stations, then they’ll use player-owned structures that already exist and are defended by larger interests. Either way, they won’t operate at a loss. They’ll just stop operating before they do that.

No they aren’t. It’s you that doesn’t get it.

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