Resource Redistribution Update

If wealth is going down, then miners are not somehow isolated from that. They also become less wealthy.

If nobody is paying the price demanded for minerals, because people are becoming less wealthy, then the miners must lower their prices to match demand. There is no ‘mineral board’ to artificially hold mineral prices steady.

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Um. What? Miners are isolated because their source of wealth is different.

There is no ‘mineral board’ to artificially hold mineral prices steady.

But there is demand created by destruction. In a PvP game you don’t have the option to not buy stuff, unless you want to forfeit all of your space and goals and just sit idle in an NPC station forever. Think less “do I want to go out for dinner tonight” and more “if I charge you $1000 for a vital medication you either pay me or die”.

Ahh so no other fix is possible, sink or swim, take it or leave it?

This is a fools errand, many developers have tried to lure people into PvP areas using lame tactics rather than actually make the PvP area make sense. You can’t force a broken zone on people.

But really coming from a dev team that created a 1v1 instanced PvP in a sandbox with an instanced PvE Queue, expectations are rock bottom :roll_eyes:

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That’s my thought too. Wipe the server, let us keep our skills points. Vast open universe without these lame changes.

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What destruction, the null block bot fleets in low and high?

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CCP doesn’t seem to be interested in making any other fix, and has a long history of ignoring lowsec. I’d rather take a less than ideal solution than have no solution at all and only the hope that someday maybe CCP gives it another try in 10 years.

No it isn’t.

Miners only earn more if demand exceeds the current supply. If demand drops, mineral prices drops.

If people stop buying stuff because their wealth drops, less stuff is manufactured, and less minerals are purchased from miners.

Miners are very much impacted by market changes. Even moreso than manufacturers, as (smart) manufacturers always get their cut regardless of material prices.

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But, again, people have limited ability to just stop buying stuff in a game where not buying stuff means sitting idle in station while your enemies take everything you held.

Well, they have one major option of not buying stuff - giving up on the game. But you are all in favour of that option.

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You are the one that introduced the wealth decrease topic, not me, and now you are arguing against it.

Make up your mind, and keep the goal-posts stationary.

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Well sure, but the idea of an EVE store selling skins, skill points and outfits was laughable not too long ago.

Where am I arguing against it? Wealth for non-miners will decrease, and they’ll have to farm harder to afford the stuff they are required to buy. Nothing I’ve said is in any way contradictory.

I suspect that, as has happened over and over again in the past, we will find that most EVE players aren’t as weak as the highsec farmers protesting this change.

When I was at EvE London I was asked about small man corps and how they operate in HS. Seems you have taken this info and used it to kill them. You have singer handedly.
1, Devalued my location choice.
2. Devalued all the skills in all my characters for mining.
3. Devalued all the skills in all my characters for industry.
4 Totally messed with the 1.6 Billion of Blueprint choices I use.
5. Created a feeling of distrust.
I have used my saved assets to buy PLEX and continue as OMEGA for the moment, but rest assured, if this goes ahead there I will not be spending any real money on EvE.
Just to add insult to injury, this comes on the back of a, nearly 20%, price hike recently.

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Guess I’m a little bit too late for the rage party

Hope the mineral changes and new deficit created are tied to Triglavian space

Otherwise it would be a lazy patch, changing only mineral distribution without adjusting prodution requirements on items is pretty underwhelming

You cant have been playing EVE long if your just getting that feeling now. :rofl:

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It really is time you went to bed, but before you do, try actually reading this thread. The people pointing out the idiocy of these changes span the full gamut of players. The WH players are angry. Some of the LS chaps are unhappy. Quite a few small enterprises in NS are distinctly miffed.

But of course you will not bother, because it would challenge your narcissistic conviction that you know best, and cognitive dissonance would prevent you from understanding anything that challenges that viewpoint.

Good night.

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Noxcium and Isogen should’ve been kept in highsec, the amount you can and, in the future, could procure was already pitiful compared to lowsec and nullsec ores but it at least provided a way for all or nearly all of the minerals to be acquired locally for T1 blueprints. Another issue is Scordite becoming even more of the “bad” mineral with its value being cut in half and Pyroxeres becoming its better cousin.

However, I think it’s a good idea for the minerals to be split up more. It will encourage trade, though might also encourage large fleets from nullblocs; and raise the prices of minerals and, if industrialists adjust to it, raise the price of equipment and ships.

Overall I think these two things shouldn’t be included in this update:

  • Noxcium and Isogen should remain in highsec but in limited quantities.
  • Ore anomalies should remain in highsec
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Who cares? You’re spending PLEX on EVE and that gives CCP even more income than if you paid with cash.

Devalued my location choice.

Yep. Get over it and leave the tutorial zone.

Sure doesn’t seem like it. Most of the complaints are coming from people who are outraged that their menial farming grind is disrupted and can’t stand the idea of leaving highsec.

No, you just didn’t read correctly. NON-miners will have to work harder.

Point, but the fact still remains that non-miners are not going to do without, as you stated, but demand will indeed fall and miners will indeed earn less.

Ok - no one cares.