Resource Redistribution Update

A couple questions:
Will trig ore have mining crystals, reprocessing skills, and be compressable now as it is obviously aimed at being a meaningful part of the trit supply?
Will drone space be buffed in some way to make up for the lack of reprocessable items, as they are getting buffed and are present elsewhere?

Also, your mineral reprocessing chart is missing the megacyte column.
edit: there is a scroll bar, my bad.

Sorvolge

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Do you even understand this game? GG wormhole industry corporations.

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I mean if there’s one thing you can count on CCP for isn’t it more nerfs?

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Low Sec mining will be a thing again. I am looking forward to this. I used to Wormhole mine, so this makes me very interested. I want to give it a try.

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F
Wormhole Indy Corps can basically move out of WH if they didnt do it yet

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CCP : If i could explain why you really try to do, and if i could propose you an alternative to have a better change and who don’t imply a lot of dev time (near the same you have here). Do you recruit me as GD consultant ?

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While I understand the need to impose a greater loss cost at this stage in the game (I remember when Cyvok and Molle had the only Titans, unlike today), my concern with this change is that the loss-cost goes up uniformly across the board for players at all levels.

Trit being more rare impacts every ship and module. A newer player looking to replace their lost Vexor will see a much higher loss cost, which goes to make the new player experience that much more painful.

Rich players and nullsec alliances have the infrastructure in place to weather this storm… not only weather the storm, but they’re the ones with the means to be the main supply for things like Zyd and Mex which are getting even more rare, allowing them to corner the market and benefit from the inevitable price increase.

To promote scarcity you can either increase use or decrease supply. Why not make bigger ships more mineral intensive, rather than making the minerals more rare.

If a Dread took 2x or 3x more minerals to make (for example), that would impact the top-end alliances and rich players more, whilst leaving the “poorer” or newer players with less mineral-intensive (and therefore, cheaper) ships and a lower barrier to entry.

This whole thing is a problem, yes… but one that should be fixed with a scalpel as opposed to a sledgehammer.

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Or, you could, you know… bring more gankers and actually kill them.

Resources will be redistributed until there is no resources to redistribute!

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Maybe they’re removing it altogether! [/tinfoil]

it did until you said something, thanks…

Can I have your stuff?

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The idea yes, but they’ve used the last 6 months to monitor the IMPACT of the mining changes. That is what I was referring to.

It seems that the shortage wasn’t “enough” but that’s because people are spending far more time in the game than before. If they did the shortage 18 months ago (march 2019), then the impact over the summer of 2019 would be far more realistic than the summer of 2020.

well yes, if all the high sec’ers go to low sec, then we shall adjust lol

and dramatically reduce destruction, as dreads become less likely to be thrown into fights with wild abandon.

Because that would hurt the blue donut stockpile, you silly! And we don’t want that to happen, do we?

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You’re missing my point entirely. There are thousands of people making ships, modules, etc. The profit margins are very low. I do what i do to challenge myself. In the process, i can make my corp mates slightly cheaper equipment. Believe me, if i was doing it for ISK, I’m better off selling the materials.

I appreciate you all providing this feedback to CCP.

I think you can expect them to pay as much attention to it as they paid to my feedback.

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You already got our stations, now you want our ships. go away. Christmas ain’t for months yet.

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Except it wouldn’t. It’d increase our stockpiles of dreads, titans, etc, because we’d risk them even less.

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