Conceptually fair but insufficient. You are ignoring the elephant in the room, which is isk faucets. As long that those continue to run, scarcity on the resource side just equals inflation and spreading materials out only increases cost by forcing people to move things around more. Thus, miners lose as ship costs will rise faster than mineral costs on average. Industrialists probably come out neutral eventually. And the large with large stockpiles of either isk or stuff win out over the small.
And thatās without addressing the faucet issue which is the elephant in the room that CCP continues to ignore.
You want new eden to be so big that no one fights for space, because everyone has 5 systems themselves. Whereās the fun? Why not make Eve Offline where you can pve to eternity.
Miners will make the same. Ship prices simply go up. Players who earn by missions, anoms, ISK faucets actually are the losers since their ship and module costs will go up. Why do you think people bought up the market. Hels have nearly dried up. Capitals are sky rocketing and few on market. The raven went from 200 mil to 260 mil
Edit: I should clarify that everyoneās āincomeā is going down. This has been a long known objective of ccp. But miners income relative to everyone else may go up or down dependent upon where they mine. Overall Iād say miners will make more income than before.
Thatās incorrect. It would be correct if nothing changed but the quantity of ore available. But thatās not all thatās changing. In parallel, the amount of distribution costs required to move ore will be higher and the amount of ore (or minerals) destroyed in transit will also be higher.
So, on average, the price of ore will go up more slowly than the price of things made from ore. And miners will lose.
As for other sources of ISK, unlike ore, they are not capped nor are they dependent on the actions of other playersā¦thus, while their per hour efficiency will decline, there will be no other impact on that game play. So higher prices of stuff can be offset by more hours spent (or more real dollars spent) acquiring isk.
While itās fine to speculate, Iād suggest you hold your horses some. CCP strongly hinted this is not all the changes coming, and it would be rather shocking if they didnāt also massively shake up how the ISK flows into the game in the near future. That devblog just hasnāt dropped yet.
Exactly how all this will all play out is very hard to say, especially from the partial picture we have today. Mining is just one part of the overall ecosystem and changes they are a-coming.
Exactly. But even with the mining changes we donāt really know what is going on. We know mining changes are coming, but even in that devblog many of the exact numbers arenāt really specified.
Iām not trying to shut you or the discussion down, but Iām just trying to give some perspective. Itās very hard to predict what is going to be the result, especially when other really important things are likely changing as well. Make your guess and place your bets accordingly, but donāt be so certain you can predict the future.
We had T3 component production but it had to be shipped out to be constructed (boo), then CCP added production facilities (yea), followed by a change that made it so we had to import materials to make them (boo) - So WH T3 production over my time in WHās has been half-on/on/off .
Switched to capital component production, but thatās now off the table because shipping in materials thru a limited mass hole to make the orcas we used to make as a type of āore compression for exportā is no longer viable.
Ratting works but usually gets interrupted because, in their wisdom, CCP added more wormholes thinking it would create more content (which it didnāt), when making fewer connections with would have greatly increased conflict ( bottlenecks create content - see Udema)
but - Iām safer in the WH now, nothing economically viable to do, but the WH is safer from invasion.
Edit - The pi is worthwhile, if you can accept that every so often a sabre will take away a weeks profit when it de-cloaks next to you at a poco.
Thatās where we are different. I see the impact of this change as negative to miners, to small groups and to hi sec.
Might other changes come that offset that to a degree (possible though CCPās record doesnāt support that to any great extent). But the fact that those changes might come does not change the impact of the changes in front of us. It might mitigate or even reverse the impact but it doesnāt change it.
If CCP introduces some other things with these ecosystem changes that improves the situation for miners overall it doesnāt change anything? Itās still negative? That makes no sense.
There is no pleasing some people it seems. Ok, carry on with your griping then.
Except you canāt. Thatās an appeal to the silent majority but also logically wrong.
Only the most emotionally upset will quit over this update, and strong emotion also is highly tied to people bothering to go to the forums and make angry posts.
Therefore logically it is likely the forums are capturing a significant portion of the quitters, and are not representative of the wider player base.
Statistical analysis has to be applied with logic.
If the hole can handle industrials why are you not shipping in DSTs filled to the brim with compressed ore?
Thatās 14 trips thru a wormholes and there are 46 other components of similar size - thatās a crap ton of trips to ship in the compressed ore in when we used to mine and build stuff to ship it out.
It would take about 100 trips in a DST to collapse a fresh WH, but thatās a lot of trips back & forth to a trade hub without being noticed - a NPC station you use as dump wont work as when the hole spawns again it could see you on the other side of kspace
Iām kind of split on this. It seems like it may boost up low sec a bit, which Iām a big fan of. Low sec is fun. There arenāt enough players there. This gives an incentive, I think, for people to set up mining operations there, so that seems cool.
On the other hand, I live in a wormhole, and schlepping all the way to the market every time I realize I need something seems like an annoying hassle. And I kind of liked the idea of sort of living off the land a bit. And it gave me a good excuse to vary my gameplay a bit instead of just running the same sites all the time⦠Not really sure this change needed to hit the wormholes to achieve the desired impact. Or maybe it should have hit in a different way, like reducing the quantity of ore sites in the wormholes to prevent wormholers from doing economically significant mining, without disrupting the kind of small scale āfor convenienceā mining that mostly goes on there, as far as I know.
But why? With no other players thereās nothing to drive the market, no chance of failure and no reason to play. You just do the menial grind until you get tired of it and thatās the end.
Uhhh, DST can take 60000 M^3
Your trips are off by a factor of 1000.
I.e. Using your above numbers you could bring in enough ore for 2500 Cap cargo bays in a single DST.
I like the pve stuff there is to do in eve. I like sandboxes. I just donāt really like multiplayer very much, especially pvp(except for red alert and C&C). I especially like the slower paced combat mechanic that reminds me of naval combat. I like exploring and building, salvaging and scrapping. I dig trying to live off the land and seeing how far I can make it on my own.