or is it
yeap they are fuckin it up, not player based game anymore
CCPlease
Premise āEvE is a Sandbox gameā
Conflict Ore types are being limited into distinct regions of the galaxy
Whether youāre a new-bro or a bitter vet this change seems dedicated to producing a required change in the way you have played for days/weeks/months/years. There are a huge variety of players in New Eden. From carebears who donāt know what the term āover-heatā means to PvP players who wouldnāt know what the different moon goos are used for, because thatās not part of what they enjoy about the game.
With this update CCP you seem dedicated toward making players do everything, makes sense from a Utopian perspective, but Utopia is a myth. Industrial players have long had to import A PORTION of the various materials to build the ships, modules, citadels, etc. With this change all indy players will be required to import 2/3 or more of the materials to build things. Actually happens in the real world, but thatās not the type of realism I want in the place I go to hang out with friends where we all do a little of what we like to have fun while we hang out.
Players like, I think anyway, having a choice of how to play and not having a job of a game.
Please consider my comments and those who have posted before and will post after me.
Sincerely
o7
Wade M
after market out of control. and mineral and ship prizes go insane i dont think this good thing. ccp you forced your players too much. many will be leave. if you wanna stop nullsec block just start a new blackout but dont ruin entire economyā¦
Why? Sounds like a great time to be a miner if mineral prices are going to go up that much.
Just returned to the game a few days ago, so Iām not really up to date much with things like the market and industry yet, but I can definitely say one thing:
This update can be said to be an overhaul to mining, but unfortunately nothing is being actually added or revamped to make mining better for the miners.
Coming back, something I definitely have not missed is how you get nothing out of a depleted asteroid if your lasers are still working on their cycles on the non-existent space rock.
If thereās going to be a resource scarcity, then you bet I WANT THOSE DAMN RESOURCES THAT MY LASER MINED!!!
Iām not even asking for the āasteroid has been depleted messageā to be fixed when someone finishes the roid before your lasers do, or something like a ātarget lostā sound queue to be implemented.
Simply want the portion I mined to be given to me while the other people mining the same roid also get their portion, thatās all.
Once asteroid is depleted, lasers turn off automatically, and although people will complain and say semi-AFK play should not be rewarded, would be great to get a proper āThe asteroid has been depletedā queue when a targeted rock pops out.
If CCP really wants to stimulate people to do stuff together, then mining in a fleet definitely shouldnāt be more stressful and irritating than just going about on your own mining ship and stripping away at your own rocks, at your own time, and without having to care about someone else taking away all your resources while your stay behind sucking your thumb and giving them a mean look.
This is one simple option, or actually just MAKE MINING MORE INTERESTING!!!
Asteroids are asteroids.
Player needs to scan asteroids to see which types of ores they are consistent of.
Someone may be unlucky and scan a rock with 97% scordite and 3% omber, while someone gets a nice hit of 80% plag and 20% veld on first attempt at scanning after warping in to the belt.
Mining crystals could work more efficiently in removing a specific ore from a roid, but be more volatile depending on the asteroid DNA, like plag and scordite are super volatile together or something.
Give mining ships a proper overhaul, like having a smaller ore hold, but the ability to compress ore in the ship with a single cycle active lower slot module, making mining more interactive so you have to run the ore compactor every now and then to free up space for more ore to be mined before having to drop it all off at a hub, and making players choose whether they get more raw ore mined or more ore compressed due to limited low slots.
Of course, a venture would have small compactor modules, barges and exhumers medium compactors, and orcas and rorquals the way to go for quick ore compression, doing it in huge bulks with a single cycle, making them have to choose either more tank from damage controls and bulkheads or the usefulness of ore compression on site, otherwise would require a proper hauling chain to deal with all the raw ore to be transported to a structure with ore compression.
If you want to improve the system, then improve the player experience for the system you are meddling about with too please.
this is game. you cant force people to what you want so easly. if you try people go out and game will be finitoā¦ got it?
this not wow. you need train skills for long if you dont wanna die from boringā¦ ccp dont care players invesment. dont respect thier assets. ccp only steal and dont give any new thing. people hate it. ofc you will be ignore 1000+ post at here. even i not really againt seperating markets or minarals. but these are only steal from players nothing new nothing bring companse their lost. this will fail.
I see weāve reached the point where you whine about how unfair it is that people arenāt civil enough rather than offering anything of substance to the discussion.
Farmers have been saying this for years and it still hasnāt been true.
As for the nonsense about CCP āstealingā from players, get over it. The game changes, adapt or die. Youāre being given plenty of new opportunities to exploit and you can either profit from them or ragequit and go back to WoW.
Spod has almost completely disappeared with the first nerfing of ore.
Inflation does not increase oneās ability to make purchases.
It is not economically sensible to receive more ISK for the minerals you mine, and have the items created with those same minerals have a smaller cost increase, which is what you are suggesting.
Yes, miners will have more ISK in their wallets ā¦ until they try to purchase anything.
kind of stupid, why not just add a mechanic to capital ships that require vast amounts of ISK to continue keeping and using? why punish the entire player base because a select few players have too much money? why decimate what new players can achieve? i donāt get the plan here, there doesnāt seem to be one if iām honest, who is your game supposed to appeal to?
Universal inflation does not. Increases to some prices do.
It is not economically sensible to receive more ISK for the minerals you mine, and have the items created with those same minerals have a smaller cost increase, which is what you are suggesting.
Youāre ignoring the other sources of wealth in EVE. If all prices go up by 100%, mining income goes up by 100%, and mission income remains constant then miners have seen a massive relative increase in purchasing power. For every hour spent accumulating wealth the miner can convert that wealth into twice as many ships/stations/whatever as the mission runner.
Then mission runners will cry because their ships now cost twice as much. Its a catch 22.
No, itās a win/win. Driving players away from the worst part of the game is a good thing.
Not gone but i mean not relevant anymore
because of mining more fun than doing mission? lol cheap advocates always sameā¦
That sounds a lot like: āCan you loan me $100 until payday? But only pay me half now. That way Iāll owe you half, and youāll owe me half, and weāll both be even.ā
If you mine 1M ISK of minerals, you can then buy less than 1M ISK of stuff made from those minerals. The wealth of others only increases the market inflation, further hurting the spending-power of the miner.
Yey inflation time
Youāre wasting your breath. They donāt give a sh!t about miners or industrialists or PvE players or Planetary Producers.
ALL they care about is their childish Pew-Pew.
Iām curious how their pew-pew is gonna go when no one undocks for fear of having to pay quadruple the price for a ship thatāll explode in 20secs.
Except the wealth of others is going down in this example. Miners keep up with inflation, mission runners fall behind inflation. The end result is that miners get a net benefit from the change.