Quantum Cores - Updates begin 8 September

Yeah, I’m pretty sure Kane missed the part about existing structures needing to catch up with those newly anchored structures by sometime in January 2021, IIRC.

Reading the dev blog -

The final phase for the rollout of Quantum Cores will see some basic services that all structures offer become disabled until a core is installed. Without a core installed, ship fitting, tethering, and ship/module repair services will be disabled. As soon as the core is installed into the structure, these services will become operational again. This phase is expected to go live in the December update.

I don’t think Kane missed anything as it looks like not installing sometime in Jan 2021 will only result in loss of fitting/repair & tether

Maybe so, someone elsewhere (yes, it wasn’t the devblog) was mentioning the timers as well, but perhaps that really is only for new structures even after January.

That bit says December instead of January, anyway. So many different deadlines and dates dumped in advance. I know, CCP was trying to make sure the great empirebuilders have plenty of advance notice.

Wouldn’t it have been a lot easier just to make it a cheap module for the 3 services that needs fuel
…follow by btw all rigs & modules now drop

Edit - then all the free refitting/repair/tether spam structures would need fuel & logistics

When I was starting to read the devblog, I thought it was going to be a new type of fuel to keep things like tether and repair and fitting online, yes.

The “cubes” bit made me think they’d be a resource you’d have to continually pump in. Then I saw the volumes and prices and then I read the 1 cube to anchor the structure thing with no additional cubes later and I was all “hmmmmmmm” to that.

So yeah, a bit unexpected, but whatever.

I STILL don’t get the WHY…

What forces CCP to destroy what worked for 15 years with the blink of an eye and replace it with something unspeakable?

They factively KILLED pve,removed the high sec and EVERY player that is not part of PVP or the big blocks beside a few that are not willing to go and still seem to think of that as a good idea.

Instead they ruined their own game…

Where is the influence,what let them think this crap would be helpful in any way?

As anybody knows i’m not into ‘tradition’ that much,in fact i would leave high sec completely alone and ban pvp from it but THIS is the absolute extreme opposite…even I didn’t wanted to get rid of PVP completely but this is EXACTLY what CCP tries with pve atm…

Not even i was so extreme…

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lmao what?

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This change does feel like it has a disproportionate effect on high sec and perhaps wormholes but will not achieve any of its desired effects in nullsec.

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Not sure about wormholes with large structures - Tho if you anchor a small tower (you know… the things CCP are trying to discourage you from using) the 4bill would buy you over 4 years worth of fuel.

I guess a Nestor for repair/refit would work, How quickly can you dock if you are next to a station (without tether) and someone pops on grid?

If you don’t understand it then you are part of the problem…

But as a matter of fact your reaction is just a ‘Balos has posted something so i have to oppose him regardless what he posted’ answer…

You are so easy…

I think this change is a move in the right direction for sure but the implementation of this is horrifically short sighted, it seems almost intentionally bad. The short non-answer post CCP has given does not make me feel confident here.

I have been playing since about 2007 on different toons doing different things, most of that time was a pvper in both war decs and low sec. When I see this change all I can see is dollar signs as a pvper.

Here are your issues;

In 0.0 when you lose you sov you have lost your station along with your production and income, so by artificially increasing the cost of the station itself you are not really changing anything other than the starting cost for null sec which is, whatever a little ball ache sure.

A war dec fee runs what? 50 to 150 mill depending stations drop already about 50 to 60m in salvage plus to can normally expect a couple hundred in mods. Now you are going to add a 100% drop for 600 to 800 mil for a medium station? How in any capacity do you think it is a good idea to put a 10x return for war dec costs into EVERY SINGLE STATION?

I don’t understand that cost scaling at all, why is it that the cheapest stations (and also the most needed ones) are being given the most expensive cores? What is the rational here? Is there any? You are basically saying, listen medium size HS groups and up, put down one combat station you are going to dec a bunch of bears anyway so they would be hard pressed to siege it regardless of if you form up, but also for every indy station you take out you can make 30% more than they will for killing your war HQ.

I have seen so many people using the “this is a sandbox” argument which is ■■■■■■■■ this is a sandbox on rails it always has been, stop using that as a non-starter.

The reality is this only impacts HS and LS significantly and it only hurts the smallest people out there, even the small pvp groups. It hurts Indy’s the most and they already have the lowest income so what is it that you are actually trying to fix with this update huh?

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More active wars where the aggressors attack the structures instead of using the war dec to simply hunt inattentive afk autopiloting players? Even better for the defending corp, because if they lose their structure, they are no longer war-dec-able, so the problem solves itself!



??

The “most expensive core” is 30 billion isk for a Keepstar core. Did you misread the table?

That’s really fine. And we could probably use more conflict between these groups anyway.

Then they’re doing something horrifically wrong if they have “the lowest income”. (How are you even measuring that, anyway?)

A Raitaru costs 480mill and the core is 800million

How much does a Keepstar cost again ?
If the core is 30 Bill they must be 16-17 Bill …wow I’ll buy 2

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…omg, you’re being serious

Then, as they cost 200 billion, calculating cost from the prices of other structures a keepstar Quantum Core should be in the region of 200 - 350 billion

Edit : Maybe this is unfair as we are not comparing like to like
Sotiyo = 33 Billion the core should be around 48 billion

Astrahaus 500 mil --------Core 600,000

In fair MAth calculation :
Keeepstar 200 bil -------- Core must be 240 bil isk – Reality : 30 bil isk

CCP :heart: lets smash the poors !! they deserve this !!!.. ! richer ones need more isk ! take less from them take more from small indy… !!

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But the blog clearly states in October any newly anchored citadel would require them to finish anchoring. So anything anchored after the October date will have to have em. the thing wont online without it.

Only structures anchored prior to this will have the choice to not use one. With the penalties starting on the 3rd part.

It’s all very clear in the phase explanation In the blog

i hate to tell ccp but ya the price of nearly all structure before this were crashing and after the update on the 8th will start to do so worse since ya think about it would you try to put up a structure that for a ratu cost 500 mil then have to pay an extra for a core that costs 700mil and for a mid size refinery 500-600mil then have to pay 800mil extra for a core that screams Kill Me

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I am starting to lose faith CCP…

We started this corp a little over two years ago in nul sec - we are mainly miners but needs must we are learning PvP to defend ourselves… Everyone tells us how rich we are but our kill mail tells the tale, only the hard work in mining has funded not only our structures and our ship builds but our rent.

You have ripped the heart out of our mining fleets nerfing everything in sight…
You removed all the normal minerals from the moons that we had invested in…

Now you are trying to guarantee that our structures - mostly built through investment in BPO’s and loads of mining - are even more of a target. We are in the uneviable position of having built the largest production facility available, a feat which took us 2 months of hard work, rigging it - we had to salvage for nearly 3 years to get the peices - now we need to spend another 10m to keep iit relatively safe and add a bigger bulls eye on it?? I could pull it down? just write off the rig - which is trading at 50b at the moment…sure why not…

Just noise right? Another disgruntled player? My corp has already shrunk from 52 hard working guys to 35 after the all the moons were stripped. My officers and I are looking at whether or not we just join a larger corp/alliance and let them deal with the fiscal pressure.

Your looking to get people in through the PvP action etc - thats fine…when you lose industrialists you lose all the small gang fights.

Your looking to kerb the rise of the big alliances…the only way that has happened is by other alliances started by small corps growing larger rise and cause the larger older Alliances to fragment… You are killing the smaller corps. If we cant pay rent we cannot survive in null. If we cant survive in null on our own none of us like High so we join the like of Pandemic Horde or TEST or Gonnswarm directly. Before you tells us how that doesnt happen…most of your most storied marketing is based on the CO2 betrayal, the rise of Goonswarm, the dominance of Rooks and Kings…the rise and fall of the small and mighty alike.

Please consider exactly what you are doing to those of us that spend our hard earned playing a game that is quickly becomming something worth walking away from …Remember the big Alliance may be able to plex their accounts - we dont we buy our monthly & quarterlies from you…during CoVid, for fun…their are new MMO’s coming online all the time my original 52 guys all still talk on our discord channel so our community can move at will - with almost half of us playing the likes WoW or Crowfall the difficulties, and cost, is having an effect.

Eve is a sandbox - with so many things to do…why make it so difficult to be what what we want to be in game when its obvious you want us all to be PvP all the time. If we wanted PvP we would play CoD or Counter Strike more often.

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100% right

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