Ridiculous imbalance between missions and combat sites in rewards in high sec

Dear ladies and gentlemen of CCP,

I found a huge imbalance on rewards of missions and sites. It takes me 5 to 10 minutes to do a juicy mission in all5 battleship and the reward is between 35m to 55m always. In comparison it takes me the same amount of time to do a combat site ( DED or cosmic signature ) with all5 frigate/cruiser like Astero or Phantasm and the reward is lousy - 600k for the overseer tag. I also did a couple of green combat sites and to my surprise got 3 escalations very quickly but all were about 8 jumps away and in low or null sec.

I do not undestand why the long distance and low/null destination. A true PVE player will stick to High sec anyway as there is no fair PVP in EVE besides WH-Space ( cloak/no local/ very little chance of capital ships/blobs/no cyno ). There is also no possibily to sell the escalation destination per remote, that would at least mutigate this disadvantage.

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Most high-sec missions do not pay out 35-55m ISK on a consistent basis. There are a handful that do, but these are typically 2-3 rooms to length and take far longer than a typical high-sec combat site to complete.

Burner missions also have good payouts, but there is a sizeable investment in skills and ships required. There are enough bots AFK roaming about so the last thing we need is a buff to high-sec combat sites. I really wish I could down vote this…

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Any level 4 mission vs faction ships/EoM/Drone AI drops has this payout in High sec. Google Enemies Abound, Silence the Informant, Gone Berserk, etc. Most players do not do them however as they drop your standing vs the opposite faction a lot. Burner missions are also good, have forgot to mention them.

Combat sites in High sec need either a boost in rewards - more bounty/higher chance of faction drops or less time to complete them. Also the option to sell escalations per remote.

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from my experience, combat signatures can be very rewarding in HS. especially guristas ded4

The thing is in combat sites you actually compete against other explorers. Who have better idea of the loot chances and the signatures appearance than you.

The Anomic Team is pretty easy with the ECM kiting strategy.

Only the ones that can’t do the math. There are many pure PVE players in null, they are just richter than the HS ones.

And why would a “true PVE” player in a “all5 battleship” not just team up for incursions and roll in ISK?

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Some people dont trust other players in eve. And with good reason. If there is a problem with pve look at the monthly economic reports. Then come back and post about highsec.

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That is not true. If L4 missions, even vs faction ships, would give you 55 milions in 5 minutes, no one do anything else for ISK generation. With all warping, looting, shooting etc you are good if you get 55 milions per hour, not per 5 minutes.

If you are lucky with burner missions, you can get more, much more, but still not 12 x 55 = 660 milions per hour. For short amount of time you can focus on blitzing, to get about 100 milions per hour, but than you will have slow time to get your standings back.

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Incorrect. I do all my PVE in lowsec and never lose ships. Get gud. o7

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Isn’t the point of combat sites not their bounties but rather the chance for them to drop nice faction loot?

I remember once or twice picking up a 125 mil Slave implant running Sansha Hideaways in a frigate when I was first starting out.

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Sactly, I remember getting a 300m hg snake implant in an escalation from a Serpentis den. HS exploration is about rolling the dice. Maybe you get less than you would doing missions or maybe you get more. I feel like it’s balanced.

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Why should level 4 missions give not give more payout then exploration sites, in highsec?
Why do you believe a “true PVE player” will stay in highsec? He wants to make isk right? That isnt really done in highsec. He would search out either mining, incursion or ratting in Nullsec or Wormholes, because thats where the isk is at and thats where the biggest PVE corp/alliance branches are. Thats where the “true PVE player” wants to be, not in highsec.

Highsec is not ment to retain players or ment for people to only stay there. Its ment to give you a brief introduction to Eve, give you some basic experiences (missions and exploration sites) and then “force” you out of there, to lowsec, nullsec or wormholes, if you want to make real isk or pvp.
Thats why highsec payouts are so crap and ganking is so easy, compared to the rest of eve. Its basically a huge tutorial area for people to learn the game before actually playing the game.

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from another thread…

ccp should really do something but not with the combat sites. :wink:

combat sites are correlated with system sec status. want better sites, go lower sec. it’s just how they work. And as someone else said they can be very streaky, as they rely heavily on RNG for drops/escalations.

indeed, most of those missions are more like 10-20 mins and/or pay out less than 35-55mil. Enemies abound was one of the best mission chains pre burners, could easily beat 100mil/hr. and with Caldari at t5 and consuming a ton of tags it is probably paying out even more right now. But I’d guess burners still pay more, and I cba to loot so I’m not going to start running it again.

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There is just so much wrong in this I don’t even know where to start.

Probably the most important aspect is the ‘Forcing’ players to go to low / null / w-hole space. Sorry bud but nobody ‘Forces’ anyone to do something in his game.

I’m a ‘true PvE player’ and for most of my 10 yrs playing this game I’ve stayed in high sec space doing missions and exploration. Now I’m not super space rich, total net worth is over 67 bill ISK, but I do have a very large stockpile of Faction / Deadspace loot and have quite a few of my ships bling fit.

Anyway, I agree with the OP, high sec combat sites need their RNG loot tables buffed a bit. If players are lucky, 10 out of 30 wrecks may contain loot. Out of those 10 wrecks, maybe 4 wrecks will contain something other than Metal Scraps. The constant nerfing of loot drops, site spawn and RNG escalation table will be the death of exploration.

CCP has soured that content for far too long now. It’s high time that content got some sugar. Commander NPC’s at Anomaly sites should spawn more frequently. Escalations from both Anomaly and Signature sites should be generated a lot more often as well as roll out to 4th stage a lot more than they currently do…

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So because you made 67b in 10 years, in highsec, you feel space rich? lol, you arent space rich my friend, you have pocket change :wink: You cant even buy ten supers with that kind of isk!

The “forcing” part is not ment as actual forcing, its a gameplay mechanic. Highsec is not the place to make massive amount of isk or do “end game PVE”.
Its entry level PVE and pocket change. Except for incursions maybe hehe, they have decent payouts. So if you want more, the game “forces” you to leave highsec. Thats what i ment. You have free will ofc, but you wont get space rich in highsec, unless you do incursions or station trading 24/7. Or save for 10 years like yourself :wink:

Had you been in nullsec, farming for 10 years, you would have closer to 670b isk. Its not difficult to make more then 30b a month, with intensive nullsec farming/exploring DeD sites.

try blowing up the structures they contain loot like bpcs and deadspace drops and so what if the escalations are in lowsec just go in a cheap ship if you are scared like a baby

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It is not about being “scared like a baby”. It is about doing what you want to do , when you want to do. In high sec you have much better chance to PvE, not interrupted by sudden PvP. I mean, if I am in no mood for PvP, but still want to do something meaningfull in my space ship, I can find calm pocket with L4 level agent in high sec and run PvE uncontested all day long. No need to stress with D-scan, dock everytime local spikes etc… Different playstyle, you know, more relaxed.

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This is true but you make it sound like low/null is a constant parade of hostile interruptions. It isn’t. The problem with highsec bears is they assume low/null is just chaos. I’ve done L5s for 12 hours straight without interruption. I used to run 6/10 Crimson Hand Supply Depots in Genesis and I was never ganked and very rarely probed. Besieged Covert Research Facilities for hours. Burners, where the rat is more dangerous than any threat of pvp.

I don’t want to force anyone out of highsec. By all means you guys can stay there, have a ball. More lowsec for me. However, I have to say emphatically that you don’t know what you’re missing out on, there are quiet corners of lowsec/null where you can blast isk into your wallet with impunity.

I get it, I like to go to highsec every now and again and do some missions/dedsites with eyes half open. But on Saturday morning when you have that glint in your eye, you’re just wasting your potential, and the game’s potential.

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Don’t tell anyone! Let them dwell in HS. Don’t make them come to “my” quiet System.

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