Safeties to Green. Or else

And I bet you are absolutely confident to assume everything just flipped on it’s head in those 4 years based on just gut feelings and no data to support your assumptions?

Sure, if goods and the money supply expand at the same rate nothing is “devalued” in terms of ISK. But, absolutely the relative power of people (and the utility of their goods) in the economy change depending how those resources are distributed. If you mine 10T ISK in ships and rat 10T in bounties, you may not spark inflation or deflation, but you still have become vastly more powerful than me.

CCP has done a reasonably good job at controlling inflation in the general economy over the last 16 years. Outside of RMT items, the rate of goods and ISK entering the economy has been kept proportional and thus inflation under control. They have done a much poorer job at controlling wealth inequality and maintaining scarcity and demand, instead of erring on the side of flooding the game with easy wealth to the point losses barely matter and there are huge stockpiles of everything. Veterans have vastly so much more than new entrants, and that power gap just gets wider every year.

Things are now so cheap, that essentially at that matters on the large group level is how many Titans you have. Everything else is so cheap and flooded with supply, that they are meaningless. Mismanagement of the economy has resulted in wealth creep obsoleting most ships classes and creating essentially an insurmountable wealth gap freezing out new groups from the sov game.

I don’t understand. Without risk, you just find the max yield fit and the amount of ore you collect is totally determined by your tolerance for repeatedly pressing F1. There is no choice or action to be taken that could separate good miners from bad miners. Or none that really matters outside of perhaps racing for a few specific limited resources. Just a linear progression game of mindless clicks.

Balancing the risk of attack against the effort and trade-off of defence is about all there is separating highsec mining from from really being an idle “game”.

I’ll agree with this. Most mining and ISK generation floods into the game in nullsec. Highsec isn’t inconsequential, but the ease and safety of wealth collection in nullsec, and years of turbo farming those faucets, has eroded highsec’s relevance for sure. It’s kinda sad to just throw up your hands and declare the economy has been warped and bloated to the the point highsec activity doesn’t really matter, but I guess here we are.

Hmm… well I have this shiny new Merlin in Jita… and… wait for it… a Navitas BPC!!! Oh yes that is correct a navitas BPC!

So ahh, with that included into the mix, lets say 350mil and call it a day? :slight_smile:

Or I could simply not post on the forums for a week, for 500mil…

Or I could shite post on teh forum every day for a week, for 2 bil…

The ball, as they say, is in your court!

Regards,
Cypr3ss.

It has to be something you do in the game.

*throws ball back*

Not assume it flipped, just cautious that it may have had changed.

snipped to save up on space

I see Your point in here. But I don’t think that “controlling wealth inequality” is workable idea for mmorpg that markets with “fully player driven economy”.

The main “mistakes” I can point out on the side of CCP tho is that during mining revamp they did too much mining ability to command industrials and industrial capital ships, and that they have failed to ensure null keeps warring. Because again, big design flaw of eve economy is that for it to be nice and stable, stuff needs to be blown up, at at least certain rate.

I see from here You didn’t try at mining, hence I can see where your confusion can come from.
You see for maximisation of output per time there is couple steps outside of having proper boat with proper fit, and proper character skills training - that is even expluding threats out of equation. To get absolutely max out of potential yield per hour You need to manage the strip miners (and drones) not just point them at the rocks and click, but point them at proper rocks and not let them overmine that rock.

For example common mistake of newbro miners is pointing all mining lasers as single asteroid. and mining untill it’s depletion. Now imagine both mining lasers starts a cycle with only couple units of ore left in the rock - they go on for full cycle, but ore yielded was barely a fracture of potential of even single laser. Knowing when to stop the mining laser is important thing.

Average “meh” miner (still within the scope of the frigates/barges/exhumers) Would point his lasers at separate rocks but still keep it running at full cycles untill it’s drained.

“Good” miner utilize survey scanner to determine when to stop the laser to prevent waste of extraction cycle, micromanages drones to minimize their travel time, and if he was to fully committing to maximize yields, it is likely he’d opt for actually picking separate rock per drone.

The problems starts when you get to orca/rorqual mining - running all on drones removes quite a decent chunk of complexity of whole process, since it narrows laser management just to drone management.

(Side Note: )When I was most active in mining, with active management I could outmine afk-miners that were running technically better fits (T1 strip miners on a procurer vs full t2 mackinaws), without even mining drones of my own, just to provide background of scale how it actually matters in terms of performance.

Well I wish we weren’t here, but for all I can tell that’s where we are. Personally if it was all up to me I’d completely remove bounties from null rats and make all of null income about resources - just like colonization was about raw valuable resources, nullsec should be in my opinion same.

Cough’s…

Simple solution:

Scanners should at maximum only reveal 25% of the actual fitted slots of a ship (5% per skill level). With repeated scans always showing the exact same slots inside a 10 minute time frame.

That will change suicide ganking from a simple mathematical exercise to a at least somewhat risky endeavour.

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How about we do this, but only in Jita, where there is no PvE content to farm with 100% safety?

I still think the simple solution is not to carry an amount of cargo that makes you a profitable target, or to bring web assistance if you must be a profitable target, or to contract out your risky hauling jobs to people who make it their profession (Red Frog, PushX, an independent contractor you know, etc) and collect your collateral if the delivery fails to go through.

Gankers who do their homework to identify a profitable target, scout the defenses, and who bring the optimum number of ships to bear on a target successfully can still be screwed over by the loot fairy and will lose their ships regardless. Whatever success they enjoy, they get from their own efforts to separate the wheat from the chaff. The interdiction of freighters can be considered sporadic at best. Most people get through even if they take no care at all. People who do take precautions are rarely, if ever caught.

There’s nothing wrong with ganking, there is no problem in need of a solution of this kind. Highsec aggression is normal, as it is in the rest of the universe. It is just more controlled. If someone is guaranteed to make a profit off ganking someone, and is able to do so, then that someone needs to evaluate what they did wrong and not repeat that mistake. There is the saying that ‘all education is expensive’, and that’s basically what being ganked is. A lesson to learn. Too many people pay the price, though, and learn nothing for the investment.

I don’t go so far as to say everyone has to PvP, or that everything people do is PvP in one form or another. I think of that as more a matter of philosophy and point of view. What I do say is that there are players who PvP, and everyone has to live with that fact. You can do what you want but, if you want to succeed, you have to account for these people when making your plans.

Success only means as much as the effort put in to attain it. Adversaries are an opportunity to make your achievement more meaningful. In private, I complain to my cohorts if Uedama is lit up like a Christmas tree when I want to ship something through it, but there’s a certain satisfaction to be gained from getting the goods where they need to go and getting back in one piece, as I am sure there is satisfaction in bringing down a freighter and getting your payday. Turning off aggression in highsec will deny a source of satisfaction to both sides.

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It’s not that simple.

Making it impossible to know what a potential target is carrying paradoxically makes prudent haulers less safe and their conservative choice matter less. Pirates are then reduced to ganking randomly, which makes reckless haulers safer, and prudent haulers more at risk at being randomly targeted.

Look at Blockade Runners: they are completely immune to scanning and they are still exploded regularly, but often when completely empty. Those ships should not be targets - the fool who shoved 10B ISM in one should be - but that prudence of the cautious hauler matters less.

That’s not to say there can’t be more gameplay around this intel, but just making it impossible to select targets isn’t good for the game. It’s much better that the overloaded haulers are the primary target of pirates, not just that they randomly explode people.

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Just no. There is no need for this. The main feature that distinguishes eve from other games is the element of risk everywhere. If you don’t like that then go play something else, don’t spoil it for the rest of us. Eve is for adults who are prepared to put in effort, take risks & reap rewards.

" CCPMommy, it’s not fair, the bigger boys are bullying me :frowning: "

These threads are just so feckin tiresome.

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I am completely with you there. The problem is, that there no risk for the ganker whatsoever to actually fail the gank. There is a huge gap right now concerning the risk/reward ratio for suicide ganks (except for the risk to die of boredom scanning targets).

With the ability to hide behind alts and the complete information about ship fittings there is nothing that could possibly fail the gank and no consequences for your character after the fact. It’s completely risk free profit and a super boring activity. The only thing you could be a bit worried about is to be super unlucky about drops.

CCP should change these mechanics from drop uncertainty to gank uncertainty.

There is no risk to fail a mining cycle either.

Well there is the risk of being ganked or being bumped away. Which I do belive is a very good thing to exist.

What risk is there for the bumper or ganker?

How many ganks have you conducted?

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How many ganks have you conducted?

Bumpers can be ganked, too. And gankers could be disrupted from their activity by basically everyone, since they are criminals.

Look, I’m not a ganker, I don’t like eve combat v much, but it is a PvP game from the ground up. Everytime you mine or haul there is a chance of being ganked. You don’t see the “failed” ganks because those are miners/haulers who are flying the right ship, properly fitted for the system/situation, they’ve done their homework, identified the local ragamuffins, done their scouting.

So actually the completed ganks are a tiny fraction of the total. If anything hisec risks should be increased to make it more interesting.

We’ve all been there, when we first lose our precious ship/loot we have worked so hard for, it’s a decision point where you quit or are determined to learn and carry on.

That is Eve, without that it is just another pointless distraction.

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That’s bs. The bumping frig risks what? 400k? On a gank where the attacker looses money when he even manages to catch the frigate.

Also, as a ganker you control whether someone can interfere with your gank, as you are the one who chooses everything. Time, location, and outcome of the gank. Too many ships to interfere, simply don’t log to you gank alt.

Ok i respectfully disagree.