Recent Patch Huge Buff for Suicide Gankers, THANKS CCP! <3

Tell us what it’s like to be serious about ganking? :wink:

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Actually, if he wanted profit, he would do the opposite.

If you want to maximize profit, it’s best to go after someone with a hundred little things that add up to 3, 4 billion, than a single commodity worth 10 billion.

But again, I can point to Kusion killing empty freighters with 15 stealth bombers. I guess he really wanted… uh… the cargohold expanders?

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This is absolutely big for me as I’m ganking from w-space and I don’t even know myself where I will hit next. Most systems have a station, but there are pockets of space that just have none and since there are citadels now the miners settle everywhere. This makes more convenient to gank in such systems.

This almost makes me reconsider and sign up again. However I would not be surprised if CCP puts some shitty nerf on top again so I will probably wait a bit and see.

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Who pre-pulls Concorde for you or do your hitters fill that roll and hence the need for Vetts to trigger the good guys?

Wtf are you even talking about?
He’s no one’s alt.

I usually look for a target I can kill without pre-pull for the first run and then pull as many systems as I can with the timer after the gank. This was problematic if there where many systems without NPC stations because you could not get a new ship.

If you make a dedicated pull run you could pull one system without NPC stations, for more you would have to seed ships in a citadel or before that you could do it with an Orca, which was nerfed when they killed off Hyperdunking.

Anyway, I don’t think we can call this strictly a buff. But it is a quality of life improvement for gankers for sure.

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Ah…I think that’s were I differ from you (and others) as I always pre-pulled with two monkey toons while a third scout sat cloaked near-ish to the target.

I never liked to fail at a gank so I always pre-pulled. That’s probably the difference of why this “buff” wouldn’t effect my style (or lack there of)…I now see how it would help the more mobile gankers.

Thanks

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Well, yes, I understand how this is convenient, but a huge boon? Wherever you go, whatever you choose to be your base of operations, you still have to bring the ganking ships there, no? So it’s just a matter of whether you also have to bring a bunch of shuttles or not.

Frankly, it isn’t clear to me whether this was a bait thread, as Scipio said in another post, specially after Galaxy Pig asked for the “sage input” of some smart “participant” we all love laughing at… :rofl:

I make use of a pre-pulling service. There are several good options, cheap and affordable.

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Well it obviously was a bait thread :smile: . If you setup operations in a location then yes you can seed the ships. However if you are basically “nomadic” with a wormhole based floating castle in the skies you always have stage from the same station in Thera with all you require to gank available but the target systems may be anywhere in Highsec and change constantly.

It isn’t a big deal in my opinion. We can’t do things we where able to do previously, it’s just a quality of life improvement, which is a nice change as the general direction always asked for by certain white knight individuals is to make it miserable to gank in the hopes no one will do it anymore. As if that where good game design or something. But I don’t think this was intentional, and I kinda expect them to nerf something else in response to this “buff”.

I don’t remember ever seeing anyone who could be called a “White Knight” asking to make ganking impossible.

But I wouldn’t be surprised if EVE gets a “safer than 1.0” rookie area fairly soon (within 12 months) because the “black hats” won’t talk to anyone else. I don’t think CCP has many other options.

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You not remembering menas zilch. Others do remember white knights asking for the eradication of ganking.

Bollocks!

I’ve seen beginners asking for “gank-proofing”, but they can hardly be called “White Knights”.

If you remember anyone else doing it, perhaps you can find a link?

When you’ve been around as long as many of us have, you know fully well that the high sec gankers whine more than any other profession in the game. They toss out false accusations out of fear of getting called out on how easy and risk free it is to do what they do.

Most actual players are pretty indifferent to their antics and most anti gank threads are started by CODE alts to stir up the pot since it’s even easier to play the forum than it is to go through the trouble of logging in and shooting something.

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Yeah, I mean if you’re already going to haul a bunch of ships a long distance, you might as well haul twice as many ships while you’re at it. No big deal. Logistics in this game is no big deal. Generating huge numbers of corvettes and transporting them is a walk in the park and I certainly have nothing better to do. :avocado:

CCP got what it deserved: you !

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It certainly shows that you didn’t read the text you quoted. I said they want to make it more miserable to gank, by constantly chipping away on game mechanics we use to make it more tedious in the hope that it will discourage ganks. I never said they want to make it impossible, in fact the clearly say all the time that they “are fine with ganking”, just that one nerf and it will be “balanced”.

There are multiple threads all over the forum where typical white knights like Dracvlad asks for nerfs, you must be pretty new or actively ignore them if you don’t know what I’m talking about.

If they seriously think that will help, after all the data they accumulated pointing to the actual problem then they have some serious issues… which wouldn’t surprise me… Anyway, if that was the case, this space will either have no resources at all or it will be populated by vets withing days who strip mine it out of everything with little to none left for actual newbies.

Foggy

I think you’re right … and I’ve started wondering what the “path of least resistance” will be for CCP, hence my comment that they might well make “safer than 1.0” space for rookies.

If so, I don’t think the most obvious path is likely to be the best, because this is one of the few areas where the differences between EVE and “mainstream” MMOs probably matter.

Unfortunately every useful discussion here is blocked. I don’t use Reddit, but reading these forums suggests the same is true there. Yet how will CCP make the right decisions without getting input from all players (even CODE :slight_smile: ?

As a company CCP has essentially no experience in making their game attractive to new players (the NPE makes it “less unattractive” which isn’t the same thing). Other, much richer companies have tried this, and damaged their game in the process (notably Blizzard with WoW, but someone posted lately that Sony / SWG, and perhaps Runescape (?) had comparable issues) .

So we have a hard problem, a tight budget, too little experience, and one of the most important groups of actors (players) is deadlocked rather than seeking workable compromises.

It’s a recipe for disaster :slight_smile:

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Nah, it is enough that I know. Find it yourself.

LOL. Don’t you dare Dracvlad’ing me…

You realise what matters here is the total volume all those ships take, not how many of them you haul, right?

I said shuttles, remember? Those take 500 m3 each. Destroyers take 5K m3 (10x as much). Battlecruisers take 15K m3 (30x as much).

Now, tell me again how big of an impact would adding as many shuttles as the other types of ships have on your logistics…

Again, I said shuttles, not corvettes… What do you mean “generating”?

That said, I’m not saying it doesn’t matter. I was simply wondering how much it does really matter, because it doesn’t seem such a big deal to me…