A couple questions:
Will trig ore have mining crystals, reprocessing skills, and be compressable now as it is obviously aimed at being a meaningful part of the trit supply?
Will drone space be buffed in some way to make up for the lack of reprocessable items, as they are getting buffed and are present elsewhere?
Also, your mineral reprocessing chart is missing the megacyte column.
edit: there is a scroll bar, my bad.
Low Sec mining will be a thing again. I am looking forward to this. I used to Wormhole mine, so this makes me very interested. I want to give it a try.
CCP : If i could explain why you really try to do, and if i could propose you an alternative to have a better change and who donât imply a lot of dev time (near the same you have here). Do you recruit me as GD consultant ?
While I understand the need to impose a greater loss cost at this stage in the game (I remember when Cyvok and Molle had the only Titans, unlike today), my concern with this change is that the loss-cost goes up uniformly across the board for players at all levels.
Trit being more rare impacts every ship and module. A newer player looking to replace their lost Vexor will see a much higher loss cost, which goes to make the new player experience that much more painful.
Rich players and nullsec alliances have the infrastructure in place to weather this storm⌠not only weather the storm, but theyâre the ones with the means to be the main supply for things like Zyd and Mex which are getting even more rare, allowing them to corner the market and benefit from the inevitable price increase.
To promote scarcity you can either increase use or decrease supply. Why not make bigger ships more mineral intensive, rather than making the minerals more rare.
If a Dread took 2x or 3x more minerals to make (for example), that would impact the top-end alliances and rich players more, whilst leaving the âpoorerâ or newer players with less mineral-intensive (and therefore, cheaper) ships and a lower barrier to entry.
This whole thing is a problem, yes⌠but one that should be fixed with a scalpel as opposed to a sledgehammer.
The idea yes, but theyâve used the last 6 months to monitor the IMPACT of the mining changes. That is what I was referring to.
It seems that the shortage wasnât âenoughâ but thatâs because people are spending far more time in the game than before. If they did the shortage 18 months ago (march 2019), then the impact over the summer of 2019 would be far more realistic than the summer of 2020.
Youâre missing my point entirely. There are thousands of people making ships, modules, etc. The profit margins are very low. I do what i do to challenge myself. In the process, i can make my corp mates slightly cheaper equipment. Believe me, if i was doing it for ISK, Iâm better off selling the materials.