I disagree about the strawman statement based on the OP’s specific point of claim about the situation being the MTU example; reviewing your posted solution against that example is valid. I acknowledge that you disclosed that it still makes things a race; I was addressing specifically the OP’s presented scenario, rather than broader application to all scenarios.
Regarding multiple pilots: nowhere in your suggestion is there anything about additional pilots, so you don’t get to turn around and say I’m arguing against a point you already agreed on - because you never posted that information.
I asked why you considered those two options impractical because you specifically aimed the requirement to provide practical solutions at me, when I had already posted about multiple players in the site. That implies that the multiple player scenario is one you consider impractical. Next time, consider clarifying your intent somewhere in the thread first before you call someone out on not being able to read your mind.
I’ve posted my opinions. I’m not interested in rehashing them or expanding on them when you are apparently more concerned with bashing me than actually having a discussion, as several of your posts toward me have insinuated bad faith on my part with no provocation. I, at least, can agree to disagree about this subject.
EDIT: on fifth re-read of your suggestion, I see where we got to cross purposes - when you refer to ‘bring your salvagers with you’ I read it as the modules (same ship capability), not as players. Perhaps an edit to your suggestion to clarify that detail?
I’d tolerate a short-term protected window, that incentivizes teamwork or adjusting ship fit to optimize your retained wreck value - it ensures players who make a living hunting down abandoned wrecks don’t have to go suspect just to clean up sites. I still would prefer the status quo, because I don’t think it is broken, but that’s a reasonable middle ground.