Scarcity in the Stars: Capsuleer Day XXII

@Kezrai_Charzai ,

I worded that wrong. I can “finish” the sites quickly.

It’s finding them that’s taking so long.

@Cypherous

Post your completed scorecard…

Of course that depends on the individual. However I should have been more clear, I estimated 10 hours for me, in my area(s), to finish the original event track without the extended 500 points.

That’s using an Alpha character with a Gnosis fitted to just-barely do combat sites, and a Venture fitted for the scanning and mining. So not an optimal build or anything. And of course, is a rough estimate, since I didn’t actually rack up more than 150 points on any one character.

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I think the fastest lazy way is:

  1. Mine 7000 Tyranite (13 minutes in a Venture to get 8333 units which reprocesses to roughly 51000 Ely-something)
  2. buy 2xBPC and about 49000 Ely-something on market (or about 8000 Tyranite)
  3. Reprocess Tyranite to Ely-something to get 100.000 units.
  4. build 2 units of modificators (16 minutes for manufacturing job, instead of filament which requires 2 hours)
  5. place sell order for 1 unit, buy it - complete “Sell one Filament,…” task
  6. repeat.

Removes hurdle to find sites. Obviously, requires someone selling these BPCs. Tyranite and Ely-something is plenty in Hek, for example.

I did this when scoreboard was extended and i wanted to complete the last part fast.

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I finally finished!!!



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Nice work! About how long total would you estimate it took on that char?

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I’d guess about 24 hours.

90% of that was spent traveling.

My Marauder tore through the sites quickly.

You were saying?

So yeah, one of the 2 options is true, you being able to accept objectively reality is a different matter and only you can reach the acceptance stage in the 5 stages of grief :slight_smile:

Also to add to that, looking at my wallet it took me maybe 3 days to go from 0 to atleast 1050 because i can see the PLEX sale in my wallet and i know i redeemed the praxis before stopping, and then it looks like it took me another day to go from whatever i stopped at to hit the 1750 because i know i only spent the 1 day running sites

Let’s be real: neither of the two options you offered were true, but now you’re backpedaling into armchair psychology and pretending I’m in denial because I didn’t accept your false binary. Cute move, but no—this isn’t grief, it’s called pointing out a broken event loop.

And your wallet? Not exactly something to brag about. “I farmed sites faster than other people” isn’t a flex—it’s just a reminder that some players had access others didn’t, and that was the core issue. Congrats on being one of the lucky ones, but don’t confuse personal success with universal proof that the system worked.

The event wasn’t balanced for everyone, and pretending otherwise because you cleared it quickly just proves the point: it catered to grinders and edge-case efficiency—not the average Capsuleer.

This is feedback, not cope. If CCP only listens to the wallet-warrior victory laps, they’re going to keep designing events that alienate the rest of the playerbase.

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Agree to disagree i guess, some people just can’t be convinced even with facts :slight_smile:

Where was i bragging about my wallet? i was using it to measure the time i started the sites from when i first see site related items being sold to when i saw the PLEX sale which tells me how long it took to go from A to B given that the PLEX reward has to have happened after earning 850 points

I mean i could go look at the game logs themselves to give you exact times for each hacked container but that seemed a little overkill for something that the wallet journal can tell me with enough accuracy to prove my point

We all had the same access to the same systems at the same time, people choosing to be elsewhere isn’t a case of being denied access to content, you have the exact same chances anyone else logged in at the same time does, again unless you’re trying to imply some grand conspiracy on CCP’s part

Again, you have the exact same odds as anyone else logged in to the game at the same time as you, if someone else found more sites than you then that does rather imply that something you were doing was the cause, be it picking the wrong systems to go to or not going far enough or not scanning fast enough etc, all these are player controlled variables and they are all entirely within every players control, yes the spawns are random but you do know how averages work right? and that in the end everything averages out the same when people put in the same amount of effort

No its 100% cope, you’re trying to blame literally anything else other than variables you had direct control over

“I didn’t find any sites therefore event is bad”

Like i get it, in isolation RNG can feel unfair, even when it actually isn’t, when you weigh the averages and then account for player controlled variables like willingness to travel along with speed of scanning for hacking sites etc its actually just fine and you ended up getting unlucky just like you can when it comes to random NPC drops and PVP drops

From where i was sitting i didn’t really notice that much of a change between the sites i ran when the event first started, when they were at their most contested, and when i ran them after they extended the reward track, but again i was willing to travel and put in the effort to leave the area where i live, which incidentally is jita incase the station in that screenshot from earlier wasn’t familiar to you


You keep tossing around “cope” like it’s a mic drop, but all I see is projection.

RNG doesn’t “even out” in time-limited events. When limited to a few hours a day, spawn variance and system saturation make or break your run. You can chain-scan for 45 minutes with max probe strength, Astero-level align times, and still get empty hits—because the event spawns were bottlenecked, not skill-gated.

Pretending this is a “get good” issue ignores how scan strength, warp speed, and site despawn mechanics all punish/reward players disproportionately.

If someone says the event wasn’t balanced and your only reply is “no u,” you’re not defending CCP—you’re cosplaying as their unpaid intern.


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Except that i have nothing to cope about given that i completed the reward track?

RNG doesn’t “even out” in time-limited events.

It does

Sure and it would “make or break” for anyone who entered those same systems, ergo everyone is affected the same

And yet i managed to find them just fine, so the variables here are the players, because we’re both playing in the same universe

I mean it is a skill issue though, get a faster ship, get better probes, get the skills that improve scan time and variance, these are all things you can affect how much space you can cover in the same amount of time, the astero is pretty slow as far as scanning ships go at only 5au/s, the T2 cov ops frigates cover 8au/s and the pacifier has a base warp speed of 12au/s, so right off the bat for the same amount of time spent i can literally travel through twice the number of systems if you’re in an astero, and thats without implants or rigs

My scanning pacifier has a warp speed of 18.26au/s which is nearly 4x as fast as the astero, this is entirely a player controlled variable and quite literally a skill issue

Couple that with the increased scan strength i have by default before skills and modules etc

There is nothing stopping you from being able to use the same fit i do as its perfectly attainable ingame, not the cheapest of ships but given the near 4x speed difference and the scanning speed time reduction its just a simple investment if you want to do things efficiently

I’m pointing out that you’re doing things sub-optimally by the sounds of it by bottlenecking yourself with an astero and then complaining that its CCP’s fault you can’t get around as fast or scan as fast as others

Regardless, if you can honestly say that you enjoyed this (and similar) events - I think you’re in the minority. But it’s over in a few days, Legion is out in a few weeks and we’ll see what happens.

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Don’t think many people said anything about enjoyment, its a reward track grind and it was completed pretty quickly, it served its singular purpose which was to make people login and undock

Name an event that IS enjoyable and not the just a grind of a reward track. The only PVE I find enjoyable are group sites and abyssals, maybe Burners if there was more variety.

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:jack_o_lantern: Crimson Harvest :jack_o_lantern:

Those sites are practically the same as this event (with the same spawn rate)…Glad you are enjoying this event!

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I found the Crimson Harvest to have an endless supply of HS sites.

The CDXXII…not so much.

I can’t - at least nothing in recent memory.

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Well, there are a few but the main one that comes to my mind was the Guristas Easter Egg Hunt… Compared to most of the other events, that was actually different which made it fun… I’m mainly talking about using D-scan to find the Easter Eggs (pods)…

Another fun one to run was the Federation Day Rally Race, that one was definitely different…

The main thing that made the old events fun was player ability to choose which type of tasks to do in order to complete it… Now the events are nothing more than a CCP Guided Tour making players jump through specific hoops in order to advance and complete the event…

Also the Agency rewards gained from the past few events is pretty much useless junk… The older events had way better rewards available, such as implants, modules, apparel, etc…

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