But why? In the absence of other players you can’t sell any of it, there’s no obstacle to overcome in mining or manufacturing, and the NPCs sure as hell aren’t challenging anyone once they learn how the game works and train a few skills. What exactly is there to achieve that you can be proud of?
Peace of mind?
No, I know how to protect myself from the wolves. I accept that they’re part of the environment I chose to operate in, and learn how to avoid them, escape them, fight back against them, or make myself too difficult of a meal to be worth their time.
It’s fun for me. I don’t always go for methodology thats the most efficient or meta. I do what I think my character would do based on the concept I used in creating him. I don’t usually look things up before I do them. I like finding things, reading the little stories in the missions. There’s accomplishment in doing things without using the guides, in finding wormholes or sites without using the agency. There’s a little bit of joy in reproccing my loot to make more ammunition. I’m just not the type of gamer who needs other players around to enjoy a game.
But why would it be fun? It’s like playing a FPS in god mode, maybe fun for a few minutes of screwing around but the fact that you can’t possibly lose makes it get boring really quickly. I just don’t see how EVE can sustain interest for very long when there’s no market, no other players to overcome, no NPCs that can meaningfully threaten you, and generally zero chance of failing at anything as long as you are willing to spend X minutes/hours doing it.
There is a difference between Sandbox and FPS games. This IS a Sandbox game. You can lookup what a Sandox game is on the internet and educate yourself.
If an action would get boring for you, maybe it doesn’t for him.
I suppose CCP could just get rid of all HS/LS space. Problem solved…
At the moment, CCP didn’t announce anything that will improve the situation of miners.
I don’t find that to be true. I have to make sure I watch what I’m doing or my ship will pop. Maybe that’s because I’ve always been a RP guy and not a powergamer. I go with what I think would be a cool concept or a fun idea rather than build stuff based off min/maxing. Because of that, stuff that the powergamers say is too easy is still a challenge to me, especially solo.
I think you’ll just have to accept that you and I likely find different aspects of gaming enjoyable. I hop on for a couple of hours after work and run a mission or two for the Caldari navy or roam around seeing what there is to be seen. My purpose in playing is to see what I can find in the sandbox to play with for an hour or two at a time. I have no interest in trying to take over a system or any of that stuff.
I want to reinforce that I’m not at all complaining about pvp in eve, I know exactly where I am. I’m not interested in pvp, but by no means should it be removed from the game. While we’re on that topic, hisec is just how it should be: safeR, not SAFE! Hisec is low risk, low reward. If anyone gets popped in hisec they’re likely flying a loot pinata or they’re not maintaining situational awareness. Hisec does not need to be made any safer than it already is, people need to watch their backs when they undock.
That person has a one track mind and doesn’t understand that Eve is a complex game with a lot of different aspects.

Uhhh, DST can take 60000 M^3
Your trips are off by a factor of 1000.
I.e. Using your above numbers you could bring in enough ore for 2500 Cap cargo bays in a single DST.
Wrong… a DST can take 5000 m3 cargo. It can take 50000 m3 in fleet hangar.
A very rough calculation on the tritanium needed to built an Orca, taking only compressed veldspar will require approx. 25740 m3. Let’s round it down to 25k m3. So it will take 5 round trips in order to transport only the tritanium outside the W-space. I would say in total 10 round trips, because it’s all a rough calculation and I might miss something…
What you don’t factor in is the entire risk of doing this… For 1 trip is fine… Multiple trips increase the risk factor exponentially. First of all, you don’t do that in a hole with HS static, so you are going to have at least 2-3 jumps through WH-space in a ship with no defense.

Eve is a complex game with a lot of different aspects.
I can’t argue with that… EvE is the game in which it would take a big chunk of your RL in order to try everything is available. That’s why people do different things until they reach the activity which make them happy. The activities are really diverse, for some is PvP, for others is PvE, others are miners, others are builders, others are traders, others are transporters… I saw a guy with a huge spreadsheet for building, I couldn’t do that… but if it makes him happy…

A very rough calculation on the tritanium needed to built an Orca, taking only compressed veldspar will require approx. 25740 m3. Let’s round it down to 25k m3. So it will take 5 round trips in order to transport only the tritanium outside the W-space. I would say in total 10 round trips, because it’s all a rough calculation and I might miss something…
YOU CAN PUT COMPRESSED ORE INTO THE HANGER
Jeez, seriously, you guys clearly don’t actually play the game. You don’t even get basic stuff like this.
There is also a T1 hauler that you can put compressed ore into if you don’t want to train into a DST. Like seriously, use the tools already in the game and these B.S. problems evaporate.

So you’re sheep for the wolves…
And wolves dont kill wolves, right?
PvP crowd are warriors, they kill other people for trophies and glory.
PvE crowd are hunters, they kill npcs for resources to trade. They can kill people too, they have the skills and equipment, but that’s just not what they want.
Then there also is industry crowd that only wants to trade and produce stuff. They dont need to kill anyone, and dont have skills to do that.
Is there glory in warriors killing non-warriors? Wolves? More like muggers. Parasites.
It’s how human society works though. Some people want to make stuff, some want to take others stuff. Both are inherent human behavior.
They often say it’s just a game, you cant compare it to RL things. But there are your personal character traits that define what you find interesting, things you like to do in the game. You can try different things, but you’ll find some are more appealing than the others.
Different people like different things. A shocker.

PvE crowd are hunters, they kill npcs for resources to trade. They can kill people too, they have the skills and equipment, but that’s just not what they want.
I hadn’t thought of putting it that way, but that’s how I see it.

There is a difference between Sandbox and FPS games.
Yes, but even in a sandbox game there has to be some level of challenge for achievements to mean anything. It doesn’t matter if you have a million options if they all come down to “click the ‘win’ button and win” with minimal effort and zero chance of failure. This hypothetical single player EVE would be nothing more than a clock counting how many hours your account has been logged in for.

I don’t find that to be true.
I guess you’re still in your newbie phase then, because NPCs are not challenging once you learn how the game works. Even with less than perfectly optimized PvE ships I can’t even remember the last time I lost a ship, or even came close to losing a ship. Most of the time I barely have to turn on a single tank module to entirely negate the incoming damage.
So yeah, enjoy it while it lasts, very few people will find that the play style you’re describing has any long-term appeal.

I guess you’re still in your newbie phase then, because NPCs are not challenging once you learn how the game works.
So yeah, enjoy it while it lasts, very few people will find that the play style you’re describing has any long-term appeal.
I’ve been playing on and off since year one, and enjoying it. Fitting for salvage and exploration with a cloak rather than pure damage and tank ups the challenge a bit. Sometimes it’s not necessarily about challenge either.
Not really concerned with how many other people find it enjoyable.

It doesn’t matter if you have a million options if they all come down to “click the ‘win’ button and win” with minimal effort and zero chance of failure.
Are you talking about gankers here?

I guess you’re still in your newbie phase then, because NPCs are not challenging once you learn how the game works.
Different people find different things challenging. Not necessarily how hard an NPC is to kill. How many can I kill per hour is a challenge too. How cheap a fit can I use and sustain isk/h. How many or how few buttons do I have to click. How many systems do I travel across. How many sites do I scan while I travel.
How hard of a concept is it to grasp? Different people like different things.
Some may like watching paint dry, or a ship spin. If its their niche gameplay, and they pay their sub, and they benefit the ecosystem, who are you to tell them to leave?
Im liking the cut of your jib, matey.
Think I had you pegged wrong before.

And, of course, you can fly expedition frigs and then you really don’t need any. Sure your yield will drop versus barges/exhumers, but not a ton.
Thing is, in my neck of the woods people have always been mining in Ventures and cheap T1 barges. Not for flat ISK but for the materials and… dare I say it… the fun of being a target. People will also be sucking Trit out of Trig sites and the like. Perhaps not with as much boosts as you might expect in high and null, but that’s exactly why it would make it a good newbie zone: a minimum of training gets you the means to extract lowsec ores: just not with afk max yield.

You are ignoring the elephant in the room, which is isk faucets. As long that those continue to run, scarcity on the resource side just equals inflation and spreading materials out only increases cost by forcing people to move things around more. Thus, miners lose as ship costs will rise faster than mineral costs on average. Industrialists probably come out neutral eventually. And the large with large stockpiles of either isk or stuff win out over the small.
So eventually mineral prices will settle, and common understanding is they are going to be higher than today, as they are becoming more scarce.
But isk faucets all stay the same. So in reality they are hosing ratters, mission runners, WH crabs and Abyss divers. They all are going to need to do more to buy the same amount of stuff for their devalued isk. Right?

{Stuff}
Hey look - if I throw all these unconfirmed vague guesses, concerning a very small proportion of Eve players*, up in they air with my eyes shut, they land as a very precise value of 130,000 - magic !
- and forum moaners who no longer play anyway