Because you fail to see that refusing to enforce the rules is the problem. If CCP enforced their own rules, even with game mechanics remaining unchanged, the game would be a better place.
I’ll get right on that after CCP gives me the email addresses of recently unsubbed accounts.
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So you can’t. Okay. That’s all you really had to say.
So, you have no point, you just want a specific story about a rookie griefing that results in people quitting, but heads up, they quit. I can’t contact them.
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That’s a real shame. You’ll have to excuse us for not taking your unsubstantiated claims at face value.
How about this kid?
And that’s just Amarr’s front page, notice the killers, long time gankers that regularly target rookies, not banned, but allowed to act with impunity.
Amarr isn’t a rookie system, so I’m not seeing any issues.
Here ya go then, hun.
SoE story system, full of rookie kills.
That would be illegal for them to do without the account holder’s permission.
Pretty convenient for your argument, when evidence that refutes your claims is hidden behind legal firewalls?
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Hek is also not on the list of rookie systems.
I havent made any argument.
Scroll to the bottom.
“Given the variety of systems this arc can take place in, players are asked to refrain from any form of griefing to rookie players (30 days old or less) in mission sites and systems associated with the arc. Such griefing involves but is not limited to; destroying, stealing or ransoming mission critical items.”
Systems listed below.
My bad, yes, it is.
So if you spot anyone under 30 days old getting “griefed” while running SOE missions, you should report the perp. I have no issue with that.
So again, it’s not CCP’s job to enforce the rules, but the players?
They have all the information of every action that takes place on the server every day. They could easily create an automatic “warning” for griefers that would accelerate into a ban if they continued to rookie grief, but instead CCP demands that players report them, despite them having all the information about what happened at their fingertips?
So, rookies are expected to know about the rookie griefing policy, despite the fact that no one ever links the rookie griefing description in Rookie Chat, their universal response for players being trolled is “don’t fly what you can’t afford to lose” and “undocking is consent to pvp”?
K.
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I believe CCP has some kind of algorithm in place to detect this. I’ve actually seen a GM appear and warn someone in one of the rookie systems a long time ago.
Hek might be a more difficult system to address, because it’s a major PvP system in the game. The algorithm would need to check for multiple factors to set off an alert.
Yes, it’s CCP’s job to do this. If they aren’t, that’s an issue that needs to be addressed. If you make a thread/posts about that specifically, you’ll have almost universal support.
But what I’m arguing against is you deciding to take matters into your own hands. Well actually, no, I’m not. As long as you do it within the confines of the game’s rules, I don’t see a problem. All I’m doing is letting you know that acting the way you do, according to your own definition of griefing, makes you a hypocrite to some degree. If we go by CCP’s definition of griefing, then you’re not actually griefing, and aren’t a hypocrite.
Basically, as long as you don’t define “griefing” merely as enforcing your will upon others without their consent (which is allowed in EVE), then everything is fine.
Until the rules are actively enforced, they don’t exist.
I have zero desire to force my will onto others.
I want the maximum possible amount of freedom to enjoy this game, for everyone, even gankbabies.
If a game grows, its player base grows, and this generates more content for everyone.
If a game stagnates, its player base goes static, and then into decline, this generates less enjoyment for newcomers, and more for entitled vets, because feeling powerful in a false reality is why 99% of online gamers play.
I want growth. I want millions of human players, not a few dozen neckbeards piloting hundred ship fleets with input broadcasting.
Okay. Like I said, I have no issues with that.
If you spot instances of actual griefing occurring, you should report them, and even post about them here, because I’m sure there will be players interested in “having a talk” with the people doing it.
We don’t live in a perfect world. It’s CCP’s job to address instances of actual griefing, but it’s impossible to run a perfect system, so some reliance on the community is expected.
All I did, at the beginning of our debate, is say that when you say that you are “griefing the griefer,” that’s hypocrisy. And it is. Killing the killer is hypocritical if you are against killing as an act in itself.
And like I said, it’s not my job. CCP has all the information server side they need to end all Botting, Rookie Griefing, and other problems, they simply choose not to. When they roll up their sleaves and agree to do their jobs, i’ll be a good little boy and respect them. Until then? Cheap plex, yum.
This is a separate discussion, but you can’t really “win” against botting without changing the core structure of the game somehow. It’s very easy to make new accounts, and set up virtual machines on proxies, to keep never-ending supplies of Alpha bots churning out.
The only way to combat this would be to require a moderate financial investment from players before they can run lucrative PvE content (e.g. null-sec anomalies), so that when they get banned, there’s a sunk cost involved.
If there’s a monetary barrier to entry, and the bots are caught before they can break even on the sunk cost, then botting will be addressed.
So, disallow proxy servers from connecting to the core server. Bam, hundreds of lazy botters looking for a new game to cheat.
Name 1 single disadvantage to banning proxy servers from connecting to eve? Oh no banned players can’t login anymore? Bots are gone? OMFG NO!!!