You’d be surprised how fast some people can find your site with dscan!
You’d be surprised how big some systems are !
Sometimes, size does matter.
(but yeah, I know how to dscan someone down, thanks. I recently found some loots on an anom after the bots saw us on local and tried to warp off … and one died to the rats)
Or blops hunters can get on top of an ishtar in a sig before they have warped off.
Probs can get pretty quick with the right fit/pod. And it only takes one scan if you know the sig they are in.
Do this long enough and you get pretty good at “guessing” what sig that is immediately after entering system
The game mechanics prevent people from landing a long range warp in less than … 10s ?
That is with 10ish AU WS.
And yeah, I agree it’s fast to find someone in small systems. sometimes you enter local and initiate warp to them below 15s, just using dscan.
That’s why running anoms outside 15AU from gates is important.
Not showing up on dscan can often make it easier to find you than if you had.
If planet VI has 4 of the 8 sigs and planet VII just behind it has two. I now know you’re in one of the last two remaining sites and have a 50/50 to catch you.
No, you don’t. You imagine. If you don’t know what I’m doing, how do you even know in the first place that I am not eyes on a gate ?
I don’t, I’m just going to act like you’re doing the activity of the people I’m hunting.
If you’re not there you’re not there. If you are im in warp and my buddies are on the pig
The best salvager right now is not a Noctis. Which is a shame, but it is what it is.
You’re not in dscan range, so if you are anywhere in system it’s either on one of the sites outside dscan range or not in a site at all.
And so people warp to a random site outside dscan range to continue the search. And possibly land on grid with you.
I agree, it’s a good idea to not be at a site within dscan range of a gate, but it’s also true that if there are only few sites outside dscan range of the gate the available options are very limited which makes it not unlikely for hostiles to guess right.
Are we still talking about salvaging ?
I was just reminding you that when doing an anomaly for ulterior salvage you may avoid being easy to pinpoint by passer-by, by choosing anomaly that are further from the gates - at which point you can drop your MTU and come back later in a salvager. And you have the time to pick the MTU back if you are in a fast ship - or else you just lose an MTU, cheaper than a noctis.
Requires this, which was at the top of the whole post, If they don’t change wrecks than yes the probe is completely useless. It would have to scan ALL Wrecks vice just abandoned.
Fair enough, It’s just an annoyance that out of the 20 sites I scanned… 18 were Wormholes. It’s like there are more wormholes in the universe than anything else half the time.
Frigate - Sneaky Salvaging (To steal others) or in middle of battles
Destroyer - Just smaller Noctis TBH allows Wormholes/Certain Gates a Noctis cant cause of size.
I don’t think the fit works anymore, but I still loved it when I would warp my noctis into a battle. Cloaked and waiting to salvage or break someone’s lock so both ships could escape.
That particular comment was about ratting, which is closely related to salvaging because it often precedes it.
Leaving a MTU in a site while ratting may be ‘cheaper than a Noctis’ but aside from possibly losing the MTU that MTU also tells any of the local hostiles where they can find an easy Noctis kill in the very near future.
A MTU cannot warp to safety, gets combat probed and tells everyone which site you’re actively ratting in and what the hostile should bookmark to warp back to in a couple of minutes after leaving the system to surprise your ratting ship when you continue ratting.
Skipping the MTU but using a Noctis after the site has despawned has none of those safety concerns.
Skipping ratting entirely also has…
Your point being ?
I don’t get what you’re trying to say?
I explained an advantage of using a tractor beam Noctis instead of MTUs for your ratting sites.
And I was saying, this advantage has a cost, that is it takes a lot longer to salvage a site. So this “advantage” reduces the income, to the point that sometimes even losing one MTU every two sites is worth more than not dropping an MTU. Even if it means just warping off and ignoring the anom until next DT.
Taking solely the risk of loss when rating into account is the same mistake as considering you don’t lose anything when you don’t play : it ignores the real interesting metrics.
That being said, I think we digress from the topic of noctis improvement.
And maybe we don’t ? Considering that sometimes salvaging with a noctis makes a net income loss per hour compared to not salvaging at all, even before factoring in the price of the MTUs and/or the ships.
My point is that the Noctis had two roles: salvage and tractor looting.
Even if salvaging isn’t worth much, the loot in a site is worth quite a lot.
While a MTU can pull it, the MTU has some downsides that it puts your ratting ship and Noctis at risk as it broadcasts activity in that site to any roaming hostile with a dscan, even if your ratting ship is tethered while waiting for them to move on.
MTUs have advantages too, but using a Noctis instead to loot also has it’s advantages.
Is the loot actually worth a lot ?
I guess it actually depends (a lot) on the site, but in my experience and off the top of my hat it was like 70% of value in bounty, 15% in salvage, and 15% in loot.
So unless you take more than 3 times more time to complete a site than to clean it (including warp, salvage, looting, picking MTUs), it’s not worth cleaning it, and again in my experience not dropping an MTU at the beginning made it simply not worth cleaning at the end because of the additional waiting time.
So in several cases it’s just not worth using a noctis at all because of how slow it is.
Which is the same as in HS, as soon as you have a correct income the salvaging becomes a hinder, and so does the MTU.
I should get the numbers on the bounties, loot and salvage value as well as the times it takes to run the sites and salvage them, but I would guess that more than a third of the site value in NS is in loot and salvage while it takes me less than a third of the time to loot and salvage with a Noctis versus ratting with an Ishtar or Eos.
These numbers will change and if your combat completion time is a lot less because you are multiboxing (Stormbringer ratting) or can use Marauders safely in your part of space, or if you are playing in an area of the universe where the loot is worth less you can get different ratios.
It is possible that a Noctis is worth using for me but not for your situation.
If you feel that way and in HS… feel free to send me the location and abandon. I’ll be glad to clean it up…