CCP changed the rules and now the players donât trust them. You can mansplain it however you want, Sol, but this thread right here is proof that players donât trust CCP.
âWill my assets be safe in an NPC station, or are you going to change the rules again?â
When have anyones assets ever not been safe in a NPC station?
Uh . . . when were assets in citadels not protected by asset safety? Maybe I donât understand your question.
âEverything before orgasm doesnât â â â â â â â matter, so we should just skip that entirely. Letâs just masturbate and put our junk together when weâre both ready to get off. The process doesnât matter if all processes lead to the same outcome.â
Youâre talking nonsense.
Sorry.
Donât move the goal posts.
Mate ⌠thatâs not moving the goal posts âŚ
⌠itâs telling you that youâre talking nonsense.
The analogy is perfect, you just donât seem to be able to comprehend it.
The process matters.
It always matters.
Your perspective on life is seriously flawed.
Otherwise, with your logic, everyone would just masturbate and put their junk together, because itâs all about the outcome and not how you get there. Who needs foreplay, or kissing, when itâs all about the outcome anyway.
Hell, why even have sex? What a waste of time. The outcome is always the same, so why not simply artificially inseminate women? The process doesnât matter when the outcome is the same anyway!
But sure, in case you had a stroke (sure as â â â â looks like it) âŚ
⌠or in case youâre a virgin âŚ
⌠Iâll put it into a context youâll understand:
Why are there different ways of making ISK in the game? The outcome is always the same: More ISK in the wallet. As the processes arenât important, because they all lead to the same outcome, CCP should just get rid of all the different ways of making ISK. One is sufficient.
Do I really need a million more examples of why youâre flat-out wrong?
Quoting one post while answering another? Might be time to put the bottle down.
Ah. Crap. Thanks, didnât even notice.
Iâm going to make this really simple for you, by asking you a question in the form of a logical argument:
Premise 1
CCP releases the citadel system with an asset safety mechanic
Premise 2
CCP goes on record explaining how the asset safety mechanic works in a way that leaves nothing to interpretation of sudden, major changes
Premise 3
A player goes away from the game for a period of time, leaving their assets in a citadel, acting in accordance with a proper understanding of the stated rules
Conclusion
That player should be able to come back to the game with his assets still intact in some form (either in the still-existing citadel, or in the form of asset safety containers)
True or false?
Ha, we werenât actually talking about the same thing.
For me it was important to point out that what they did was the right decision âŚ
⌠and that they didnât really have any other sane choices anyway.
Your âthey could just make them vanishâ really isnât a way to go.
True, of course.
Iâve never disputed that trust with lot of people is broken.
I simply donât see it as an actual issue, for very good reasons.
1.) Apparently most people didnât leave the game because of it.
2.) New players had no idea anyway.
3.) Those who never come back wonât care.
Everything Iâve seen tells me that the negative impact was minimal âŚ
⌠and the amount of people who actively remember this is a minority.
In a year you might as well be the only person who remembers,
because everyone else has been replaced by some new player already.
Hell, look at Google. Theyâve abandoned tons of projects hundreds of thousands of people used and yet people still use Google products, despite them potentially being abandoned eventually.
Understand that Iâm not saying youâre wrong.
Iâm saying itâs irrelevant.
@Xeux ⌠Iâve just now seen the link to the thread.
Iâm going to read through this. Thanks!
I didnât say âvanish,â I said âteleport them to the owning partyâs hangar.â
If true, and CCP did it anyway, then thereâs no reason why we, as players, should trust them to not do the same thing with NPC stations, PLEX inside the PLEX vault, SP inside your characterâs skill, et cetera.
Just because the impact is minimal doesnât make it excusable.
This is an odd thing to say.
If magical asset teleportation doesnât make you take EvE just a little less serious then something is wrong with you.
Asset safety is magical asset teleportation, and nullsec still has it.
Its funny right after we get magical asset teleportation we get this apparent glut of assets that arenât being destroyed anymore and the whole game now has to suffer.
EvE used to try to sell itself as the Siege Perilous of space but i donât think they know what they are anymore.
If they wanted to get rid of asset safety, they should have just gotten rid of asset safety. Their âabandoned structureâ thing was very wimpy.
Iâm sorry. Iâve meant âvanish from spaceâ.
The thing is that you shouldnât have trusted them from the beginning. Having faith in them is fine, trusting them is a no-go. If you find that weird, then you should read the EULA. The fact that theyâve put in there the fac that they can do whatever they want, whenever they want, for no reason given, should tell you that they might eventually be doing exactly that.
Iâve not once indicated that itâs excusable. Iâm not trying to defend them. Iâm trying to put sense into what theyâre doing. It was clearly a business decision and in the long run itâs completely irrelevant.
Personally, if I had accumulated stuff over eight years (iâve read only through half of the first post in that thread, so far) and CCP just poofed it, Iâd be sending in a petition. Iâve used the search function for that thread. Thereâs zero âticketâ to be found and all âpetitionâ posts are by other people.
He either didnât try, or didnât mention it.
That post was from you.
The change made a lot of people happy, because they could get rewarded for reducing Citadel Spam with less time wasted. I canât say for sure it targetted PvPers per se, but it definitely targetted groups as a whole. It made wardeccers happy. I can not say if carebears ever cared about this, or not, because I donât know. The fact that I didnât encounter any carebears doing it is not indicative of them not doing it.
Now, please understand that I believe my following question is actually important for this conversation:
OF COURSE THEY WERE â â â â â â â AWARE OF IT!
Why the â â â â did you even need to figure this out???
Seriously!
I think they like to mix things together when they can. With these changes theyâve not just addressed Citadel spam, theyâve also addressed âtime wasted bashing structuresâ. Thereâs room to argue that removing Asset Safety gives incentive to people not to just literally abandon their structures, or at least to take them down when theyâre on leave.
The removal of Asset Safety in abandoned structures also was a quite necessary incentive for people to actually bash them. Citadel spam also had the effect of reducing their perceived value, because theyâre literally â â â â â â â everywhere. Now, when you abandon it, you can lose your stuff. It puts emphasis on the fact that thereâs value behind them, as compared to just dropping and forgetting them.
Dare I say the change boosted the perceived value of structures significantly.
Thatâs my guess, at least.