Or should I better say scarcity? Either way if you’re a diehard farmer this’ll probably trigger you.
We have too much stuff! There I said it.
From mining to missions , combat anomalies all the ‘old’ resource gathering activities respawn too fast with no end in sight.
What does the game need? Balance,balance of creation and destruction.Right now we have too much creation and too little destruction. It is too easy and convenient to sit in one spot and monotonously farm the same agent for missions the next ore site that respawn or the next haven.
How are people supposed to fight each other if there is no reason to do so?
What if for example your favourite lvl4 agent only gave you 5 maybe 10 missions every 24hours? Ofcourse greed may compel you to go to another agent or mix your activities up with something else-forcing players into a nomadic lifestyle makes them encounter other players more and greed over resources leads to fights and destruction or it leads players to taking risks .
Let’s say your favourite mining system has no more ore it’s due to respawn in few days,in fact there is hardly any ore around as its been gobbled up by others.But you want ore! So you begin looking in more dangerous places you weigh the risks and accept it’s the only way to get it.Ofcourse the risks could be mining in a wormhole even tho you live in highsec mining in lowsec even ninja mining in nullsec.
But what of nullsec? What if your favourite krabing system didn’t have enough to sustain your personal or alliance’s greed? Wouldn’t you suddenly go and kick your neighbor out? You want that isk and that ore,you want more resources, you want to be in a position of power do you not?
Hard scarcity spreads players out.You can’t have 100-200 people mining one belt,or maybe you do and no one gets much of anything so you break the herd up and if you’re not careful some big bad wolf will make a meal of you.It may seem unfair to you as a ‘defenceless’ farmer but the wolf has to eat too and if you’re smart about it you’ll come ahead stronger and better.