I’m playing this game for over two years.
Because ratting is my only source of income, I’ve made extensive tests over those two years when it comes to ratting, especially semi afk ratting.
Every cruiser and battlecruiser is always focused by rats in forsaken hub so it’s fine.
I made a similar test with a similar build but using Battleships and i noticed that cruisers in 4th wave always target drones first.
Thing is that with cruiser and BC as long as you are within 50 or more km from them they always focus ship first. They will switch target for drones if they cant catch up to ship but as long as you orbit forsaken hub at 30km with velocity 370 or less they will always attack ship.
But i tested dominix with different fits, Rattlesnake and Nestor and all of them have the same problem.
4th wave of cruisers is focusing drones which is ridiculous.
I’ve reported that 7 months ago but obviously it is not fixed.
Also, a similar thing now exists on sanctum with carriers as well.
I was doing sanctums with my nyx. I warped at 20km and did not move.
Every rat should always focus carrier first, they may switch target but ship should be prioritized over fighters.
However, some rats in some spawns lock and attack fighters first.
I checked Haven and they are working fine as always.
SENIOR GM ARCHDUKE July 01, 2018 21:42
Thank you for the update again. I reviewed our logs starting from 10:12 EVE Time on the 1st of July 2018. when your character “Draqolas Windfury” entered a ‘Blood Raider Forsaken Hub’ till 10:49 EVE Time when the character logged out, and could unfortunately not see any irregularities. From this point it may be best to leave this to our bug-hunters and DEVs who can properly test this, and see if there indeed is an issue with how the NPCs switch targets.
Please note that there may be a delay in getting back to you on the bug-report - I thank you for your patience in advance.
Senior GM Archduke
CCP Player Experience | EVE Online | EVE Valkyrie
Still no response from CCP, yesterday I’ve checked if the bug is still there.
Another bug is with either velocity description or settings for custom velocity.
When you turn on prop mod on your ship and set a custom speed.
For example, you turn on 10mn ab on vni and your max speed is 600m/s.
You set max speed as 300m/s.
Then you get webbed by 50% and vni will be flying at 150m/s while it still should fly at 300m/s
Thing is that we set up the numerical value but the server treats it as % value.
This cause many problems…
I post it here because CCP simply ignores my reports despite extensive description and SS proof