Why then was it necessary to create conditions for life in them?
silent company is the bigest alliance in game and they are in high sec.
also read carefully what they said- this phase is about ppl spending whats piled up over the years.
when thatās done, there will be another change.
Since end of 2019, all updates only worse and worse. CCP will kill this game?
idk, ask the Devs.
Mine in lowsec. Itās more lucrative now.
Your running down a very slippery slope. As a long time player and someone with an economics degree, this coarse of action is very problematic. This will drive mineral price higher and higher. Impacting the beating heart of Eveās economy. Mineral prices will rise, forcing ship and module prices to rise, until you reach a breaking point. It will fly in the face of Eveās number one rule. āIf you canāt afford to lose it, donāt fly it.ā With the direction things are now headed player will be unable to risk there expensive ships. Are big ships about to become a thing of the past? Without some major mitigation the answer could very well be yes. And for the new player, how long will it take to save up for that first cruiser? I just hope your very aware of economic repercussions this could set into motion.
ccp remove pyerite from game ?
I suspect the game is a dead man walking. Donāt take it serious. Donāt take this thread serious. Most of all: Donāt take CCP serious. Donāt build things that are supposed to last. Just have fun while you can. If you cannot have fun any more, leave.
Iām just going to nod and say āYepā, there will be an eye roll in there somewhere, but please feel free to stop talking about indy or my motivations, because you clearly donāt understand a god damn thing about what i said
100 catalysts. So 1 hour in an unboosted procurer and 30 minutes running L4s nets you⦠130M ISK, minus the production cost and fees.
Just running the L4s was better money, first off.
Second, just looking at base #s, cats use up 52k trit, 15k Pyerite.
So 100 of them is is 520k trit and 1500k Pyer. Letās just go with that.
A single megathron (again, just the base #s) is 10M trit. So 200 cats of Trit. Itās also 2.6M Pyre, so 173 cats of Pyerite. Now weāre up to 3h per battleship.
Yeah, someoneās entire play time for a night is trivial. Gotcha. You want 400 of them, quickly? By your math, thatās 1200 man-hours of mining. Trivial.
God damn, I am glad I donāt play with you. You apparently think nothing of taking a giant crap all over your āfriendsā time.
in 2011 a tengu was 1 billion or more on the marketā¦not including the sub-systems. if anything with your statementā¦cause ppl flew them back then if not more so, CCP is reversing direction it appears.
So CCP managed to kill activity in W-Space one more time again⦠killing the ore Sites, pushing out the miners of the almost dead space.
Thanks God to BOB, only a few do mining im W-Space ā¦
For all other, we could write a WALL OF TEXT round the WORLD.
@CCP_Dopamine The changes are Comming and NO ONE FROM CCP will give us ear to us.
The Changes are fakts and there is no discussion on it. i am right ?
At this point do you have any confidence at all that CPP has any understanding of the long term effects of their changes?
helpful.(sarcasm!) but then thatās the kind of response I expect from this community.
Because the attitude seems to be quite negative, letās ask the question:
How would you change it in the place of CCP? That it stays as it is or was before the shortage is not reasonable.
I donāt. But worse, I donāt think CCP does, either.
Why would you ruin wormholes even more? At this point in time is there any reason to keep them? Maybe close them off for good and make up some lore as to why they shut down. Smh.
Can CCP answer about EVE future? CCP will create another korean trash with shop?
you donāt need wars to gank a minerā¦
so 1200 man hours, is that what took you long to replyā¦
so 16 hours to build 400 T1 battleshipsā¦in total time needed. got it.
Thank you for doing part of my job. (math)
Edit: btw this part of the issue CCP is probably trying to fix, which yeah if it is Kudos to the Devs