Resource Redistribution Update

The only ones that can do so in a travel context are prospect (T2 frigate that can fit covert ops and warp when cloaked; it can mine ore and gas) and the porpoise which can cloaky warp.

The porpoise can also solo mine using drones. It is not great at this, compared to its cost, but is still better than the prospect and has a much bigger ore hold.

Porpoise? Cloaky warp? Dude, i’d love some of that stuff, who’s your dealer?

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So a high to low system? Which would be trafficked and show to gain attention. As opposed to a dead end or deep along a low traffic pipe. I figure the best option is using BLOPS and Prospects. Or is aligned Procurers with Higgs. Up to Battlecruiser NPCs in low security belts. And restricted logistics options to get the ores/minerals back into high security. Unless you luck onto a direct High/Low wormhole or WH chain. That and using a command destroyer for boosts. I do not see it. The moment the map lights up with a population count (what, 30min refresh) someone is bound to send a scout. Or the NPC kill count shows activity in system. The jig is up.

Keeping in mind it is a started goal of the dev-blog:

  • Increase of mining ship losses

Plus, as I stated before. Isogen is not a reward for the risk.

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As per 29.09 DT:
EDENCOM Field bases and Observatory Flashpoints only spawn in EDENCOM Minor Victories and Fortresses.
Triglavian Major Conduits and World Ark Assaults only spawn in Final Liminalities.

I’ve not read the other comments in this thread, but here’s my 5 cents: while rebalancing minerals in various ores and redistributing asteroids among different areas do make sense (especially since mining veldspar seems to be the most profitable for some reason…), I can’t see the reasoning behind a) removing veldspar and similar things from nullsec b) removing ore anomalies from hisec. I mean, why? You could just make them scarce, but still there. It’s actually quite fun to find a hemorphite ore site and mine it before others do, because it’s like really rare. Right now most minerals are kind of available in hisec, even if only a little and in ore sites (jaspet, hemorphite, hedbergite being sources of zydrine and nocxium in laughable numbers), and you’re removing even Isogen completely? Just… why?

To sum it up, I’m quite eager to see how things turn out, except for this. It seems tritanium is going to be very rare in nullsec, while most other minerals - in hisec.

Also, have anyone here estimated how long will it take for things to settle? I’m quite sure anything produced from minerals is going to go way up in price, and even then isk/m3 may be lower than it is now. Or am I wrong?

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Improved cloaking device + MWD. Same as any other ship. With inertia rig and mods fitted in low it will warp in 4 sec anyway, so its just backup. Cloak just additionally lets it hide in place in mining belts. After that, using it as a solo mining ship is fully compatible with most if not all of its bonuses.

With drone mining rigs fitted, plus its drone role bonus, it gets a 17 m3 mining rate from a full flight of drones vs 13.8 m3 for a fail-fit prospect. The shield boost then helps it tank clone soldiers in low whilst these are dropped using hammerhead II using the drone hit point bonus. Shield boost can easily be swapped for a standard mining boost altho porpoise can fit two command mods, just not in this solo mining fit. The drone augmentor can then be swapped for a tractor beam to pull in cans if you do want to use it as a LS command platform.

[Porpoise, Simulated Porpoise Fitting]
Inertial Stabilizers II
Inertial Stabilizers II

50MN Cold-Gas Enduring Microwarpdrive
Large Shield Extender II
EM Shield Hardener II
Multispectrum Shield Hardener II

Salvager II
Drone Link Augmentor II
Shield Command Burst I
Improved Cloaking Device II

Medium Low Friction Nozzle Joints II
Medium Drone Mining Augmentor II
Medium Drone Mining Augmentor II

Hobgoblin II x4
Hammerhead II x4
Salvage Drone I x1

I just started producing 10,000 VENTURES. no need for a mining lazer, we’ll get the civilian lazers from the rookie ships. ^^

Thanks very much for the advice

. . . is not cloaky warping. For that you need a CovOps cloak.

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Still able to find major beacons in highsec. :wink:

1500 entries in this thread.

I haven’t played eve proper since the announcement to read all this. Twitch stream was a bit ‘meh’, though the hiccup at the start was confusing, thought my internet had died. A theme that feels like its right out of “Yes Minister” is the response of “That’s really good feedback, we will have a look at that” though its hard to tell which is more annoying, CCP saying it, or some of the suggestions that prompt the response.

The one takeaway from all this is that at some point, CCP will add the ‘dynamic’ aspect into this mess, yet there seems to be a gap ( or a blind spot ) as to how to deal with the existing stockpiles giving incumbent groups a distinct advantage. For a new group in a ‘dynamic’ system, perhaps there might be more equal access to resources, however, not only is there the hurdle of building up a force to equal what the incumbent can already field, there is the extra effort needed in building up a stockpile of replacements that did not exist when the incumbent did so.

For every person in here who says they PvE and do industry below cost for the purpose of supplying ‘goods for their corp/alliance’ what they are really saying is they are willing to screw over those in their alliance/corporation who are doing the same thing and actually asking for a fair price reflective of the effort.

This is what it was like when I used to play in Null, a constant stream of industrialists willing to undercut each other to get product out the door and make ISK.

In economics its called the race to the bottom. If this does not change, it will not matter what CCP does for the dynamic phase, prices will always be far from their actual cost.

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As a very casual player who is not in an active player corp (in a player corp, but most of the members are on very extended leave), solo high-sec mining is my relaxation after a hard day at work.

Not really looking forward to the reduction in income, which I use to buy ships I want to experiment with.

Not really looking forward to yet lower yields in the NPC stations from the new nerfed again ore.

Now that I am effectively cut off from Jita (thank you CCP) buying BPC’s of ships I want to try is harder and more expensive, and what I take to market has a lower regional price.

In short what CCP seems to be saying to me is “LEAVE - we don’t want your type of player - even if you do pay for an annual subscription.”

CCP is that really what you mean to say? Or, is it just the result of making decisions that don’t take people like me into account.

CCP you had other choices - reverse the decision on mining drones and command ships is one (and I expect that shoe will eventually have to drop).

Change the materials that are needed for building things (which will have to happen anyway, because some items are 2 to 5 times their volume in minerals and the minerals can be recovered later, which games the different minerals in different regions).

I think you have lost the view on the whole ecosystem and are trying to tangle with it piece by piece and not realizing the consequences. I note you though that scarcity would happen months ago, and i is still not really happened, - so nerf the ores and restrict the locations.

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As per 29.09 DT:
EDENCOM Field bases and Observatory Flashpoints only spawn in EDENCOM Minor Victories and Fortresses.
Triglavian Major Conduits and World Ark Assaults only spawn in Final Liminalities.

Oh wow so pro trig players get screwed while edencom get to mine rakovene in highsec.

I for one support this idea.

Also, quitting eve, firesale on char bazaar…

More interesting gameplay, not stupid unrealistic breakdown of the galaxy. You want to be a space sim then act like one…

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What does everyone think of the changes that CCP is making to mining?

I personally think it is going to make it a lot harder for miners to continue. I think CCP is doing this just to get more people to buy plex. I am trying to find what the advantages are for mining after this release. Does anyone know what they may be? My friends and I would like to know because we do enjoy mining and manufacturing, but will not continue with it if the oct release is as bad as it looks. I would like to bring some positive notes to my friends so they don’t cancel their Omegas.

Thank you!

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There is already a thread for this. Please stick to the official feedback/discussion thread - your thread will just get merged into it anyway.

Honorable and gracious sir, and your friends as well, it is good to hear that you enjoyed the game thus far. It is certainly an entertaining and engaging game most of the time, and it’s fun to talk about what we enjoy with others, so this overall pleases me to have you posting.

I do confess that I believe this topic may be closed, as the official response thread is already considered the “place to be” to give feedback and hold discussion on the changes. On the other hand, I also freely confess that I find the thread itself is long and fairly repetitive, with reasonable responses and discussion quickly buried beneath numerous posts of (mostly) honestly-held emotions being vented, so it is in the spirit of having a place to discuss the changes to gameplay alone, separate from my opinions on CCP visions and goals, that I shall approach this until the ISD decide otherwise (which is their right and duty).

My perspective is as a high-sec miner and small industrialist, not one who plays the market or plexes his account with his in-game activities. After looking the changes over, my thoughts on the future of mining crystallize into the following points:

  1. My overall gameplay will be unchanged. Asteroid belts, as far as we can tell, are not being reduced; rather, their composition is changing ingredients. This, combined with a foreseeable (as best as can be) increase in the cost of compressed veldspar (due to the need to transport it out of highsec) leaves the overall isk-per-belt changes less disastrous as may otherwise be represented by our frustrations.

  2. Once I got over the frustration of not being able to harvest the majority of the ingredients I use in production myself (which is important to me), I realized that isogen and nocxium, not to mention zydrine, megacyte, and morphie, were already a bottleneck in a small way as it is, albeit less pronounced as it will be in the future. All this means is, instead of buying 500k isogen, I now purchase 1kk isogen. The bigger issue to my mind will be seeing how lowsec mining is implemented by groups, which may affect the prices. Overall, however, the shift will be in the isk value of minerals, primarily, which may (no guarantees but strong, reasonable speculation) be offset, at least in part, by selling excess veldspar, particularly in compressed form.

  3. No more anomalies means sitting in belts longer and not wandering around looking for treasures, which leaves me a little forlorn.

Overall, as I calmed down after the initial announcement, it basically became clear that, as a MINER (strictly mining), very little is changing for that profession. Shifting mining crystal specializations, adjusting harvesting patterns, then settling back down to keep harvesting and selling. The larger changes appear, at least to me, to be focusing around the traders and manufacturers and their reactions to this. While I do not pay much attention to the former, I have at least a passing interest in the latter, so I will focus on that.

The fundamental shift will be the absence of minerals obtainable in our immediate areas, and the subsequent shuffling of prices and times involved in importing them, which, if not planned for ahead of time, may slightly delay manufacturing schedules (I generally like an excess lying around anyway, so that might be a good tactic). This may be offset in nullsec by looking to your alliance and coalition market, trade, and hauling teams and giving them estimated needs based on week/month, et cetera; highsec will have many issues simplified through access to trade hubs, particularly if/when the routes between the hubs are cleared of triglavians.

Even if they aren’t, smaller hubs are beginning to spring up for bare-bones basics, such as local ore flavors and locally-produced goods people just aren’t interested in hauling around. If there are minerals we have a hard time accessing from our home bases, a quick glance at sites like Evepraisal or Eve Market will allow us to at least begin narrowing our search for them down to the regions around ours, even if we don’t use the regional market.

In the end, sir, while the shock of the changes are a blow, and we may certainly discuss other things we hold opinions on (for which there are already threads), in the terms of localized mining and manufacturing, and thoughts on them, I cannot see a major impact in the immediate future, more a series of miner (get it? minor?) ones. I must, of course, allay this with the admittance that I am NOT a member of a nullbloc and am also NOT someone who produces large isk-value items, so my words may not hold true across other professionals’ areas of expertise.

Again, your post is pleasing to see and you and your friends are welcome here, even if the welcomes received may vary dramatically. Please continue enjoying the game, even as we adapt to changing circumstances, and don’t take it personally if this thread gets merged into the other one, as that is the policy if this is deemed the same as the other one.

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I did not see the other thread. I tried to talk to CCP about this and they said bring it up in the forums they did not tell me where.

The Dev Blog literally has a link to its discussion thread posted in it.

Resource Redistribution Update

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For you, good sir.

EDIT: Beat me to it.