I hunt alot for fleets as well as solo and one thing that keeps bugging me is how hard it is to actually get ontop of / catch miners that are in a belt minning in a moon goo belt.
It used to be that Miners could either be found in belts or in anoms.
Now there is an additional place they could be making hunting in itself harder wich to that point is fine.
The ishue i have been experiencing is that not only does it scatter miners more it also because of the nature of the mechanics introduced with the moon changes makes them alot harder to catch.
The problem is that even if you can find the structure they are at in time before they leave on your dscan there is no real way of actually just warping right ontop of them there is the warp to minning point fuction on the moons themself but i have yet to run into someone using that to hunt.
the current way usually is to just warp to the Refinery at range or at 0 and then look at the miners to warp to a rock close to them asside from the ishue of the belt being in range of the weapons of the refinery this means that you appear on grid many seconds before you are actually able to get close / point the target.
My suggestion is to add a option like there is in the moon menu ( warp to minning site ) into the rightclick menu of the Refinery wich will be aviable as long as there is a belt up on the refinery or just permanently to warp directly to the belt this will make it more likely to be able to catch miners and it wouldnt make it any less secure compared to lets say a regular belt…
I would also suggest to move the moon goo belts out further (300-400km) away from the Refinery’s So a assault frigate for example brawling a skiff is able to kill it instead of being forced off by the citadel (assuming the frigate could kill the skiff) i feel like the weapons on the Refinery’s should be purely defensively for the structure and not for the actual belt.