Removing ganking, one of the most fun and unique things this game has left in favor of making the most boring and brain numbing minigame in all of gaming (mining) even more boring and brain numbing will sure be the change EVE needs to find it’s earlier success where it had a lot more actually interesting content to dunk carebears.
Mining is really just glorified camping. It is like those shops in Second Life where they pay noobs a pittance an hour to sit there and hence increase the traffic stats and make the place appear busy. That is also one of its primary functions in Eve.
That’s where new people have a problem, and why there’s friction adapting.
But pretty much this, the ones with more resources, more means, have more “freedom”.
The alternative would be installing progressivism in game, mirroring RL. Then go with @Destiny_Corrupted. I have nothing to do with it.
Freedom also means fighting to keep it, it’s not something granted. Here new players may have a problem and get frustrated, in EVE you not gonna be a big shot before a lot of training and time invested.
Sure, but its no accident that all those miners mining away for hours on end increases player concurrency. It is intended…just as in Second Life camping or any other MMO where some prolonged activity in one place helps the place look busy to potential noobs.
You mean it never once dawned on you that mining is basically camping for concurrency ?
I never looked at it that way, it’s hard to think about it because CCP changed it so many times. Scarcity, mineral rebalance, blueprint rebalance, npc mining, triglavian pirates. CCP really tried a lot to expel people from HS.
I tend to think CCP tackled the problem the wrong way for a long time, what you suggesting may be a side effect. Also because, most meaningful mining is done by corps, I think CCP stimulates mining because is the easiest function for newbies. Everything else can be very frustrating, but with proper expert system it may be mended. It also may convince people to train barges and orcas, which will keep people around for long.
Probably side effect, those people don’t have proper means to defend, they need to stay in HS. If it’s an elaborated plan, then color me surprised.
It’s very clever, and less blatant, the way CCP have done it…making the mining output part of the game itself. But definitely, when Eve was first envisaged ( and it is the case with many MMOs ) someone would have raised the issue of how to attract new players by inflating the number of people online…as nobody wants to join if nobody else is online…and having people mining for hours on end was a great way of doing that and inflating the ‘player count’.