Quantum Cores - Updates begin 8 September

ccp ■■■■ heads are trying to kill their game

I love how kids have been saying this since basically Day 1 and now it’s 16+ years later.

the part i will love to see is just how they will get that core worth 30bil to perm to put in that keep star so all of the bits work

The Core only provides

  1. ship fitting
  2. module / ship repair
  3. tether

None of which are essential for the market.
Even at that, the core fits nicely inside a jump freighter, so a jump and some gates and it’s fine.

CCP - Grandfather the core into existing…they cant be removed so no one will make money from up-ing the number of their stations…re-positioning of Fortizar and Keepstars in War Zones remains unaffected and you can still tax the hell outta people for that

That’s incorrect. When you unanchor a citadel the core will be ejected to scoop near the unanchored citadel. So yes if they grandfathered structures into it. It could easily be exploited into a isk printing machine

The keepstars and forts didn’t need any sort of special boost. Those largely are only going to fall as a result of a Strategic effort on the part of an alliance. Nothing about quantum Cores is going to change that. As for the smaller structures 600 mill is simply not going to make bashing the structures over three days spread weeks apart any more economical or fun. The problem with structures is that Destroying them is tedious and Unfun. 600 mill doesn’t change that and you can do just about anything else in eve for better return on your time. Also it doesn’t fix time zone tanking.

You might want to update your knowledge on how the timers work. they already reduced the timer spread a while back.

Really?

Killing high sec and 2/3 of your player base subscriptions is ‘good’?

Seriously?

Yes it is ‘good’…for the 1% and the big blocks that only know eve as an one-dimensional game.
By supporting this crap you basically say ‘all other approaches to eve can suck it and go away’…

‘Good’ for the game?

Really?

Well…your bubble must be really cozy…

Citation required that any of this will do what you claim.

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?

Really?

Just open your eyes and read the posts,here and on reddit and i mean every post not only that you know from the beginning what they poster will say,aka those that support your cemented opinion…

A hundred posters making noise doesn’t actually mean anything.
Most of those players will continue to play despite their complaints, I mean you are still here making noise.
And most highsec players will just truck on as usual, a lot were pulling down structures anyway, it will just speed that up for most people.

yeah…

Sweettalking things will not help,nor trying to ignore will do…

It will only make the fall harder.

Maybe CCP’s thinking is ‘if we go down we will go down in flames with a bang’…would fit their last crazy decisions…

Neither will conspiracy theories that don’t match history.
Every time something you perceive as negative occurs you come on here and you complain about how this will kill the game and 2/3rds (or insert made up number of choice) will quit etc etc etc.

Reality and history tell us that high sec will go on, a few people might quit over it, a few people will downscale operations, but most high sec people will just suck it up and roll on.

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I suggest you go read this post again.

This proposed change is on top of other changes, there comes a point in time that it gets too much. This is what I am seeing from my contacts in hisec too.

In my opinion CCP has just to make the Quantum Core necessary for tethering and external repair, allow internal repair and fitting and all other functionality without a quantum core and it would be a good change. @Brisc_Rubal

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It seems people claim this with every change to highsec.

Of course highsec players are going to think this and say this anytime some change makes their game more difficult or even different. Actually, all players do this and are why CCP needs to be very careful when taking any subjective feedback about proposed changes from players. Yes, they should listen, especially to specific observations on where a change has real, mechanical issues CCP hasn’t foreseen yet, but when it comes to less tangible claims it is “too much”, they probably should ignore this and look at the data.

This defeats the whole purpose of the change. The whole point of the Q-Cores is for structure owners to ‘put some skin in the game’ and make it more rewarding to explode them. If you let structure owners opt-out, especially for such a cheap trade-off as no tether, these changes will not succeed at their intention.

I do think CCP should accelerate/revive plans for new FLEX structures for risk-averse players, new players and small groups to tinker around with. Some players will not comfortable with that much skin in the game. These new FLEX structures do need to be balanced appropriately though.

If this is so, then this quantum core idea isn’t needed. so scrap it

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Except that you get to a tipping point. I am used to people yelling about changes to stuff that impacts them. I noticed you and all the imaginary nerfs that were applied to gankers argued the opposite when it came to that. Seriously mate!

The objective is not so much that, but to stop proliferation in nullsec.

I can assure you that a rig in a hisec structure is skin in the game, in fact the structure and its fitting is skin in the game. And since various other changes were made to structures I can see many systems in hisec that have been cleared of structures, hell so many got cleared in Domain that it looks like Amarr will be toast because there is no critical mass of players.

You don’t like the Tether mehcanic being removed because it enables gankers to sit there with full protection and this adds skin to their game. I knew you would jump on this by the way because it was such an obvious buff to ganking. AG liked it when Kusion and co were in Jita as there are no structure to tether from so we could pick off some of their DPS using KR’s, we can’t do that in Uedama. But with this there is a cost to do it. See what I did here?

And there is an important aspect to this concept of proliferation, at the moment most hisec people I know make their structures non-public to try to hide. The limited structure spam that I see around most pipe systems are not indy structures at all, but perches for gankers. At one point Niarja had seven around each gate. Of course some of them were offering services, but most were just perches. People can go and check now along the pipes to just see what these structures really are.

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The primary target of this change is not the high sec player, though it is meant to impact on high sec as well clearly.
If it will achieve it’s desired target, time will tell on that front.

Given the cores, I’d not be adverse to seeing CCP lighten up the loading on rigs, or make them more T3 like in that they can be removed free (as long as the structure isn’t under attack etc like any other fitting). This would allow structures to be more easily repurposed, taken down & moved as required rather than a rig forcing you to put another structure up as your needs change to avoid blowing insane amounts of expense (some of those rigs cost way more than another structure does).
I always felt that rigs ran contrary to a lot of their stated structure goals and a much wider variance in modules & more fitting slots would have achieved their goals.

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Absolutely agree with you on the rigs. If you can remove them for T3C’s why not structures.

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