Remove customs NPCs - illegal cargo rework

I wonder how many nay sayers pop up for this :slight_smile: .

  1. So the idea is to get rid of the customs NPC fleets orbiting each gate in highsec (except when they don’t spawn due to the bug). Or in worst case, keep them in the region2region gates (that is at least logical).
  2. If player has illegal cargo in ship’s inventory, then he acquires a permanent suspect flag. This suspect flag will keep the maximum duration until the player gets rid of the illegal cargo then it starts decay as normal.

This makes game more efficient, reduces the NPC spam a bit, allows some smuggler roleplay gameplay again and creates an option for suspect baiters to get suspect flag quickly and easily without need of 2nd party (alt) help.And maybe the list of illegal goods could be also expanded a bit to include drugs again.

1 Like

Sounds good to me. At minimum the customs agents shouldn’t be able to magically hack money out of your bank account. Either surrender the cargo and pay the fine OR fight/escape them. I think drugs are fine being legal though.

Or make it to where customs NPCs can no longer see into the secure cargo bays of blockade runners. I mean, that’s kind of what they are for…..