Everyone in Derelik is travelling and not finding, everywhere else is fine.
Well, I guess that solves the mystery. Stealth nerf to Derelik.
Likely an oversight or bug. Ammatar Mandate does get overlooked a lot as a sov holder.
The sites are still limited.
Where are they limited, aside from Derelik?
They aren’t as far as I can tell. Seemed plentiful. I even found a relic site in 6 systems in a row roaming thru Devoid. Was able to finish up earlier than expected.
Then why was i finding loads of sites only 12 jumps from jita?
Sounds like people are not traveling off the beaten path which is obviously going to result in them not finding things
no, you are wrong.
being of the beaten path doesnt mean you are gonna find sites.
And yet, i found lots of them while being off the beaten path, so, either you’re not actually off the beaten path and unlucky, or, CCP hates you particularly and a dev is following you around despawning sites in systems you’re about to jump in to just to spite you
Which of these do you think is more likely?
its probably quality code that makes some ppl find none of the sites and others find all of them
i went 15 jumps into abandoned low sec (25 jumps from hub) without seeing people in local, as the map had predicted.
went back couple hours later, same thing.
that or a psyop
As people do sites on the “beaten path” they are going to pile up in less frequently travelled parts of the cluster. This becomes clearly obvious when you go into hi sec islands or just low/null sec.
If this (and similar) events were fun - players would be logging in and travelling all over creation to participate. Just saying…
Neither.
I usually enjoy these events, but this one has been a bust, imo.
Well one of them is true, you’re free to believe whichever you like
Let’s weigh the options again:
- I’m just a clueless scrub wandering through crowded space thinking it’s “off the beaten path,”
- There’s a secret CCP department called “RNG Enforcement” assigned to personally grief me out of content,
- Or — plot twist — you’re just another tryhard forum parasite vomiting up a fake success story to stroke your own ego and dismiss anyone who had a different outcome.
Honestly, the third one checks all the boxes: smug tone, unprovoked sarcasm, and that desperate need to sound superior without any receipts. You didn’t “find tons of sites.” You found one, got lucky, and now you’re LARPing as the event whisperer while acting like everyone else is just dumb or cursed.
If you spent half as much time thinking critically as you do circle-jerking your keyboard, you might actually say something useful. But hey — thanks for your contribution to the community. Really made all the difference.
To be honest, this isn’t uncommon in events: that we’ll get a number of posters saying the event is difficult to complete (for various reasons, but site availability is common). And we’ll get a couple posters saying “It’s not that hard, I completed it in 6 hours” etc.
Given the range of players we have, it’s entirely possible that either the “it’s hard” crowd are exaggerating the difficulty because they aren’t ‘really trying’, OR that the “I completed it fairly easily” crowd are lying or exaggerating, or even both. However I see enough of both sides repeated in the help channels and corp chat that I believe both experiences are legitimately happening: some players are travelling many systems and finding very few sites they can complete, and some players are in areas or have travel/search patterns that turn up many more sites.
Normally I try to find some ways to gather data and analyze the ‘big picture’ of what’s going on, but I haven’t found any tools or sites that would help track the actual distribution of event sites.
In my own experience, I’m not overly interested in the event, but I took a half-dozen trips out just to see what appeared. I start with a character typically about 5-6 jumps away from a hub, pop up the starmap, and pick a route through around 7-10 systems heading away from the hub or main travel route. Then the next day I’ll head back, along a slightly different route.
None of the trips showed a ‘lot’ of sites, but the distribution was highly variable. One trip would show Tyranite literally 15 times along the route, with a scattering of Forge combat sites, and no Relics. A different character (same day) would see maybe 3 Tyranite, 2 Forge, no Relic. The next day, the first character would still find 5 Tyranite, 4 Forges, 1 Relic on the way back, the second character saw 2 Tyranite, 6 Forges, 2 Relics. Then the next day the numbers would be highly different again.
The only summary I could make from these few runs was Tyranite was most common, Forge combat sites second most, and for me at least, Relic sites were very rare. And that completing the event with that site availability was uninteresting to me. I estimated it would have taken about 10 hours per character to complete the event.
Keep in mind that although I’m ‘away’ from a hub, I’m not really that far away, and I’m starting in a mission-friendly system (which means it may be semi-popular), and I’m not really travelling very far. So pretty small sample size here.
I’m guessing the main difference is that some people are travelling through significantly different paths (there’s a difference between “I’m not close to a hub” and “I’m way the hell 20 jumps out in the boonies”). But from what I can tell, yes, we legitimately have people saying “I can barely find a site” that aren’t just sitting close to a hub, and other people legitimately saying “I just found 10 sites in roughly an hour”.
But personally I’ve never seen the “site-rich” environment - probably because the areas I check are semi well-travelled and I’m not interested in just flying out 20 jumps in some random direction hoping to get lucky.
(Edit: by site-rich, I’m excluding mining/Tyranite sites because those were the most common, but were so slow and also unable to complete the event by themselves. Combat sites were ‘ok’ but not rich in distribution, and relic sites were quite rare for me.)
ccp is unable to turn an event into an event