Rose Allari Imahara - Your Voice for CSM 20

Your areas of expertise. In which areas of the game do you feel you are the most knowledgeable?

I know things in a variety of different facets of EVE, and no one truly is a master of any of them even having played the game for the last 20 years. I have most of my experience in logistical ships in large scale pvp, teaching new players general eve skills as well as NS skills that can be applied to any part of the game, small gang with friends, and SKINR. Being able to teach and provide information for new players is my main focus and light of my time in EVE. I would say I am also knowledgeable in history of the game from the corp/player perspective and would love to see more history made.

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What qualities set you apart from other candidates?**

I can still laugh and have the light of joy in my eyes? Being funny/sarcastic aside, I am new blood into many facets of eve. Tournaments, teaching, and more are part of my day-to-day basis. I teach new players on a daily basis in Gooniversity, and knowing how to think like a new player can help improve the new player experience, help retain new players, and help bring more life into the game of our lives we call EVE. Without new players, players winning EVE all the time, and the amount of cyno vigils we have held in the last few years, it’s super important not to chase off any new players and help encourage them to grow and become a part of this game we all love.

Why are you applying for the CSM?

I would love to see new players represented, while also listening to older players or bitter vets. I hear people talk of stories from the last 20 years as I document history, and the game does not seem to be creating as much history in current times due to risk adverse groups, and cost of everything in the game increasing. I want to make it easier for newer players to be able to make and write their own history, on their terms. EVE is a sandbox, let’s add some more sand.

What can players expect from you?

Expect that listening to reasonable requests should be something a CSM does. Communication and making sure that the community’s interests are represented fairly is important to me. The game needs new life breathed into it by being inclusive to new players, and older players have the experience. Expect me to try to be there to help be that bridge between the gaps. I also want to champion more tournaments for EVE online to encourage newer players to try small/nano gang play.

My goals would be to help shore up some of the parts in EVE that have been neglected for a long time: carriers needing some love: panthers needing to be more like the rest of the blops and balancing that to make it a more utilized ship,: proving grounds as a great way to encourage newer players to use it to learn PVP in addition to current game mechanics; bringing some love to the micro and small gang, while encouraging the blocks to continue to have large fights; making caps more used in fights from LS to NS and less hanger queens. Ships are meant to be used and destroyed, and fostering the mentality of ships are ammo and helping make more ships cheaper is something we should all be holding on to. Outside of ships, functions like SKINR are close to my heart, and improvements to skinr and drone windows are something i would fight for. Including how many drones are assigned to a person seen by the person and the fleet leader, more skinr patterns and an additional skinr pattern slot or two, including adding in the addition of corp/alliance logos available as patterns.

The last thing I would champion is updating the scanner tutorial to actually include more than reading. As a newbie, this is one of the most complicated tutorial parts I’ve heard complained about, whereas the rest of the tutorial options are straight forward and make sense enough to get a player undocked.

My EVE Online story.

I started in July 2024, as a HS ratter, who had a love for PVP. Joined a streamer scam corp, where none of the funds went back into the corp and into the CEO streamer’s wallet. I was not ok with that and wanted to know more about the game I was falling in love with. Ended up having many people help me, as I started streaming in HS, and teaching me how to play on a more advanced level. I ended up joining them in NS, before starting to teach new players myself on the ways of EVE and the complexities that are things such as tackling! (Tackling is a skill, don’t let anyone tell you otherwise!) I applied to help with my first tournament in the beginning of 2025, ended up hosting half of the Charity Cup 2025 and became hungry to learn more about tournaments, culminating in helping out with ATXXI and trying to improve my knowledge and commentating for the first time. I’ve produced over 800 unique SKINR skins for NS/WH/HS players. Currently, I teach new players how to be effective pilots, and work on improving my own skills.

~Rose

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:heart_eyes:

Another nullbloc candidate and this one advocates for proving grounds? No thanks.

Instanced PvP has no place in a sandbox game like EVE. Suggesting the return of Proving Grounds shows a fundamental misunderstanding of what makes EVE unique. Really bad choice from CSM candidate.

Having an almost unique system where players can practice pvp and learn should be celebrated. I was not around for the OG proving grounds, but i have read and watched and listened to stories about it. I think improving it in a function could be beneficial to the game and encouraging new players to try pvp. I think its a long shot for it to be allowed to come back tbh, its not my main platform for a reason.

I may be in a NS Bloc group, however most of my interactions are eve wide including with LS/WH groups and documenting history. I would almost say being in a position I am in, that I am as close to unbiased as the game allows, given my goal is all new player success and not just NS bloc new player success.

Standard cope nullbrain argument. Asher yanks the chain you’ll bark like you are told.

As CSM, you’re supposed to listen to all players, not just those from your group. Doing history with many groups all over the game, I feel like I could be able to listen to all sides of an argument for improving the game in multiple functions and putting sand back in the sand box that EVE Online was started as. Assuming I would allow myself to be chained in the first place is a gross overstep in thinking.

When are you releasing the proving grounds ballot?

Its not my main platform, however if the opportunity for it arises, I’d love to see a version of it come back in a way that lets everyone work on their pvp and be able to learn pvp. I don’t know the coding behind it, so I’m not sure how difficult it would be to implement or change in current day EVE. However, quite a few people seem to have enjoyed proving grounds, so if it adds sand back into the sandbox, its an option to explore.

1 Like

Hello Rose Allari Imahara, first of all good luck with your campaign :flexed_biceps: …and may the best will win ofc :sports_medal:
(I will great every candidate this way :nerd_face: )

Hope you find time to share your thoughts on below topics and game ideas.

1. EVE Vanguard
Have you had an occasion to try it during Operation Nemesis or earlier? What was your impression if any?

What do you think about bidirectional connection planned with EVE Online? Do you see it has a potential to attract more players towards New Eden? And do you think Capsuleers will benefit from it?

2. Information & ISK itemization
How about being able to take a notes from your notepad and put it as an item into container or ship cargo? Same with an amount of ISK? Just like you can do with PLEX.

More details https://forums.eveonline.com/t/information-itemization-put-notes-into-cargo-containers

Would you pitch CCP to consider implementing it?

3. Production Plans
Basically the idea behind this is to bundle all the BPOs (BPCs), required to produce some final product, say, an assembled Drake fully fitted according to some saved fit ready for duty, into a single BPO-like item, and internally arranged into an intricate production workflow. Complete with logistics tasks, if necessary, using delivery corp projects. It could use BPMN diagram editor to arrange.

When installed into industrial job slot it will churn out those Drakes, provided there are required materials in linked containers or pause until they are become available again.

More details https://forums.eveonline.com/t/feature-request-production-plans

Would you pitch CCP to consider implementing it? Or at least expand ESI to allow 3rd party developers to do it?

1 Like

I’ll try to go in order here, as there’s a lot of interesting stuff to talk about!!

    1. I have, did the event, and did all the surveys that were emailed out. Personally, having epilepsy and other health issues that make the camera shake of the gun a problem, and no 3rd person availability to combat that or no setting under the options menu to turn it off, I won’t be playing it again until that’s fixed. I was not impressed with the event that tied both of them together, as the points seemed heavily loaded to the vanguard missions, making it feel (at least to me) like eve online was an afterthought and they are trying to push that game more. I remember repeatedly making the statement on my stream that the points should be more balanced, to allow everyone to be able to participate, given the lack of settings to make the game more friendly for capsuleers with health issues. I hope, in future, that like other FPS games, EVE Vanguard has those options added, however why they weren’t added before an event is beyond me.
    2. I don’t know how feasible that would be with coding to have a note be turned into an item, however with all the different notes there could be, I don’t imagine it would be easy. You can do the same with mobile depots, putting the name to a geocache thing or otherwise, not sure about leaving items in there for a player to grab. With current limitations of the game on what it allows, with the sending directly of isk and not dropping in a container, my concern would be it would be used by RMTers to get around traceable ways of preventing them when CCP does/is able catch them. CSM is really there to provide player feedback and thoughts to ccp from large scale player base; from the thread this does not seem to be a desired thing by anyone but you and a couple others, however if it became a thing ccp asked the csm about, I’d present my concern about the RMTers.
    3. This game is a learning curve. I don’t see CCP making changes like this to indy due to the coding of eve as it stands. I’m not opposed to 3rd party developers making a website with workflows, though why would it use ESI? to see if they have the bpc/os? I think it could be a cool project for an indy website developer to do this; however, I don’t see it happening as that would cut into their profits from their own building. There are spreadsheets and other resources out there within corporations to teach indy building, some of which are public if you can find them on discord or otherwise. If 3rd party developers wanted to do this without esi, frankly because i dont see the point of them needing esi for this, and build flow sheets or charts and break it down for new players, i’d support that; its just what indy person would do that and lose their profit?
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I’m available during the voting period for interviews if anyone is wanting any later interviews :slight_smile:

Voices of New Eden CSM20 Edition | Rose Allari Imahara

Interviewed with Kshal yesterday! Thank you for having me!