Well it seems that there is a positive side and negative side… the negative is that veterans will have to buy or will have to travel to high sec… to get resources now, when all of them fought hard for their null sec…
either way veterans can easily buy whatever they want xD
And I don’t know if I get it right, but I understand that High sec, will only have Vespar? if that’s the case, tha’s why I’m mad xD
…then you should look into the large nullsec blocs. You don’t get and keep ten thousand+ actual players by being a jerk to them. You look after your people, you try to give them a fair playing field to operate in. Most will require some activity that helps out the bloc, but it doesn’t necessarily have to be PvP fleets. Logistics work (hauling), especially as part of a specialized group like GSOL, is often considered pitching in enough.
I think you vastly underestimate just how many people are doing exactly what you consider ‘menial’, and vastly overestimate how many of the ‘PvP players’ who aren’t already doing industry will want to engage in activities they consider ‘mind-numbing’ and ‘menial’.
Not at all. Highsec isn’t ‘safe’. People get ganked there every day. One of the oldest truisms of EVE is that nullsec is safer than most of highsec, and it’s often true. Space in EVE is as safe as you make it, no matter where that space is. And people in low, null, and j-space do work pretty hard to make ‘their’ space safe for them, and unsafe for anyone else.
Well, the blog says: “All variations of Omber and Kernite will be removed from Hisec asteroid belts.”
If you remove Omber and Kernite from this list (sort by ‘Found in’), that’s what you get, once the EDENCOM sites are factored in.
Highsec asteroid belts will have more than Veldspar but will be missing some ore with minerals that are there. These will only be found in asteroid belts in lowsec or nullsec. And vice versa - each sector will have gaps in mineral supply.
But that doesn’t mean it will be impossible to source the missing minerals in each place. Highsec already has both loot to refine and Triglavian/EDENCOM system with the missing minerals. And likely CCP will be adding more “dynamic” ways to secure the rare minerals to each sector of space.
Plus then there is the well-functioning markets where you can trade your Veldspar for something else you need.
This will change how supply chains work, but isn’t going to make things impossible to build anywhere, especially for the little guy with only modest need for minerals. And change is good once in a while.
I am beginning to get quite interested in this new mineral/ mining malarkey. From a specifically HS, care bear perspective. And all for precisely the reasons you, @Angel_Light_ElvenTruce and @Arrendis have been discussing … just what minerals will be available in HS? It appears to me that the missing element in these discussions is moon ore.
If I understand correctly, all HS ore anoms will now be removed, with subsequent removal of all kernite & omber. Asteroid ores will be nerfed in terms of their content but it is also expected that rakovene & talassonite will stay. So, in terms of sources of minerals, it should look like this?:
tritanium - veld, sco, plag, rak, talass
pyerite - (sco), (pyrox), MOON
mexallon - (pyrox), plag, MOON
isogen - rak
nocxium - talass
zydrine - rak
megacyte - no idea
morphite - none
Not all will be available in the one place, altho a very few systems just might have it all? Whats available will not always be in useful amounts, such as pyerite in belts But, it’s still not doom and gloom in terms of what’s going to be available someplace in HS. .And it certainly brings moons back front & center.
Good, so, other than distribution of minerals being all over the map, we will essentially be back to pre-invasion conditions with only morphite not being mineable in HS?
Oh, I understand that, but based on the mass squawking so far, they are not likely to reduce amounts in HS?
Based on their stated intent, they would be more likely to concentrate availability eg around moons or fortified invasion sites?
Just speculating here. (Including musing internally as to whether I should put my removed moon operation back up. And do so before the Oct 13 mandatory core introduction!)
You mean beyond reducing the amounts the way they indicate in the devblog? No, they said this is the last step of the ‘scarcity’ section, and the beginning of ‘redistribution’.
And… yeah, probably should, if you want to get things going again. As long as it’s up before Oct 13th, you’ll lose tethering etc in Jan, but you won’t lose the mining laser, and it looks like you won’t even lose refine/reprocessing. Honestly, get them up now, and you’ll basically be advertising ‘THIS STRUCTURE IS NOT WORTH KILLING HAHAHAHAHA’.
POSs also weren’t supposed to stay this way for long after the introduction of upwells, and yet if i go looking around enough i can find not only anchored POSs, but also online POSs.
If you play solo, CCP doesn’t want your business. EVE is a Co-Op game ONLY, although they won’t put that on their website because it would attract less players ( suckers ) of which a portion of them end up buying Omega. It’s a win-win for them.
No use in complaining here, CCP doesn’t care about your opinion or salt if you play solo and they don’t read these forum anyway.
I don’t know what you are talking about. This is the first description of the game on eveonline.com and it clearly describes the game as an “MMO” that you play with “hundreds of thousands of other players.” Nowhere is it described as a single player game.
But even that said, you are still wrong. You can easily and successfully play Eve Online solo. The game has been designed from the ground up so you can interact with the other players both economically and with space violence with ease and without having to group up.
Ok, we get it, your one-man-show industrial operation is now a wee bit harder. You might actually have to jump a system or two to find some types of minerals now, or Bob-forbid, trade someone for them. But you can still play the game as a bitter hermit almost just like you did before.
If anyone doubted there was a problem with resource distribution in Eve, you don’t have to go much further than slogging through this thread. No wonder highsec feels so dead and lifeless as it seems from this thread past decisions have made things so easy and safe that the population of highsec has been entirely replaced by antisocial farmers with no reason or desire their little progress grinding bubble.
It will takes some time while conditions improve, and more work is probably still needed, but I am very glad CCP is finally getting serious shaking up the game with things like the Invasion and these ecosystem changes.
Yeah, gonna have to disagree on that one, simply because of one reason: management.
Structures were ticking along fine and coherently until CCP Ytterbium left. He was the dev leading that team. Rattati, though new to EVE, has been with CCP a long time. CCP Sreegs once commented that he felt like CCP existed to give certain Icelanders jobs—ie: some guys would be there until someone dragged them out and turned the lights off, like Hilmar. Rattati’s probably in that category, at this point.
So unless something colossal happens, he’s going to be there to oversee at least the next two months of iteration.
wenn die bots nicht mehr einloggen können, sinkt auch die player zahl^^
und ja… ich bin für keinen lpcal im low und 0.0 sonst ändert sich nichts an der Sache. wer local im blick hat kann in ruhe minern oder was auch immer.
Playing this game since 2007 and seen some changes, but what CCP is doing now is … time to start playing another game which will be enjoyable as EVE once was
“On Tuesday 17 December, Veldspar and Spodumain rocks were removed from Null-Sec asteroid belts. At the same time, the quantity of ore for levels three, four and five asteroid Anomalies in Null-Sec were greatly reduced (33%, 50%, and 66% respectively). These changes will vastly lower the availability of some ores in Null-Sec.”