Hi, CCP should introduce a mechanic that allows players to reduce system cost. I dont know how it should work, but such a mechanic will give players something to do that actually ties into the game unlike these uninteresting Arms Race and Resource Wars mechanics.
Preferably the mechanic works on an individual basis so that if you put in the work to reduce system cost in a specific system only you will benefit. Im leaning toward some kind of mission/standing system that players have to “grind” to maybe get a maximum of 1% point reduction in system cost.
The reason i bring this is up is because i found a system i want to use as a base but the system cost is very high. Even if i was able to get a rebate so its goes from 3% to 2% the cost would still be high, but at least i would have something to do between manufacturing and updating market orders to keep a lower system cost. This is the kind of direction CCP needs to take the game in, because it ties in better with existing mechanics contrary to Resource Wars and Arms Race which seem more like filler content and poor use of dev time.