Resource Redistribution Update

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Pretty much all Dev Blogs and Patch Notes, and some other major changes, will have discussion threads linked at the end of the article.

of which ccp never reads

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Is there a special reason why wormholes do not get exclusive material?
Alternatively it would be possible to have all minerals in WH-Space, but in a reduced amount.
After all, these are systems with the lowest possible security status in EVE (-1). In addition, many WHs are currently uninhabited and the change will certainly not result in a positive trend there.

You may argue that the wormholes have gas, but there is ice in K-Space for that. Moreover, the gas is of little value as long as the market demand for T3 cruisers does not increase (e.g. remove the skill point loss).

Oh NOEZ! Decisions have consequences! OH, THE HUMANITY!!!

Good job bitching about having to mine Rakovene in effective nullsec… because you made those systems into effective nullsec. Maybe if the Kybers wanted to be able to mine the special ore in highsec, they should’ve kept those systems highsec.

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Mining missions from agents often spawn ores that are worthless, specific to the mission. In the PvP zones , this means a ship loss is pretty much a mission fail, as the ‘fake veldspar’ ore ( can’t remember its in game name, but and example from incursions is Lyavite ) isn’t usually purchasable on market.

If this mechanic holds true after the change, the player will always have access to the right ore, though they could choose to keep it and ignore the mission, but this will lead to standings loss for a single hold of ore at a time.

The AU-TZ has gotten the shaft for years when it comes to many aspects of the game, not many tears will be shed if these changes put that zone into an advantage, though ultimately it would be nice if resources were dripped into the game so that every zone had equal chance at obtaining them. Though this in itself would remove a conflict driver. I distinctly remember when I was in Null, two corporations in the same alliance getting into a ice mining war. One corporation felt the other was ‘stealing’ their ice so they started doing stuff like leaving only 3 blocks of ice, so the second group basically got nothing but a 4 hour respawn timer. This lead to all kinds of alarm-clocking until one group got tired of having to be awake at 2 am day after day.

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Have you ever grown your own food?

Manufacturing your own ship is a sense of achievement.

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I’m not sure why, given the fact that manufacturing your own ship is simply a matter of spending X hours farming materials and has zero chance of failure. I would consider successfully manufacturing and selling ships at a profit (no “minerals I mine myself are free” nonsense) on the market to be an accomplishment, building one yourself and spending more time/ISK than it would cost to buy one on the market is just wasting your time.

It’s one thing to pick a tomato from a garden, and another to vertically integrate an entire production chain to make beef ravioli from scratch. How many people are growing their own wheat and all of the auxiliary ingredients like herbs and spices, and butchering their own cow, just to have an emotionally-fulfilling dinner?

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Mining Missions spawn their own ore is which cannot be compressed or refined. e.g. Polygypsum is a variant of Arkonor - meaning the mining crystals for Arkonor also work for Polygypsum. Mission ores cannot be traded via the market, only through contracts.

The other minor point would be that most of the NPCorp for mining agents have a sub-standard LP store. Why don’t they have mining modules in their inventory? And said NPCorp will usually have the worst refine rates.

Still, mining missions provides an alternative when the belts have been cleared or camped.

You mean like they used to be in the olden days? Just means peeps get to spend MORE on their daddies credit card to save the isk to get it…oh wait, that’s what ccp wants. :stuck_out_tongue:

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You do understand that the ISK people buy with “daddy’s credit card” comes from other players, right? If everything is expensive and nobody has surplus ISK then who are they getting ISK from with that credit card?

When I first started, i had no idea that Nocxium or Megacyte was minable, because I was in Gallente space and only had access to omber, plagio, veld etc.

I bought the other three minerals from the market.

Arent Isogen, Nocxium and Zydrine the least used minerals in terms of amount, in ship production?

Sure, and what if after a nerf to capitals, that no one sells capitals or supers anymore?

I mean, come on. thats a little bit ridiculous, to posit that no one will sell zydrine, nox or isogen anymore.

Well, thats the thing though. If Nocxium, Zydrine isogen and megacyte become unaffordable to new players in hisec, chances are the opposite will be true as well, and ores and minerals like Veld/Trit will skyrocket.

So basically new players will mine Veld, sell it for a larger profit, then buy those four minerals which are also more expensive. Which they can do, because they just sold Veld/trit at a higher profit than now.

Its such a minor change, though. I dont remember ever needing to mine for Omber, ever, when I started NPE, nor could any of my corpmates when asked.

In real life, wartime transport ships are often completely unarmed. Weapon systems take up space, resources, and add cost and weight to a ship. You can’t just slap guns on the outside of a mining ship, that’s not how reality works.

They shortened CONCORD response times. They removed insurance payouts on gankers. They removed hyperdunking. They nerfed bumping, limiting it to three minutes before autowarp.

Hahahaha you have no idea how badly people like me could abuse something like this.

You clearly don’t comprehend all the impact that would have.

You put up a barrier and they will find a away around it.

How about people just pay attention to their surroundings.

Don’t mine in a system where there is many people you don’t know.

Do your homework on the people you see regularly and mark them.

To get on top of you they always use a scout not hard to see these people if you are actually looking

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Eh,… Nope.
That’s basically unheard of actually. The whole idea of an unarmed transport of any kind is a modern thing, based around the fact that piracy is not really a thing, and hostile navies intercepting your shipping just don’t exist.
Most transport ships historically actually carried plenty of firepower. They gave up manoeuvrability and speed typically, and maybe a bit of firepower, but they could hold their own against lighter raiders 1 on 1 usually. Even in WW2 purpose built ships were armed, because they had to be able to.

Now yes, this is a game, we can have different rules, but you wanted to try and invoke history.

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Ehhhhh, yes and no. WW2 used plenty of unarmed transports, they just convoyed with destroyers on anti-submarine duty.

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Let me come here and voice my support for these changes.

Now mining by default will be important in all security statuses.

As will be trade, when ore needs to move around prices will spike drama will ensue and we will have fun.

Now I’ll go back ingame while you all start to complain.

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There is one problem, I have noted a major issue. Isogen is going to be the bottleneck here. This will make or break the trade and production.

I was doing some mining and realized my isogen intakes even if I target most isogen dense materials the isogen refine numbers are too low. Even with materials that have small amounts inside and can be bulk harvested.

Even Isogen Specific ores don’t give enough isogen to lighten the load.

Hopefully with this scarcity there will be some tighter tweaks to the ore and its mineral content.

But I am of the current perspective, that the tweak that should have happened would have been Higher Security Level lower chance of spawning an ore anomaly. Lower Security maybe a bit more. WH was relatively balanced by the fact that Sleepers would start spawning. This would have meant ore concentration should have had percentage of XYZ ores spawned increased or reduced. So instead of a .6 Sec Security zone getting 6 Gold Omber 8 Silver Omber 10 Omber you would tweak it down.

However, my biggest gripe is the NPC industrial fleets that sweep certain systems clean of ore before players can get a chance to move on it. Those would have to be worked on, if not forbidden in high sec. Providing a rather interesting and tempting target for the Privateers of low sec. But then again, also triggering NPC fleet response to such depredations. Making it an all around risk-reward situation. If you get -10 status it will trigger “dragnet” naval response as the faction navies within said space begin to try to intercept or kill you.

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