Suicide ganking your shiny PvE ship is not a practical option. That is more likely to give the ninja salvager one more wreck, plus your ship’s loot. It also gives them a kill right to issue against you and lowers your sec status. In what universe is that a legitimate answer? And a wardec is not at all practical nor is it always possible. It could very well be that the offenders were just there at an opportune time and you never see those particular ninjas again. Starting a war with their entire corporation/alliance seems rash and counterproductive. If wardecced, those same ninja salvagers and all their alliance could then enter sites and attack you while you are clearing the sites. Furthermore, it’s not up to you as an individual corp member to make wardecs anyway. Do you not know how wardecs work? And if you or they are in a NPC corp, 1-man tax evasion corp or a small corp with no structures you wouldn’t even qualify for wardecs. And “salvaging faster” while you are in the middle of clearing a site is not at all reasonable. Are these even serious replies? Do you even EVE?
Run salvage drones requires A.) You have a drone bay, and B.) You don’t rely on your drone bandwidth for combat drone DPS. Furthermore, salvage drones are notoriously inefficient if left to their own devices and will easily be out competed by a player fit for salvaging.
Have another person sacrifice their time to clean up behind you? Possible for some. Not so much others. And who is going to do this for nothing on a continuous basis? In reality we’re going to have to roll the two ideas into one: Pay someone else to salvage the field while you fight? How much would that run you? Especially to be run into an active Triglavian battle field. Can you list some of these salvaging services for everyone to look over? Overall, it has the same issue as the last in that you’re not actually protecting the salvage from the offending ninja. It’s essentially another way of saying, “salvage faster.” You’re still looking at losing half the salvage, no?
Sacrificing a turret/launcher or utility spot to salvage your own wrecks, one at a time, while you are clearing a room? LOL! Sorry, I had to laugh at that one. Reducing your DPS and being limited to staying with 5km of wrecks? Are you even being serious here? Have you ever salvaged before, Mkikaden?
In closing,
I have a question for both of you. Would you be okay is there were no penalty to looting wrecks? The OP is just asking that the person in question becomes suspect flashy so that she can actually take action to actually protect the salvage in question. I feel like you two are just being contrarians for the sake of being contrarians. The only thing even close to reasonable is hiring someone to salvage. Everything else comes as ignorance or trolling.
I myself am a compulsive salvager. I will steal your wrecks if I find them and I have cleared sites of wrecks if I scan down a combat site and it’s been completed or is in process if the person does not responding if I ask if they plan to salvage. That being said, I personally would not want what the OP suggests. Not without some fundamental changes to how salvage rights work. Yet I understand her issue and her logic is sound. The distinguishing factor between “loot” and “salvage” is the mechanics behind how you get them into your cargo hold. But it’s all loot by definition. Salvage is no less a monetary reward for effort than modules… or scrap metal. In the scenario the OP brought up it IS the sole monetary incentive.
If all salvage turned blue after 5 minutes by default and the “owner” needed to manually click “Claim Salvage” or “Claim All Nearby Salvage” (in 100km range) to keep it yellow, then I would be more okay with what she proposes. But some people don’t salvage, but are just too lazy to “Abandon All Wrecks.” I don’t see why that salvage should go to waste. I also wouldn’t mind a “Claim Loot” command in which, if you didn’t claim the loot, it turned blue after 15 minutes. There are a lot of people who don’t loot as well. Even trash loot can become manufacturing material.