if generation of goods and generation of isk is at same rate nothing it devalued.
let me give you simplified example
let’s say there is whole 100 isk in the game, and 100 units of ore.
this would mean that +/- one rock of ore would be valued at 1 isk
now everyone gets a payout from whatever the source increasing isk amount in the system to 200
amount of ore stays same - isk was devalued because now for every ore piece you have 2 isk.
or instead 100 of ore rocks were mined out - this devalues ore because it’s 0.5 isk per ore rock.
buth if both happened at once nothing get’s devalued - with 200 isk in the system and 200 units of ore, you still have 1 isk per ore unit.
what is impact on such system of someone who let’s say is only ratting for bounties and does not loot/salvage the wrecks at all? it provides isk flow
what is impact of a miner? it provides ore flow.
what is impact of suicide ganker? assuming he succeeded he removes ore equivalent of two ships (his own and a mining vessel he assailed) from the system, while also slowing down that specific miner (getting new ship back to work takes time), if he didn’t succeeded (miner managed to escape) at best he only slowed down that miner a bit.
as for fueling demand for rocks to build the ships - I’d still say suicide gankers do not blow enough ships to really affect that one to the point where it matters.
You know what else separates “good miner” from “bad miner”? amounts of ore feeded into the system within time period.
Main issue (imo) with incursions that they provide alot of raw isk into the system without enough of goods to cover it. To go back with isk and ore rocks analogy - incursion runners are flooding system with isk, without generating enough ore rocks to compensate - which devalues isk.
Rorqual under supercap umbrella is mainly problematic because it’s single ship that can on it’s own reach mining outputs comparable to small fleets of barges/exhumers.
There is one additional faucet to the whole case that I didn’t mention in this post - sinks.
There is quite a number of isk sinks in the game - various taxes, costs of buying faction modules/ships from loyality stores, skill books listed by NPCs, and so on.
Now what are the “sinks” for our shiny ore rocks? well they are used to manufacture modules ships etc…
but only method to then remove them out of system permanently (as isk sinks do) is to blow stuff up.
so what suicide gankers do to economy upon succesfull gank?
he blows up a couple of ships, and inflict slow down onto mining operation of one HiSec miner.
so he slows generation of ore rocks, and removes some out of the system - without affecting isk balance.
Now you can argue on impacts in here but in grand scale since current system already has disbalance on effective sinks - unless he overdoes it, it should more or less zero itself.
Now mission runners - well they are slowly generating isk, with possibility to generate some ore rocks if one is looting/salvaging after himself. part of this isk can be then sank into generating more goods from lp store. But there is more than enough of isk sinks in the system to compensate for that. Especially if same mission runner actually does loot&salvage, and uses the lps to buy new items.
So as you can see - at best both are having no negative impact onto economy as opposed to solecist claim of mission runners having greater impact “on average”.
Now what happens if we get both to extreme?
well extreme mission farmer will generate more isk for sure - but all still within boundaries of game sinks ability to compensate.
if we take suicide ganking to the utmost extreme - you shut off completely whole high-sec mining, run out of ships to blow out and amount of ore rocks plummet compared to the isk in the system.
Problem here, is that this is not what solecist have claimed. Because groups he was hitting on are NOT those “turbo farmers, who relentlessly devalue everything”. Those are Rorquals, carrier ratting under supercap umbrella in nullsec. And blaming HiSec habitants for that is simply wrong.
The problematic bit in here is not amount of destruction being done - as I’ll agree not enough stuff is being blown up for the moment being compared to the flow of goods into the system, but distribution of things being blown up - at least in my opinion. To be precise - as far as industrial side of destruction goes, not even remotely enough of rorquals is being blown up, compared to small fishes in the HiSec.
And/Or not enought full scale wars are going on in null.
You could surpress all of farming in HiSec completely at this point and it would barely matter for global eve economy - because grand most of eve’s economical problems have their roots in Null.
I hope I managed to clear my stance a bit
That’s a very good point I completely forgot insurances were a thing xD
This would slightly alter the example I provided above, but in the long run - it’d still boil down to both HiSec missioners/miners to have equally neutral impact to economy as a whole.