Actually, no, I used to run a lot of Incursions back in the day, for years. I was very active in TVP back when it still existed and still have over a million LP left over that I havent bothered to use.
So in other words, they added a single new ship to their lineup, and the old fits for vindi/nightmare/machariels are pretty much unchanged and accepted? And youre seriously gonna tell me that the meta is constantly being changed?
Im looking at the WTM fits. Its the same as my very very old cheap Nightmare fit that I used to use when i first got into incursions.
Spoiler: Its the same.
Sure, but thats up to WTM if they want to take 30 new players who have never ran incursions before. Although I very much doubt youre going to have that many players who have never, ever ran incursions, in a single fleet, Thats the thing with WTM, its an entry level incursion team. If you want high end incursion ISK, go do Vangaurd sites. But none of this changes the fact that its relatively simple, now, and the newbro speech took 40 seconds to make.
It took me 2-3 sites to get the hang of Incursions. Its not rocket science. The spawns havent changed, the rooms havent changed. And as far as Im aware, youre still using T2 logi, which means logi pilots arent gonna be new, which is the largest key to survival in incursions. A dead machariel isnt going to largely impact your survival rate, but a dead logi will. And if you dont broadcast when youre yellowboxed, thats your own damn fault.
Not really.
FIrst off, Incursion NPCs dont spread damage or scrams. Its only always 1 or 2, i think max ive seen in the years ive ran, is like 4 people asking for reps. Even if youre somehow in trouble because 4 of your logi happened to be 4 friends who are trying to f*ck you up, the majority of your fleet will be able to warp out safely.
Secondly, the only way to damage a fleet is by flying Logi, and not doing your job. T2 logi is already a skill-intensive omega-only role, which limits the pool. Ive never seen a logibro who wanted to harm the community or any other person who was inside the fleet with us, who wanted to harm us, the most ive seen are tornados that were trying to gank, or thrashers that were baiting/stealing. The people who want to do harm are few, and massively unimpactful.
No idea why you would include contests as something that makes incursions hard. Theres a possibility that you wont get paid, but it doesnt make the sites necessarily harder, infact, the opposite happens. When were contesting NRFs and the likes, the sites end much faster and there is less stress as logi because theres 100% more people who will take on the damage for you that you dont have to worry about.
Well, no. When I was in WTM, we actually chose TPPHs because we didnt have enough Logi or players who were experienced. TPPHs are longer, but they are also easier.
Not really. TPPH is the easiest to contest, just shoot the HQ. TCRC same route, if you know you can win with DPS though ive seen FCs purposefully let the HQ rep itself. NRF is probably the one that requires the most knowledge, but again, not really, ive had FCs just tell us to aim for the armor/structures on ships to get the most damage, and burn into position as fast as you can.
Again, not really. Staying at gate will always tell you the fleet comp cause its a bottleneck. And if youre flying with a bunch of alphas, chances are youre not going to contest anything. When we were in TVP we used to contest WTM and we knew we would win just by eyeing the fleetcomp, not really anything more to it.
Sure, but none of this make the fleets themselves and running the sites any less or more hard. TVP already had a strict infrastructure in place so I had to do very little when i became FC.
This, I agree with. They should add randomness and more variety to incursions, instead of making them cookie cutter sites that spawn and act the same way every time. Something other than the Outunis neuting, and once in a while a support fleet suddenly warps on top of you, stuff like that.
But as it is, Incursions are easy.
Im not saying this to dismiss the effort it takes to set up a community, or the effort it took to document and create fits that are pretty much unchanged till today, atleast for sheilds, Ive never ran armor incursions so i dunno how those are like. But lets face it. Incursions have been done so many times before, that nothing surprises us. The only surprise is from the players who go afk and dont broadcast.
Incursions are easy.